From 4e33836bd5069a153bf7916756f48d7a8cb2696e Mon Sep 17 00:00:00 2001 From: "trystan trystan@31f1291d-b8d6-0310-a050-a5561fc1590b" Date: Tue, 1 Mar 2005 00:35:15 +0000 Subject: BUILD : 1.7.8 (589) BUGS : 303 NOTES : normalizeBuffer() now strips two digit color codes git-svn-id: svn://svn.anope.org/anope/trunk@589 31f1291d-b8d6-0310-a050-a5561fc1590b git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@439 5417fbe8-f217-4b02-8779-1006273d7864 --- src/botserv.c | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/botserv.c b/src/botserv.c index 6cfae0989..ddabf4297 100644 --- a/src/botserv.c +++ b/src/botserv.c @@ -2570,14 +2570,30 @@ char *normalizeBuffer(char *buf) if (isdigit(buf[i + 1])) { i++; + /* not the best way to remove colors + * which are two digit but no worse then + * how the Unreal does with +S - TSL + */ + if (isdigit(buf[i + 1])) { + i++; + } + /* Check for background color code * and remove it as well */ if (buf[i + 1] == ',') { i++; - if (isdigit(buf[i + 1])) + if (isdigit(buf[i + 1])) { i++; + } + /* not the best way to remove colors + * which are two digit but no worse then + * how the Unreal does with +S - TSL + */ + if (isdigit(buf[i + 1])) { + i++; + } } } -- cgit