#ifndef ACCOUNT_H #define ACCOUNT_H #include "anope.h" class NickAlias; class NickCore; class NickRequest; typedef unordered_map_namespace::unordered_map > nickalias_map; typedef unordered_map_namespace::unordered_map > nickcore_map; typedef unordered_map_namespace::unordered_map > nickrequest_map; extern CoreExport nickalias_map NickAliasList; extern CoreExport nickcore_map NickCoreList; extern CoreExport nickrequest_map NickRequestList; /* NickServ nickname structures. */ /** Flags set on NickAliases */ enum NickNameFlag { NS_BEGIN, /* Nick may not be registered or used */ NS_FORBIDDEN, /* Nick never expires */ NS_NO_EXPIRE, /* This nick is being held after a kill by an enforcer client * or is being SVSHeld. Used by ns_release to determin if something * should be allowed to be released */ NS_HELD, /* We are taking over this nick, either by SVSNICK or KILL. * We are waiting for the confirmation of either of these actions to * proceed. This is checked in NickAlias::OnCancel */ NS_COLLIDED, NS_END }; /** Flags set on NickCores */ enum NickCoreFlag { NI_BEGIN, /* Kill others who take this nick */ NI_KILLPROTECT, /* Dont recognize unless IDENTIFIED */ NI_SECURE, /* Use PRIVMSG instead of NOTICE */ NI_MSG, /* Don't allow user to change memo limit */ NI_MEMO_HARDMAX, /* Notify of memos at signon and un-away */ NI_MEMO_SIGNON, /* Notify of new memos when sent */ NI_MEMO_RECEIVE, /* Don't show in LIST to non-servadmins */ NI_PRIVATE, /* Don't show email in INFO */ NI_HIDE_EMAIL, /* Don't show last seen address in INFO */ NI_HIDE_MASK, /* Don't show last quit message in INFO */ NI_HIDE_QUIT, /* Kill in 20 seconds instead of in 60 */ NI_KILL_QUICK, /* Kill immediatly */ NI_KILL_IMMED, /* User gets email on memo */ NI_MEMO_MAIL, /* Don't show services access status */ NI_HIDE_STATUS, /* Nickname is suspended */ NI_SUSPENDED, /* Autoop nickname in channels */ NI_AUTOOP, /* This nickcore is forbidden, which means the nickalias for it is aswell */ NI_FORBIDDEN, NI_END }; class CoreExport NickRequest : public Extensible { public: NickRequest(const Anope::string &nickname); ~NickRequest(); Anope::string nick; Anope::string passcode; Anope::string password; Anope::string email; time_t requested; time_t lastmail; /* Unsaved */ }; class NickCore; class CoreExport NickAlias : public Extensible, public Flags { public: /** Default constructor * @param nickname The nick * @param nickcore The nickcofe for this nick */ NickAlias(const Anope::string &nickname, NickCore *nickcore); /** Default destructor */ ~NickAlias(); Anope::string nick; /* Nickname */ Anope::string last_quit; /* Last quit message */ Anope::string last_realname; /* Last realname */ Anope::string last_usermask; /* Last usermask */ time_t time_registered; /* When the nick was registered */ time_t last_seen; /* When it was seen online for the last time */ NickCore *nc; /* I'm an alias of this */ HostInfo hostinfo; /** Release a nick * See the comment in users.cpp */ void Release(); /** This function is called when a user on this nick either disconnects or changes nick. * Note that the user isnt necessarially identified to this nick * See the comment in users.cpp * @param u The user */ void OnCancel(User *u); }; class CoreExport NickCore : public Extensible, public Flags { public: /** Default constructor * @param display The display nick */ NickCore(const Anope::string &nickdisplay); /** Default destructor */ ~NickCore(); std::list Users; Anope::string display; /* How the nick is displayed */ Anope::string pass; /* Password of the nicks */ Anope::string email; /* E-mail associated to the nick */ Anope::string greet; /* Greet associated to the nick */ Anope::string language; /* Language name */ std::vector access; /* Access list, vector of strings */ MemoInfo memos; uint16 channelcount; /* Number of channels currently registered */ OperType *ot; /* Unsaved data */ time_t lastmail; /* Last time this nick record got a mail */ std::list aliases; /* List of aliases */ /** Check whether this opertype has access to run the given command string. * @param cmdstr The string to check, e.g. botserv/set/private. * @return True if this opertype may run the specified command, false otherwise. */ virtual bool HasCommand(const Anope::string &cmdstr) const; /** Checks whether this account is a services oper or not. * @return True if this account is a services oper, false otherwise. */ virtual bool IsServicesOper() const; /** Check whether this opertype has access to the given special permission. * @param privstr The priv to check for, e.g. users/auspex. * @return True if this opertype has the specified priv, false otherwise. */ virtual bool HasPriv(const Anope::string &privstr) const; /** Add an entry to the nick's access list * * @param entry The nick!ident@host entry to add to the access list * * Adds a new entry into the access list. */ void AddAccess(const Anope::string &entry); /** Get an entry from the nick's access list by index * * @param entry Index in the access list vector to retrieve * @return The access list entry of the given index if within bounds, an empty string if the vector is empty or the index is out of bounds * * Retrieves an entry from the access list corresponding to the given index. */ Anope::string GetAccess(unsigned entry) const; /** Find an entry in the nick's access list * * @param entry The nick!ident@host entry to search for * @return True if the entry is found in the access list, false otherwise * * Search for an entry within the access list. */ bool FindAccess(const Anope::string &entry); /** Erase an entry from the nick's access list * * @param entry The nick!ident@host entry to remove * * Removes the specified access list entry from the access list. */ void EraseAccess(const Anope::string &entry); /** Clears the entire nick's access list * * Deletes all the memory allocated in the access list vector and then clears the vector. */ void ClearAccess(); }; /** Timer for colliding nicks to force people off of nicknames */ class NickServCollide : public Timer { dynamic_reference u; Anope::string nick; public: /** Default constructor * @param nick The nick we're colliding * @param delay How long to delay before kicking the user off the nick */ NickServCollide(User *user, time_t delay); /** Default destructor */ virtual ~NickServCollide(); /** Called when the delay is up * @param t The current time */ void Tick(time_t t); }; /** Timers for releasing nicks to be available for use */ class NickServRelease : public User, public Timer { Anope::string nick; public: /** Default constructor * @param na The nick * @param delay The delay before the nick is released */ NickServRelease(NickAlias *na, time_t delay); /** Default destructor */ virtual ~NickServRelease(); /** Called when the delay is up * @param t The current time */ void Tick(time_t t); }; #endif // ACCOUNT_H