From 96ccfe4cbe9948206ac2d6854778f9a268d2476f Mon Sep 17 00:00:00 2001 From: Sadie Powell Date: Mon, 11 Nov 2024 16:46:56 +0000 Subject: Fix using User::Account where User::IsIdentified should be used. The former causes a dereference which cause a database update. This is not good for performance with db_sql_live on bigger networks. --- modules/protocol/unreal.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/protocol/unreal.cpp') diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp index e6654ddc9..2fa883c10 100644 --- a/modules/protocol/unreal.cpp +++ b/modules/protocol/unreal.cpp @@ -537,7 +537,7 @@ namespace UnrealExtban const Anope::string &mask = e->GetMask(); Anope::string real_mask = mask.substr(3); - return u->Account() && Anope::Match(u->Account()->display, real_mask); + return u->IsIdentified() && Anope::Match(u->Account()->display, real_mask); } }; } -- cgit