/* NickServ core functions * * (C) 2003-2012 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. */ /*************************************************************************/ #include "module.h" class CommandNSSetLanguage : public Command { public: CommandNSSetLanguage(Module *creator, const Anope::string &sname = "nickserv/set/language", size_t min = 1) : Command(creator, sname, min, min + 1) { this->SetDesc(_("Set the language Services will use when messaging you")); this->SetSyntax(_("\037language\037")); } void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m) { const NickAlias *na = findnick(user); if (!na) { source.Reply(NICK_X_NOT_REGISTERED, user.c_str()); return; } NickCore *nc = na->nc; for (unsigned j = 0; j < languages.size(); ++j) { if (param == "en" || languages[j] == param) break; else if (j + 1 == languages.size()) { this->OnSyntaxError(source, ""); return; } } nc->language = param != "en" ? param : ""; source.Reply(_("Language changed to \002English\002.")); return; } void Execute(CommandSource &source, const std::vector ¶m) anope_override { this->Run(source, source.nc->display, param[0]); } bool OnHelp(CommandSource &source, const Anope::string &) anope_override { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Changes the language Services uses when sending messages to\n" "you (for example, when responding to a command you send).\n" "\037language\037 should be chosen from the following list of\n" "supported languages:")); source.Reply(" en (English)"); for (unsigned j = 0; j < languages.size(); ++j) { const Anope::string &langname = anope_gettext(languages[j].c_str(), _("English")); if (langname == "English") continue; source.Reply(" %s (%s)", languages[j].c_str(), langname.c_str()); } return true; } }; class CommandNSSASetLanguage : public CommandNSSetLanguage { public: CommandNSSASetLanguage(Module *creator) : CommandNSSetLanguage(creator, "nickserv/saset/language", 2) { this->ClearSyntax(); this->SetSyntax(_("\037nickname\037 \037language\037")); } void Execute(CommandSource &source, const std::vector ¶ms) anope_override { this->Run(source, params[0], params[1]); } bool OnHelp(CommandSource &source, const Anope::string &) anope_override { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Changes the language Services uses when sending messages to\n" "the given user (for example, when responding to a command they send).\n" "\037language\037 should be chosen from the following list of\n" "supported languages:")); source.Reply(" en (English)"); for (unsigned j = 0; j < languages.size(); ++j) { const Anope::string &langname = anope_gettext(languages[j].c_str(), _("English")); if (langname == "English") continue; source.Reply(" %s (%s)", languages[j].c_str(), langname.c_str()); } return true; } }; class NSSetLanguage : public Module { CommandNSSetLanguage commandnssetlanguage; CommandNSSASetLanguage commandnssasetlanguage; public: NSSetLanguage(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE), commandnssetlanguage(this), commandnssasetlanguage(this) { this->SetAuthor("Anope"); } }; MODULE_INIT(NSSetLanguage)