From ff7479f437c45a44d9c81f5e1102fa5a1ffe96a6 Mon Sep 17 00:00:00 2001 From: Adam Date: Thu, 18 Aug 2011 00:47:34 -0400 Subject: Fixed attaching to events in db_mysql & possibly having ChannelInfo::WhoSends return NULL if there really are *no* bots --- modules/protocol/unreal.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'modules/protocol/unreal.cpp') diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp index 60419c481..29ad1e1cd 100644 --- a/modules/protocol/unreal.cpp +++ b/modules/protocol/unreal.cpp @@ -132,7 +132,7 @@ class UnrealIRCdProto : public IRCDProto void SendModeInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf) { - send_cmd(source->nick, "G %s %s", dest->name.c_str(), buf.c_str()); + send_cmd(source ? source->nick : Config->ServerName, "G %s %s", dest->name.c_str(), buf.c_str()); } void SendModeInternal(const BotInfo *bi, const User *u, const Anope::string &buf) @@ -341,7 +341,9 @@ class UnrealIRCdProto : public IRCDProto * so we will join and part us now */ BotInfo *bi = c->ci->WhoSends(); - if (c->FindUser(bi) == NULL) + if (bi == NULL) + ; + else if (c->FindUser(bi) == NULL) { bi->Join(c); bi->Part(c); -- cgit