From 37b3535543b81c3d75c8f62b83d422f0d2fbced0 Mon Sep 17 00:00:00 2001 From: Adam Date: Mon, 27 May 2013 19:36:37 -0400 Subject: Initially attach all modules to all events, and detach them as the events are run if they are not implemented per module --- modules/protocol/unreal.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'modules/protocol/unreal.cpp') diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp index 6cf07342e..fa6dc15ed 100644 --- a/modules/protocol/unreal.cpp +++ b/modules/protocol/unreal.cpp @@ -920,7 +920,7 @@ struct IRCDMessageSASL : IRCDMessage return; IdentifyRequest *req = new UnrealSASLIdentifyRequest(this->owner, params[1], acc, pass); - FOREACH_MOD(I_OnCheckAuthentication, OnCheckAuthentication(NULL, req)); + FOREACH_MOD(OnCheckAuthentication, (NULL, req)); req->Dispatch(); } } @@ -1211,8 +1211,6 @@ class ProtoUnreal : public Module this->AddModes(); - Implementation i[] = { I_OnReload, I_OnUserNickChange, I_OnChannelSync, I_OnChanRegistered, I_OnDelChan, I_OnMLock, I_OnUnMLock }; - ModuleManager::Attach(i, this, sizeof(i) / sizeof(Implementation)); ModuleManager::SetPriority(this, PRIORITY_FIRST); } -- cgit