/* Modular support * * (C) 2003-2013 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. * */ #include "serialize.h" #ifndef MODULES_H #define MODULES_H #include "base.h" #include "modes.h" #include "timers.h" #include "logger.h" #include "extensible.h" /** This definition is used as shorthand for the various classes * and functions needed to make a module loadable by the OS. * It defines the class factory and external AnopeInit and AnopeFini functions. */ #ifdef _WIN32 # define MODULE_INIT(x) \ extern "C" DllExport Module *AnopeInit(const Anope::string &, const Anope::string &); \ extern "C" Module *AnopeInit(const Anope::string &modname, const Anope::string &creator) \ { \ return new x(modname, creator); \ } \ BOOLEAN WINAPI DllMain(HINSTANCE, DWORD, LPVOID) \ { \ return TRUE; \ } \ extern "C" DllExport void AnopeFini(x *); \ extern "C" void AnopeFini(x *m) \ { \ delete m; \ } #else # define MODULE_INIT(x) \ extern "C" DllExport Module *AnopeInit(const Anope::string &modname, const Anope::string &creator) \ { \ return new x(modname, creator); \ } \ extern "C" DllExport void AnopeFini(x *m) \ { \ delete m; \ } #endif /** * This #define allows us to call a method in all * loaded modules in a readable simple way, e.g.: * 'FOREACH_MOD(I_OnConnect,OnConnect(user));' */ #define FOREACH_MOD(y, x) \ if (true) \ { \ std::vector::iterator safei; \ for (std::vector::iterator _i = ModuleManager::EventHandlers[y].begin(); _i != ModuleManager::EventHandlers[y].end(); ) \ { \ safei = _i; \ ++safei; \ try \ { \ (*_i)->x ; \ } \ catch (const ModuleException &modexcept) \ { \ Log() << "Exception caught: " << modexcept.GetReason(); \ } \ _i = safei; \ } \ } \ else \ static_cast(0) /** * This define is similar to the one above but returns a result in MOD_RESULT. * The first module to return a nonzero result is the value to be accepted, * and any modules after are ignored. */ #define FOREACH_RESULT(y, x) \ if (true) \ { \ std::vector::iterator safei; \ MOD_RESULT = EVENT_CONTINUE; \ for (std::vector::iterator _i = ModuleManager::EventHandlers[y].begin(); _i != ModuleManager::EventHandlers[y].end(); ) \ { \ safei = _i; \ ++safei; \ try \ { \ EventReturn res = (*_i)->x ; \ if (res != EVENT_CONTINUE) { \ MOD_RESULT = res; \ break; \ } \ } \ catch (const ModuleException &modexcept) \ { \ Log() << "Exception caught: " << modexcept.GetReason(); \ } \ _i = safei; \ } \ } \ else \ static_cast(0) /** Possible return types from events. */ enum EventReturn { EVENT_STOP, EVENT_CONTINUE, EVENT_ALLOW }; enum ModuleReturn { MOD_ERR_OK, MOD_ERR_MEMORY, MOD_ERR_PARAMS, MOD_ERR_EXISTS, MOD_ERR_NOEXIST, MOD_ERR_NOLOAD, MOD_ERR_UNKNOWN, MOD_ERR_FILE_IO, MOD_ERR_EXCEPTION, MOD_ERR_VERSION }; /** Priority types which can be returned from Module::Prioritize() */ enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER }; /* Module types, in the order in which they are unloaded. The order these are in is IMPORTANT */ enum ModType { MT_BEGIN, THIRD, SUPPORTED, CORE, DATABASE, ENCRYPTION, PROTOCOL, MT_END }; /** Returned by Module::GetVersion, used to see what version of Anope * a module is compiled against. */ class ModuleVersion { private: int version_major; int version_minor; int version_patch; public: /** Constructor * @param major The major version numbber * @param minor The minor version numbber * @param patch The patch version numbber */ ModuleVersion(int major, int minor, int patch); /** Get the major version of Anope this was built against * @return The major version */ int GetMajor() const; /** Get the minor version of Anope this was built against * @return The minor version */ int GetMinor() const; /** Get the patch version this was built against * @return The patch version */ int GetPatch() const; }; /** Every module in Anope is actually a class. */ class CoreExport Module : public Extensible { private: bool permanent; public: /** The module name (e.g. os_modload) */ Anope::string name; /** What type this module is */ ModType type; /** The temporary path/filename */ Anope::string filename; /** Callbacks used in this module */ std::list callbacks; /** Handle for this module, obtained from dlopen() */ void *handle; /** Time this module was created */ time_t created; /** Version of this module */ Anope::string version; /** Author of the module */ Anope::string author; /** Creates and initialises a new module. * @param modname The module name * @param loadernick The nickname of the user loading the module. * @param type The module type */ Module(const Anope::string &modname, const Anope::string &loadernick, ModType type = THIRD); /** Destroys a module, freeing resources it has allocated. */ virtual ~Module(); /** Toggles the permanent flag on a module. If a module is permanent, * then it may not be unloaded. * * Naturally, this setting should be used sparingly! * * @param state True if this module should be permanent, false else. */ void SetPermanent(bool state); /** Retrieves whether or not a given module is permanent. * @return true if the module is permanent, false else. */ bool GetPermanent() const; /** Set the modules version info. * @param version the version of the module */ void SetVersion(const Anope::string &version); /** Set the modules author info * @param author the author of the module */ void SetAuthor(const Anope::string &author); /** Get the version of Anope this module was * compiled against * @return The version */ ModuleVersion GetVersion() const; /* Everything below here are events. Modules must ModuleManager::Attach to these events * before they will be called. */ /** Called when the ircd notifies that a user has been kicked from a channel. * @param c The channel the user has been kicked from. * @param target The user that has been kicked. * @param source The nick of the sender. * @param kickmsg The reason for the kick. */ virtual void OnUserKicked(Channel *c, User *target, MessageSource &source, const Anope::string &kickmsg) { } /** Called when Services' configuration has been loaded. */ virtual void OnReload() { } /** Called before a bot is assigned to a channel. * @param sender The user assigning the bot * @param ci The channel the bot is to be assigned to. * @param bi The bot being assigned. * @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the assign. */ virtual EventReturn OnBotAssign(User *sender, ChannelInfo *ci, BotInfo *bi) { return EVENT_CONTINUE; } /** Called before a bot is unassigned from a channel. * @param sender The user unassigning the bot * @param ci The channel the bot is being removed from * @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the unassign. */ virtual EventReturn OnBotUnAssign(User *sender, ChannelInfo *ci) { return EVENT_CONTINUE; } /** Called when a new user connects to the network. * @param u The connecting user. * @param exempt set to true/is true if the user should be excepted from bans etc */ virtual void OnUserConnect(User *u, bool &exempt) { } /** Called when a new server connects to the network. * @param s The server that has connected to the network */ virtual void OnNewServer(Server *s) { } /** Called after a user changed the nick * @param u The user. * @param oldnick The old nick of the user */ virtual void OnUserNickChange(User *u, const Anope::string &oldnick) { } /** Called when someone uses the generic/help command * @param source Command source * @param params Params * @return EVENT_STOP to stop processing */ virtual EventReturn OnPreHelp(CommandSource &source, const std::vector ¶ms) { return EVENT_CONTINUE; } /** Called when someone uses the generic/help command * @param source Command source * @param params Params */ virtual void OnPostHelp(CommandSource &source, const std::vector ¶ms) { } /** Called before a command is due to be executed. * @param source The source of the command * @param command The command the user is executing * @param params The parameters the user is sending * @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to halt the command and not process it */ virtual EventReturn OnPreCommand(CommandSource &source, Command *command, std::vector ¶ms) { return EVENT_CONTINUE; } /** Called after a command has been executed. * @param source The source of the command * @param command The command the user executed * @param params The parameters the user sent */ virtual void OnPostCommand(CommandSource &source, Command *command, const std::vector ¶ms) { } /** Called when the databases are saved * @return EVENT_CONTINUE to let other modules continue saving, EVENT_STOP to stop */ virtual EventReturn OnSaveDatabase() { return EVENT_CONTINUE; } /** Called when the databases are loaded * @return EVENT_CONTINUE to let other modules continue saving, EVENT_STOP to stop */ virtual EventReturn OnLoadDatabase() { return EVENT_CONTINUE; } /** Called when anope needs to check passwords against encryption * see src/encrypt.c for detailed informations */ virtual EventReturn OnEncrypt(const Anope::string &src, Anope::string &dest) { return EVENT_CONTINUE; } virtual EventReturn OnDecrypt(const Anope::string &hashm, const Anope::string &src, Anope::string &dest) { return EVENT_CONTINUE; } /** Called on fantasy command * @param source The source of the command * @param c The command * @param ci The channel it's being used in * @param params The params * @return EVENT_STOP to halt processing and not run the command, EVENT_ALLOW to allow the command to be executed */ virtual EventReturn OnBotFantasy(CommandSource &source, Command *c, ChannelInfo *ci, const std::vector ¶ms) { return EVENT_CONTINUE; } /** Called on fantasy command without access * @param source The source of the command * @param c The command * @param ci The channel it's being used in * @param params The params * @return EVENT_STOP to halt processing and not run the command, EVENT_ALLOW to allow the command to be executed */ virtual EventReturn OnBotNoFantasyAccess(CommandSource &source, Command *c, ChannelInfo *ci, const std::vector ¶ms) { return EVENT_CONTINUE; } /** Called after a bot joins a channel * @param c The channel * @param bi The bot */ virtual void OnBotJoin(Channel *c, BotInfo *bi) { } /** Called when a bot places a ban * @param u User being banned * @param ci Channel the ban is placed on * @param mask The mask being banned */ virtual void OnBotBan(User *u, ChannelInfo *ci, const Anope::string &mask) { } /** Called before a badword is added to the badword list * @param ci The channel * @param bw The badword */ virtual void OnBadWordAdd(ChannelInfo *ci, const BadWord *bw) { } /** Called before a badword is deleted from a channel * @param ci The channel * @param bw The badword */ virtual void OnBadWordDel(ChannelInfo *ci, const BadWord *bw) { } /** Called before a bot kicks a user * @param bi The bot sending the kick * @param c The channel the user is being kicked on * @param u The user being kicked * @param reason The reason * @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to halt the command and not process it */ virtual EventReturn OnBotKick(BotInfo *bi, Channel *c, User *u, const Anope::string &reason) { return EVENT_CONTINUE; } /** Called before a user parts a channel * @param u The user * @param c The channel */ virtual void OnPrePartChannel(User *u, Channel *c) {} /** Called when a user parts a channel * @param u The user * @param c The channel, may be NULL if the channel no longer exists * @param channel The channel name * @param msg The part reason */ virtual void OnPartChannel(User *u, Channel *c, const Anope::string &channel, const Anope::string &msg) { } /** Called when a user leaves a channel. * From either parting, being kicked, or quitting/killed! * @param u The user * @param c The channel */ virtual void OnLeaveChannel(User *u, Channel *c) { } /** Called before a user joins a channel * @param u The user * @param c The channel * @return EVENT_STOP to allow the user to join the channel through restrictions, EVENT_CONTINUE to let other modules decide */ virtual EventReturn OnPreJoinChannel(User *u, Channel *c) { return EVENT_CONTINUE; } /** Called when a user joins a channel * @param u The user * @param channel The channel */ virtual void OnJoinChannel(User *u, Channel *c) { } /** Called when a new topic is set * @param c The channel * @param setter The user who set the new topic * @param topic The new topic */ virtual void OnTopicUpdated(Channel *c, const Anope::string &user, const Anope::string &topic) { } /** Called before a channel expires * @param ci The channel * @param expire Set to true to allow the chan to expire */ virtual void OnPreChanExpire(ChannelInfo *ci, bool &expire) { } /** Called before a channel expires * @param ci The channel */ virtual void OnChanExpire(ChannelInfo *ci) { } /** Called before Anope connecs to its uplink */ virtual void OnPreServerConnect() { } /** Called when Anope connects to its uplink */ virtual void OnServerConnect() { } /** Called when we are almost done synching with the uplink, just before we send the EOB */ virtual void OnPreUplinkSync(Server *serv) { } /** Called when Anope disconnects from its uplink, before it tries to reconnect */ virtual void OnServerDisconnect() { } /** Called when services restart */ virtual void OnRestart() { } /** Called when services shutdown */ virtual void OnShutdown() { } /** Called before a nick expires * @param na The nick * @param expire Set to true to allow the nick to expire */ virtual void OnPreNickExpire(NickAlias *na, bool &expire) { } /** Called when a nick drops * @param na The nick */ virtual void OnNickExpire(NickAlias *na) { } /** Called when defcon level changes * @param level The level */ virtual void OnDefconLevel(int level) { } /** Called after an exception has been added * @param ex The exception * @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to halt the command and not process it */ virtual EventReturn OnExceptionAdd(Exception *ex) { return EVENT_CONTINUE; } /** Called before an exception is deleted * @param source The source deleting it * @param ex The exceotion */ virtual void OnExceptionDel(CommandSource &source, Exception *ex) { } /** Called before a XLine is added * @param source The source of the XLine * @param x The XLine * @param xlm The xline manager it was added to * @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to halt the command and not process it */ virtual EventReturn OnAddXLine(CommandSource &source, const XLine *x, XLineManager *xlm) { return EVENT_CONTINUE; } /** Called before a XLine is deleted * @param source The source of the XLine * @param x The XLine * @param xlm The xline manager it was deleted from */ virtual void OnDelXLine(CommandSource &source, const XLine *x, XLineManager *xlm) { } /** Called when a user is checked for whether they are a services oper * @param u The user * @return EVENT_ALLOW to allow, anything else to deny */ virtual EventReturn IsServicesOper(User *u) { return EVENT_CONTINUE; } /** Called when a server quits * @param server The server */ virtual void OnServerQuit(Server *server) { } /** Called on a QUIT * @param u The user * @param msg The quit message */ virtual void OnUserQuit(User *u, const Anope::string &msg) { } /** Called when a user disconnects, before and after being internally removed from * all lists (channels, user list, etc) * @param u The user */ virtual void OnPreUserLogoff(User *u) { } virtual void OnPostUserLogoff(User *u) { } /** Called when a new bot is made * @param bi The bot */ virtual void OnBotCreate(BotInfo *bi) { } /** Called when a bot is changed * @param bi The bot */ virtual void OnBotChange(BotInfo *bi) { } /** Called when a bot is deleted * @param bi The bot */ virtual void OnBotDelete(BotInfo *bi) { } /** Called when access is deleted from a channel * @param ci The channel * @param source The source of the command * @param access The access entry being removed */ virtual void OnAccessDel(ChannelInfo *ci, CommandSource &source, ChanAccess *access) { } /** Called when access is added * @param ci The channel * @param source The source of the command * @param access The access changed */ virtual void OnAccessAdd(ChannelInfo *ci, CommandSource &source, ChanAccess *access) { } /** Called when the access list is cleared * @param ci The channel * @param u The user who cleared the access */ virtual void OnAccessClear(ChannelInfo *ci, CommandSource &source) { } /** Called when a level for a channel is changed * @param source The source of the command * @param ci The channel the level was changed on * @param priv The privilege changed * @param what The new level */ virtual void OnLevelChange(CommandSource &source, ChannelInfo *ci, const Anope::string &priv, int16_t what) { } /** Called right before a channel is dropped * @param ci The channel */ virtual void OnChanDrop(ChannelInfo *ci) { } /** Called when a channel is registered * @param ci The channel */ virtual void OnChanRegistered(ChannelInfo *ci) { } /** Called when a channel is suspended * @param ci The channel */ virtual void OnChanSuspend(ChannelInfo *ci) { } /** Called when a channel is unsuspended * @param ci The channel */ virtual void OnChanUnsuspend(ChannelInfo *ci) { } /** Called when a channel is being created, for any reason * @param ci The channel */ virtual void OnCreateChan(ChannelInfo *ci) { } /** Called when a channel is being deleted, for any reason * @param ci The channel */ virtual void OnDelChan(ChannelInfo *ci) { } /** Called when a new channel is created * @param c The channel */ virtual void OnChannelCreate(Channel *c) { } /** Called when a channel is deleted * @param c The channel */ virtual void OnChannelDelete(Channel *c) { } /** Called after adding an akick to a channel * @param source The source of the command * @param ci The channel * @param ak The akick */ virtual void OnAkickAdd(CommandSource &source, ChannelInfo *ci, const AutoKick *ak) { } /** Called before removing an akick from a channel * @param source The source of the command * @param ci The channel * @param ak The akick */ virtual void OnAkickDel(CommandSource &source, ChannelInfo *ci, const AutoKick *ak) { } /** Called after a user join a channel when we decide whether to kick them or not * @param u The user * @param ci The channel * @param kick Set to true to kick * @param mask The mask to ban, if any * @param reason The reason for the kick * @return EVENT_STOP to prevent the user from joining by kicking/banning the user */ virtual EventReturn OnCheckKick(User *u, ChannelInfo *ci, Anope::string &mask, Anope::string &reason) { return EVENT_CONTINUE; } /** Called when a user requests info for a channel * @param source The user requesting info * @param ci The channel the user is requesting info for * @param info Data to show the user requesting information * @param show_hidden true if we should show the user everything */ virtual void OnChanInfo(CommandSource &source, ChannelInfo *ci, InfoFormatter &info, bool show_hidden) { } /** Checks if access has the channel privilege 'priv'. * @param access THe access struct * @param priv The privilege being checked for * @return EVENT_ALLOW for yes, EVENT_STOP to stop all processing */ virtual EventReturn OnCheckPriv(ChanAccess *access, const Anope::string &priv) { return EVENT_CONTINUE; } /** Check whether an access group has a privilege * @param group The group * @param priv The privilege * @return MOD_ALLOW to allow, MOD_STOP to stop */ virtual EventReturn OnGroupCheckPriv(const AccessGroup *group, const Anope::string &priv) { return EVENT_CONTINUE; } /** Called when a nick is dropped * @param source The source of the command * @param na The nick */ virtual void OnNickDrop(CommandSource &source, NickAlias *na) { } /** Called when a nick is forbidden * @param na The nick alias of the forbidden nick */ virtual void OnNickForbidden(NickAlias *na) { } /** Called when a user groups their nick * @param u The user grouping * @param target The target they're grouping to */ virtual void OnNickGroup(User *u, NickAlias *target) { } /** Called when a user identifies * @param u The user */ virtual void OnNickIdentify(User *u) { } /** Called when a nick logs out * @param u The nick */ virtual void OnNickLogout(User *u) { } /** Called when a nick is registered * @param The nick */ virtual void OnNickRegister(NickAlias *na) { } /** Called when a nick is suspended * @param na The nick alias */ virtual void OnNickSuspend(NickAlias *na) { } /** Called when a nick is unsuspneded * @param na The nick alias */ virtual void OnNickUnsuspended(NickAlias *na) { } /** Called on delnick() * @ param na pointer to the nickalias */ virtual void OnDelNick(NickAlias *na) { } /** Called on delcore() * @param nc pointer to the NickCore */ virtual void OnDelCore(NickCore *nc) { } /** Called on change_core_display() * @param nc pointer to the NickCore * @param newdisplay the new display */ virtual void OnChangeCoreDisplay(NickCore *nc, const Anope::string &newdisplay) { } /** called from NickCore::ClearAccess() * @param nc pointer to the NickCore */ virtual void OnNickClearAccess(NickCore *nc) { } /** Called when a user adds an entry to their access list * @param nc The nick * @param entry The entry */ virtual void OnNickAddAccess(NickCore *nc, const Anope::string &entry) { } /** Called from NickCore::EraseAccess() * @param nc pointer to the NickCore * @param entry The access mask */ virtual void OnNickEraseAccess(NickCore *nc, const Anope::string &entry) { } /** called from NickCore::ClearCert() * @param nc pointer to the NickCore */ virtual void OnNickClearCert(NickCore *nc) { } /** Called when a user adds an entry to their cert list * @param nc The nick * @param entry The entry */ virtual void OnNickAddCert(NickCore *nc, const Anope::string &entry) { } /** Called from NickCore::EraseCert() * @param nc pointer to the NickCore * @param entry The fingerprint */ virtual void OnNickEraseCert(NickCore *nc, const Anope::string &entry) { } /** Called when a user requests info for a nick * @param source The user requesting info * @param na The nick the user is requesting info from * @param info Data to show the user requesting information * @param show_hidden true if we should show the user everything */ virtual void OnNickInfo(CommandSource &source, NickAlias *na, InfoFormatter &info, bool show_hidden) { } /** Check whether a username and password is correct * @param u The user trying to identify, if applicable. * @param req The login request */ virtual void OnCheckAuthentication(User *u, IdentifyRequest *req) { } /** Called when a user does /ns update * @param u The user */ virtual void OnNickUpdate(User *u) { } /** Called when we get informed about a users SSL fingerprint * when we call this, the fingerprint should already be stored in the user struct * @param u pointer to the user */ virtual void OnFingerprint(User *u) { } /** Called when a user becomes (un)away * @param message The message, is .empty() if unaway */ virtual void OnUserAway(User *u, const Anope::string &message) { } /** Called when a vhost is deleted * @param na The nickalias of the vhost */ virtual void OnDeleteVhost(NickAlias *na) { } /** Called when a vhost is set * @param na The nickalias of the vhost */ virtual void OnSetVhost(NickAlias *na) { } /** Called when a memo is sent * @param source The source of the memo * @param target The target of the memo * @param mi Memo info for target * @param m The memo */ virtual void OnMemoSend(const Anope::string &source, const Anope::string &target, MemoInfo *mi, Memo *m) { } /** Called when a memo is deleted * @param nc The nickcore of the memo being deleted * @param mi The memo info * @param m The memo */ virtual void OnMemoDel(NickCore *nc, MemoInfo *mi, const Memo *m) { } /** Called when a memo is deleted * @param ci The channel of the memo being deleted * @param mi The memo info * @param m The memo */ virtual void OnMemoDel(ChannelInfo *ci, MemoInfo *mi, const Memo *m) { } /** Called when a mode is set on a channel * @param c The channel * @param setter The user or server that is setting the mode * @param mname The mode name * @param param The mode param, if there is one * @return EVENT_STOP to make mlock/secureops etc checks not happen */ virtual EventReturn OnChannelModeSet(Channel *c, MessageSource &setter, const Anope::string &mname, const Anope::string ¶m) { return EVENT_CONTINUE; } /** Called when a mode is unset on a channel * @param c The channel * @param setter The user or server that is unsetting the mode * @param mname The mode name * @param param The mode param, if there is one * @return EVENT_STOP to make mlock/secureops etc checks not happen */ virtual EventReturn OnChannelModeUnset(Channel *c, MessageSource &setter, const Anope::string &mname, const Anope::string ¶m) { return EVENT_CONTINUE; } /** Called when a mode is set on a user * @param u The user * @param mname The mode name */ virtual void OnUserModeSet(User *u, const Anope::string &mname) { } /** Called when a mode is unset from a user * @param u The user * @param mname The mode name */ virtual void OnUserModeUnset(User *u, const Anope::string &mname) { } /** Called when a channel mode is introducted into Anope * @param cm The mode */ virtual void OnChannelModeAdd(ChannelMode *cm) { } /** Called when a user mode is introducted into Anope * @param um The mode */ virtual void OnUserModeAdd(UserMode *um) { } /** Called when a mode is about to be mlocked * @param ci The channel the mode is being locked on * @param lock The mode lock * @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the mlock. */ virtual EventReturn OnMLock(ChannelInfo *ci, ModeLock *lock) { return EVENT_CONTINUE; } /** Called when a mode is about to be unlocked * @param ci The channel the mode is being unlocked from * @param lock The mode lock * @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the mlock. */ virtual EventReturn OnUnMLock(ChannelInfo *ci, ModeLock *lock) { return EVENT_CONTINUE; } /** Called after a module is loaded * @param u The user loading the module, can be NULL * @param m The module */ virtual void OnModuleLoad(User *u, Module *m) { } /** Called before a module is unloaded * @param u The user, can be NULL * @param m The module */ virtual void OnModuleUnload(User *u, Module *m) { } /** Called when a server is synced * @param s The server, can be our uplink server */ virtual void OnServerSync(Server *s) { } /** Called when we sync with our uplink * @param s Our uplink */ virtual void OnUplinkSync(Server *s) { } /** Called when we receive a PRIVMSG for one of our clients * @param u The user sending the PRIVMSG * @param bi The target of the PRIVMSG * @param message The message * @return EVENT_STOP to halt processing */ virtual EventReturn OnBotPrivmsg(User *u, BotInfo *bi, Anope::string &message) { return EVENT_CONTINUE; } /** Called when we receive a PRIVMSG for a registered channel we are in * @param u The source of the message * @param c The channel * @param msg The message */ virtual void OnPrivmsg(User *u, Channel *c, Anope::string &msg) { } /** Called when a message is logged * @param l The log message */ virtual void OnLog(Log *l) { } /** Called when a DNS request (question) is recieved. * @param req The dns request * @param reply The reply that will be sent */ virtual void OnDnsRequest(DNS::Packet &req, DNS::Packet *reply) { } /** Called when a channels modes are being checked to see if they are allowed, * mostly to ensure mlock/+r are set. * @param c The channel * @return EVENT_STOP to stop checking modes */ virtual EventReturn OnCheckModes(Channel *c) { return EVENT_CONTINUE; } virtual void OnSerializeCheck(Serialize::Type *) { } virtual void OnSerializableConstruct(Serializable *) { } virtual void OnSerializableDestruct(Serializable *) { } virtual void OnSerializableUpdate(Serializable *) { } virtual void OnSerializeTypeCreate(Serialize::Type *) { } /** Called when a chanserv/set command is used * @param source The source of the command * @param cmd The command * @param ci The channel the command was used on * @param setting The setting passed to the command. Probably ON/OFF. * @return EVENT_ALLOW to bypass access checks, EVENT_STOP to halt immediately. */ virtual EventReturn OnSetChannelOption(CommandSource &source, Command *cmd, ChannelInfo *ci, const Anope::string &setting) { return EVENT_CONTINUE; } /** Called when a nickserv/set command is used. * @param source The source of the command * @param cmd The command * @param nc The nickcore being modifed * @param setting The setting passed to the command. Probably ON/OFF. * @return EVENT_STOP to halt immediately */ virtual EventReturn OnSetNickOption(CommandSource &source, Command *cmd, NickCore *nc, const Anope::string &setting) { return EVENT_CONTINUE; } /** Called whenever a message is received from the uplink * @param source The source of the message * @param command The command being executed * @param params Parameters * @return EVENT_STOP to prevent the protocol module from processing this message */ virtual EventReturn OnMessage(MessageSource &source, Anope::string &command, std::vector ¶m) { return EVENT_CONTINUE; } }; /** Implementation-specific flags which may be set in ModuleManager::Attach() */ enum Implementation { I_BEGIN, /* NickServ */ I_OnPreNickExpire, I_OnNickExpire, I_OnNickForbidden, I_OnNickGroup, I_OnNickLogout, I_OnNickIdentify, I_OnNickDrop, I_OnNickRegister, I_OnNickSuspended, I_OnNickUnsuspended, I_OnDelNick, I_OnDelCore, I_OnChangeCoreDisplay, I_OnNickClearAccess, I_OnNickAddAccess, I_OnNickEraseAccess, I_OnNickClearCert, I_OnNickAddCert, I_OnNickEraseCert, I_OnNickInfo, I_OnCheckAuthentication, I_OnNickUpdate, I_OnSetNickOption, /* ChanServ */ I_OnChanSuspend, I_OnChanDrop, I_OnPreChanExpire, I_OnChanExpire, I_OnAccessAdd, I_OnAccessDel, I_OnAccessClear, I_OnLevelChange, I_OnChanRegistered, I_OnChanUnsuspend, I_OnCreateChan, I_OnDelChan, I_OnChannelCreate, I_OnChannelDelete, I_OnAkickAdd, I_OnAkickDel, I_OnCheckKick, I_OnCheckModes, I_OnChanInfo, I_OnCheckPriv, I_OnGroupCheckPriv, I_OnSetChannelOption, /* BotServ */ I_OnBotJoin, I_OnBotKick, I_OnBotCreate, I_OnBotChange, I_OnBotDelete, I_OnBotAssign, I_OnBotUnAssign, I_OnUserKicked, I_OnBotFantasy, I_OnBotNoFantasyAccess, I_OnBotBan, I_OnBadWordAdd, I_OnBadWordDel, /* HostServ */ I_OnSetVhost, I_OnDeleteVhost, /* MemoServ */ I_OnMemoSend, I_OnMemoDel, /* Users */ I_OnUserConnect, I_OnUserNickChange, I_OnUserQuit, I_OnPreUserLogoff, I_OnPostUserLogoff, I_OnPreJoinChannel, I_OnJoinChannel, I_OnPrePartChannel, I_OnPartChannel, I_OnLeaveChannel, I_OnFingerprint, I_OnUserAway, /* OperServ */ I_OnDefconLevel, I_OnAddAkill, I_OnDelAkill, I_OnExceptionAdd, I_OnExceptionDel, I_OnAddXLine, I_OnDelXLine, I_IsServicesOper, /* Database */ I_OnSaveDatabase, I_OnLoadDatabase, /* Modules */ I_OnModuleLoad, I_OnModuleUnload, /* Other */ I_OnReload, I_OnNewServer, I_OnPreServerConnect, I_OnServerConnect, I_OnPreUplinkSync, I_OnServerDisconnect, I_OnPreHelp, I_OnPostHelp, I_OnPreCommand, I_OnPostCommand, I_OnRestart, I_OnShutdown, I_OnServerQuit, I_OnTopicUpdated, I_OnEncrypt, I_OnDecrypt, I_OnChannelModeSet, I_OnChannelModeUnset, I_OnUserModeSet, I_OnUserModeUnset, I_OnChannelModeAdd, I_OnUserModeAdd, I_OnMLock, I_OnUnMLock, I_OnServerSync, I_OnUplinkSync, I_OnBotPrivmsg, I_OnPrivmsg, I_OnLog, I_OnDnsRequest, I_OnMessage, I_OnSerializeCheck, I_OnSerializableConstruct, I_OnSerializableDestruct, I_OnSerializableUpdate, I_OnSerializeTypeCreate, I_END }; /** Used to manage modules. */ class CoreExport ModuleManager { public: /** List of all modules loaded in Anope */ static std::list Modules; /** Event handler hooks. * This needs to be public to be used by FOREACH_MOD and friends. */ static std::vector EventHandlers[I_END]; /** Clean up the module runtime directory */ static void CleanupRuntimeDirectory(); /** Loads a given module. * @param m the module to load * @param u the user who loaded it, NULL for auto-load * @return MOD_ERR_OK on success, anything else on fail */ static ModuleReturn LoadModule(const Anope::string &modname, User *u); /** Unload the given module. * @param m the module to unload * @param u the user who unloaded it * @return MOD_ERR_OK on success, anything else on fail */ static ModuleReturn UnloadModule(Module *m, User * u); /** Find a module * @param name The module name * @return The module */ static Module *FindModule(const Anope::string &name); /** Find the first module of a certain type * @param type The module type * @return The module */ static Module *FindFirstOf(ModType type); /** Checks whether this version of Anope is at least major.minor.patch.build * Throws a ModuleException if not * @param major The major version * @param minor The minor vesion * @param patch The patch version */ static void RequireVersion(int major, int minor, int patch); /** Change the priority of one event in a module. * Each module event has a list of modules which are attached to that event type. If you wish to be called before or after other specific modules, you may use this * method (usually within void Module::Prioritize()) to set your events priority. You may use this call in other methods too, however, this is not supported behaviour * for a module. * @param mod The module to change the priority of * @param i The event to change the priority of * @param s The state you wish to use for this event. Use one of * PRIO_FIRST to set the event to be first called, PRIO_LAST to set it to be the last called, or PRIO_BEFORE and PRIO_AFTER * to set it to be before or after one or more other modules. * @param modules If PRIO_BEFORE or PRIO_AFTER is set in parameter 's', then this contains a list of one or more modules your module must be * placed before or after. Your module will be placed before the highest priority module in this list for PRIO_BEFORE, or after the lowest * priority module in this list for PRIO_AFTER. * @param sz The number of modules being passed for PRIO_BEFORE and PRIO_AFTER. Defaults to 1, as most of the time you will only want to prioritize your module * to be before or after one other module. */ static bool SetPriority(Module *mod, Implementation i, Priority s, Module **modules = NULL, size_t sz = 1); /** Change the priority of all events in a module. * @param mod The module to set the priority of * @param s The priority of all events in the module. * Note that with this method, it is not possible to effectively use PRIO_BEFORE or PRIO_AFTER, you should use the more fine tuned * SetPriority method for this, where you may specify other modules to be prioritized against. */ static bool SetPriority(Module *mod, Priority s); /** Attach an event to a module. * You may later detatch the event with ModuleManager::Detach(). If your module is unloaded, all events are automatically detatched. * @param i Event type to attach * @param mod Module to attach event to * @return True if the event was attached */ static bool Attach(Implementation i, Module *mod); /** Detatch an event from a module. * This is not required when your module unloads, as the core will automatically detatch your module from all events it is attached to. * @param i Event type to detach * @param mod Module to detach event from * @param Detach true if the event was detached */ static bool Detach(Implementation i, Module *mod); /** Detach all events from a module (used on unload) * @param mod Module to detach from */ static void DetachAll(Module *mod); /** Attach an array of events to a module * @param i Event types (array) to attach * @param mod Module to attach events to */ static void Attach(Implementation *i, Module *mod, size_t sz); /** Delete all callbacks attached to a module * @param m The module */ static void ClearCallBacks(Module *m); /** Unloading all modules except the protocol module. */ static void UnloadAll(); private: /** Call the module_delete function to safely delete the module * @param m the module to delete * @return MOD_ERR_OK on success, anything else on fail */ static ModuleReturn DeleteModule(Module *m); }; /** Class used for callbacks within modules. These are identical to Timers hwoever * they will be cleaned up automatically when a module is unloaded, and Timers will not. */ class CoreExport CallBack : public Timer { private: Module *m; public: CallBack(Module *mod, long time_from_now, time_t now = Anope::CurTime, bool repeating = false); virtual ~CallBack(); }; #endif // MODULES_H