From c770c47e18121e93bcdd06b1ab5f161440ffcfe2 Mon Sep 17 00:00:00 2001 From: Adam Date: Sat, 31 Jul 2010 21:37:45 -0400 Subject: Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code. --- modules/core/cs_ban.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'modules/core/cs_ban.cpp') diff --git a/modules/core/cs_ban.cpp b/modules/core/cs_ban.cpp index 08cbc45ad..20e97503a 100644 --- a/modules/core/cs_ban.cpp +++ b/modules/core/cs_ban.cpp @@ -92,14 +92,16 @@ class CommandCSBan : public Command class CSBan : public Module { + CommandCSBan commandcsban, commandcskb; + public: - CSBan(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator) + CSBan(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator), commandcsban("BAN"), commandcskb("KB") { this->SetAuthor("Anope"); this->SetType(CORE); - this->AddCommand(ChanServ, new CommandCSBan("BAN")); - this->AddCommand(ChanServ, new CommandCSBan("KB")); + this->AddCommand(ChanServ, &commandcsban); + this->AddCommand(ChanServ, &commandcskb); } }; -- cgit