/* NickServ core functions * * (C) 2003-2012 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. */ /*************************************************************************/ #include "module.h" class CommandNSSetGreet : public Command { public: CommandNSSetGreet(Module *creator, const Anope::string &sname = "nickserv/set/greet", size_t min = 0) : Command(creator, sname, min, min + 1) { this->SetDesc(_("Associate a greet message with your nickname")); this->SetSyntax(_("\037message\037")); } void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m) { const NickAlias *na = findnick(user); if (!na) { source.Reply(NICK_X_NOT_REGISTERED, user.c_str()); return; } NickCore *nc = na->nc; if (!param.empty()) { nc->greet = param; source.Reply(_("Greet message for \002%s\002 changed to \002%s\002."), nc->display.c_str(), nc->greet.c_str()); } else { nc->greet.clear(); source.Reply(_("Greet message for \002%s\002 unset."), nc->display.c_str()); } return; } void Execute(CommandSource &source, const std::vector ¶ms) anope_override { this->Run(source, source.nc->display, params.size() > 0 ? params[0] : ""); } bool OnHelp(CommandSource &source, const Anope::string &) anope_override { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Makes the given message the greet of your nickname, that\n" "will be displayed when joining a channel that has GREET\n" "option enabled, provided that you have the necessary \n" "access on it.")); return true; } }; class CommandNSSASetGreet : public CommandNSSetGreet { public: CommandNSSASetGreet(Module *creator) : CommandNSSetGreet(creator, "nickserv/saset/greet", 1) { this->ClearSyntax(); this->SetSyntax(_("\037nickname\037 \037message\037")); } void Execute(CommandSource &source, const std::vector ¶ms) anope_override { this->Run(source, params[0], params.size() > 1 ? params[1] : ""); } bool OnHelp(CommandSource &source, const Anope::string &) anope_override { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Makes the given message the greet of the nickname, that\n" "will be displayed when joining a channel that has GREET\n" "option enabled, provided that the user has the necessary \n" "access on it.")); return true; } }; class NSSetGreet : public Module { CommandNSSetGreet commandnssetgreet; CommandNSSASetGreet commandnssasetgreet; public: NSSetGreet(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE), commandnssetgreet(this), commandnssasetgreet(this) { this->SetAuthor("Anope"); } }; MODULE_INIT(NSSetGreet)