Anope Internal Events --------------------- 1) Intro 2) Using Events 1) Introduction to Internal Events Internal Events are setup to give module developers more information about what the core is doing at different times. This information can be as complex as data we are feeding to the uplink, to simple triggered events such as the databases being saved. Additionally there is a module included with the core which can provide some clue as to how to use the code in your modules. The rest of this document assumes that you are used to writing modules. 2) Using Events Anope is told about modules wanting to hook to events by the function ModuleManager::Attach(EventName, Module*);, eg: ModuleManager::Attach(I_OnJoinChannel, this); You can also specifcy an array of events: Implementation i[] = { I_OnJoinChannel, I_OnPartChannel }; ModuleManager::Attach(i, this, 2); Where 2 is the number of events in the list You must then overload these functions in your main modules class. The full list of functions and parameters are in modules.h. In this case, you would be overloading OnJoinChannel() and OnPartChannel() like so: void OnJoinChannel(User *u, Channel *c) { } void OnPartChannel(User *u, Channel *c) { } Some of these events can be used to prevent or allow things to happen that would normally not be allowed or denied. You can also use ModuleManager (not explained here) to set control which order the modules are queried (when multiple modules hook to the same event).