From 43201ead9575a74e350710bc191f4ac67366aca7 Mon Sep 17 00:00:00 2001 From: Adam Date: Mon, 19 Sep 2011 18:35:40 -0400 Subject: Fixed /os reload doing weird things to service channels, and allow setting modes by clients on burst --- modules/protocol/unreal.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'modules/protocol/unreal.cpp') diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp index cb6ec2091..d3d0ba1dd 100644 --- a/modules/protocol/unreal.cpp +++ b/modules/protocol/unreal.cpp @@ -165,14 +165,17 @@ class UnrealIRCdProto : public IRCDProto } /* JOIN */ - void SendJoin(User *user, Channel *c, const ChannelStatus *status) + void SendJoin(User *user, Channel *c, ChannelStatus *status) { send_cmd(Config->ServerName, "~ %ld %s :%s", static_cast(c->creation_time), c->name.c_str(), user->nick.c_str()); if (status) { + ChannelStatus cs = *status; + status->ClearFlags(); + BotInfo *setter = findbot(user->nick); for (unsigned i = 0; i < ModeManager::ChannelModes.size(); ++i) - if (status->HasFlag(ModeManager::ChannelModes[i]->Name)) + if (cs.HasFlag(ModeManager::ChannelModes[i]->Name)) c->SetMode(setter, ModeManager::ChannelModes[i], user->nick, false); } } -- cgit