Age | Commit message (Collapse) | Author |
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something changes
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finish syncing later when the uplink syncs. Normally the channel state
is fully synced here anyway, except if we do not know the modes the
uplink has yet.
Also fix a related issue with resetting chanels and bouncing modes on
our clients, if this is done prior to knowing which modes exist it would
silently fail.
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do not exist
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in memory, which does weird things.
For fun different ircds implement this differently (Unreal compares
timestamps, TS6 compares timestamps and user username/host), and whether
or not we get a kill for our user also varies, so just kill everyone.
This can't really happen anyway with properly set qlines, only if
services haven't yet set the qlines, or possibly in a bot add/nick
user introduce race, or with enforcers, which not many ircds require.
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lowering channels timestamps to their creations
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end of a multiline comment
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Don't create zero length DataBlocks in BinarySocket::Write()
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and checkmodes in Channel::Sync. Fixes channel modes sometimes not being set if always_lower_ts is on
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Also classify ulines as protected
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act on the fact that the ircd sees the user as logged in
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immediately
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find include/ src/ lang/ docs/ modules/ *.* Config -exec sed -i 's/-20.. Anope Team/-2014 Anope Team/i' {} \;
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should cover everything now, and this causes weird things when the last user in a channel kicks themselves out using the bot. Also handle users rejoining a channel while its held better.
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log settings
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on shutdown/restart wait for any pending saves to finish
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non conf opers on rehash
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debug log message in extensible.cpp
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from a server burst
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stacker. And fix mlock creator from cs set persist on.
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not set
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after unserializing persist on
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the sjoin handler before processing a user. Otherwise we can desync and think users have a channel status when they really don't.
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