From 85e8e9eca082a49dfbd10ba3b2d8b24ba148cdd1 Mon Sep 17 00:00:00 2001 From: "Robin Burchell w00t@inspircd.org" Date: Tue, 30 Sep 2008 18:45:12 +0000 Subject: Added cmd_svid_umode2() function to IRCDProtoNew class. git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@1260 5417fbe8-f217-4b02-8779-1006273d7864 --- src/protocol/unreal32.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/protocol/unreal32.h') diff --git a/src/protocol/unreal32.h b/src/protocol/unreal32.h index 1d98b972c..e1e0b2d5d 100644 --- a/src/protocol/unreal32.h +++ b/src/protocol/unreal32.h @@ -98,7 +98,6 @@ void unreal_cmd_318(const char *source, const char *who); void unreal_cmd_242(const char *buf); void unreal_cmd_243(const char *buf); void unreal_cmd_211(const char *buf); -void unreal_cmd_svid_umode2(User * u, const char *ts); void unreal_cmd_svid_umode3(User * u, const char *ts); void unreal_cmd_eob(); int unreal_flood_mode_check(const char *value); @@ -139,4 +138,5 @@ class UnrealIRCdProto : public IRCDProtoNew { void cmd_svsmode_chan(const char *, const char *, const char *); void cmd_svid_umode(const char *, time_t); void cmd_nc_change(User *); + void cmd_svid_umode2(User *, const char *); } ircd_proto; -- cgit