From c770c47e18121e93bcdd06b1ab5f161440ffcfe2 Mon Sep 17 00:00:00 2001 From: Adam Date: Sat, 31 Jul 2010 21:37:45 -0400 Subject: Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code. --- modules/core/os_umode.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'modules/core/os_umode.cpp') diff --git a/modules/core/os_umode.cpp b/modules/core/os_umode.cpp index 1f8f55ddb..1b65e7e18 100644 --- a/modules/core/os_umode.cpp +++ b/modules/core/os_umode.cpp @@ -70,6 +70,8 @@ class CommandOSUMode : public Command class OSUMode : public Module { + CommandOSUMode commandosumode; + public: OSUMode(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator) { @@ -79,7 +81,7 @@ class OSUMode : public Module this->SetAuthor("Anope"); this->SetType(CORE); - this->AddCommand(OperServ, new CommandOSUMode()); + this->AddCommand(OperServ, &commandosumode); } }; -- cgit