From 82816cb2061afa1c3b583a0d1941a37043388de0 Mon Sep 17 00:00:00 2001 From: Zoddo Date: Sun, 10 Apr 2016 18:24:25 +0200 Subject: Send vident/vhost in SVSLOGIN with SASL Only charybdis seems to support that for the moment. --- modules/protocol/unreal.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/protocol/unreal.cpp') diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp index 81cf36c73..cff2f440b 100644 --- a/modules/protocol/unreal.cpp +++ b/modules/protocol/unreal.cpp @@ -386,7 +386,7 @@ class UnrealIRCdProto : public IRCDProto UplinkSocket::Message(BotInfo::Find(message.source)) << "SASL " << message.target.substr(0, p) << " " << message.target << " " << message.type << " " << message.data << (message.ext.empty() ? "" : " " + message.ext); } - void SendSVSLogin(const Anope::string &uid, const Anope::string &acc) anope_override + void SendSVSLogin(const Anope::string &uid, const Anope::string &acc, const Anope::string &vident, const Anope::string &vhost) anope_override { size_t p = uid.find('!'); if (p == Anope::string::npos) -- cgit