/* BotServ core functions * * (C) 2003-2012 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. */ /*************************************************************************/ #include "module.h" class CommandBSAssign : public Command { public: CommandBSAssign(Module *creator) : Command(creator, "botserv/assign", 2, 2) { this->SetDesc(_("Assigns a bot to a channel")); this->SetSyntax(_("\037channel\037 \037nick\037")); } void Execute(CommandSource &source, const std::vector ¶ms) anope_override { const Anope::string &chan = params[0]; const Anope::string &nick = params[1]; if (readonly) { source.Reply(BOT_ASSIGN_READONLY); return; } ChannelInfo *ci = cs_findchan(params[0]); if (ci == NULL) { source.Reply(CHAN_X_NOT_REGISTERED, params[0].c_str()); return; } BotInfo *bi = findbot(nick); if (!bi) { source.Reply(BOT_DOES_NOT_EXIST, nick.c_str()); return; } AccessGroup access = source.AccessFor(ci); if (ci->botflags.HasFlag(BS_NOBOT) || (!access.HasPriv("ASSIGN") && !source.HasPriv("botserv/administration"))) { source.Reply(ACCESS_DENIED); return; } if (bi->HasFlag(BI_PRIVATE) && !source.HasCommand("botserv/assign/private")) { source.Reply(ACCESS_DENIED); return; } if (ci->bi == bi) { source.Reply(_("Bot \002%s\002 is already assigned to channel \002%s\002."), ci->bi->nick.c_str(), chan.c_str()); return; } bool override = !access.HasPriv("ASSIGN"); Log(override ? LOG_OVERRIDE : LOG_COMMAND, source, this, ci) << "for " << bi->nick; bi->Assign(source.GetUser(), ci); source.Reply(_("Bot \002%s\002 has been assigned to %s."), bi->nick.c_str(), ci->name.c_str()); } bool OnHelp(CommandSource &source, const Anope::string &subcommand) anope_override { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Assigns a bot pointed out by nick to the channel chan. You\n" "can then configure the bot for the channel so it fits\n" "your needs.")); return true; } }; class CommandBSUnassign : public Command { public: CommandBSUnassign(Module *creator) : Command(creator, "botserv/unassign", 1, 1) { this->SetDesc(_("Unassigns a bot from a channel")); this->SetSyntax(_("\037channel\037")); } void Execute(CommandSource &source, const std::vector ¶ms) anope_override { if (readonly) { source.Reply(BOT_ASSIGN_READONLY); return; } ChannelInfo *ci = cs_findchan(params[0]); if (ci == NULL) { source.Reply(CHAN_X_NOT_REGISTERED, params[0].c_str()); return; } AccessGroup access = source.AccessFor(ci); if (!source.HasPriv("botserv/administration") && !access.HasPriv("ASSIGN")) { source.Reply(ACCESS_DENIED); return; } if (!ci->bi) { source.Reply(BOT_NOT_ASSIGNED); return; } if (ci->HasFlag(CI_PERSIST) && !ModeManager::FindChannelModeByName(CMODE_PERM)) { source.Reply(_("You can not unassign bots while persist is set on the channel.")); return; } bool override = !access.HasPriv("ASSIGN"); Log(override ? LOG_OVERRIDE : LOG_COMMAND, source, this, ci) << "for " << ci->bi->nick; ci->bi->UnAssign(source.GetUser(), ci); source.Reply(_("There is no bot assigned to %s anymore."), ci->name.c_str()); } bool OnHelp(CommandSource &source, const Anope::string &subcommand) anope_override { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Unassigns a bot from a channel. When you use this command,\n" "the bot won't join the channel anymore. However, bot\n" "configuration for the channel is kept, so you will always\n" "be able to reassign a bot later without have to reconfigure\n" "it entirely.")); return true; } }; class BSAssign : public Module { CommandBSAssign commandbsassign; CommandBSUnassign commandbsunassign; public: BSAssign(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE), commandbsassign(this), commandbsunassign(this) { this->SetAuthor("Anope"); } }; MODULE_INIT(BSAssign)