From c770c47e18121e93bcdd06b1ab5f161440ffcfe2 Mon Sep 17 00:00:00 2001 From: Adam Date: Sat, 31 Jul 2010 21:37:45 -0400 Subject: Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code. --- modules/core/cs_kick.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'modules/core/cs_kick.cpp') diff --git a/modules/core/cs_kick.cpp b/modules/core/cs_kick.cpp index 44bfc6d89..5654e4479 100644 --- a/modules/core/cs_kick.cpp +++ b/modules/core/cs_kick.cpp @@ -78,14 +78,16 @@ class CommandCSKick : public Command class CSKick : public Module { + CommandCSKick commandcskick, commandcsk; + public: - CSKick(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator) + CSKick(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator), commandcskick("KICK"), commandcsk("K") { this->SetAuthor("Anope"); this->SetType(CORE); - this->AddCommand(ChanServ, new CommandCSKick("KICK")); - this->AddCommand(ChanServ, new CommandCSKick("K")); + this->AddCommand(ChanServ, &commandcskick); + this->AddCommand(ChanServ, &commandcsk); } }; -- cgit