From 9e0fe93cfc0b7e1265fb24429debb36356294d84 Mon Sep 17 00:00:00 2001 From: Adam Date: Sat, 7 Oct 2017 18:37:19 -0400 Subject: unreal: send channel modes in sjoin --- modules/protocol/unreal.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp index 053e41deb..e2396a115 100644 --- a/modules/protocol/unreal.cpp +++ b/modules/protocol/unreal.cpp @@ -127,7 +127,7 @@ void unreal::senders::MessageChannel::Send(Channel* c) void unreal::senders::Join::Send(User* user, Channel* c, const ChannelStatus* status) { - Uplink::Send(Me, "SJOIN", c->creation_time, c->name, user->GetUID()); + Uplink::Send(Me, "SJOIN", c->creation_time, c->name, "+" + c->GetModes(true, true), user->GetUID()); if (status) { /* First save the channel status incase uc->Status == status */ -- cgit