/* NickServ core functions * * (C) 2003-2011 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. */ /*************************************************************************/ #include "module.h" class CommandNSSetMessage : public Command { public: CommandNSSetMessage(Module *creator, const Anope::string &sname = "nickserv/set/message", size_t min = 1) : Command(creator, sname, min, min + 1) { this->SetDesc(_("Change the communication method of Services")); this->SetSyntax(_("{ON | OFF}")); } void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m) { NickAlias *na = findnick(user); if (!na) { source.Reply(NICK_X_NOT_REGISTERED, user.c_str()); return; } NickCore *nc = na->nc; if (!Config->UsePrivmsg) { source.Reply(_("Option \002%s\02 cannot be set on this network."), "MSG"); return; } if (param.equals_ci("ON")) { nc->SetFlag(NI_MSG); source.Reply(_("Services will now reply to \002%s\002 with \002messages\002."), nc->display.c_str()); } else if (param.equals_ci("OFF")) { nc->UnsetFlag(NI_MSG); source.Reply(_("Services will now reply to \002%s\002 with \002notices\002."), nc->display.c_str()); } else this->OnSyntaxError(source, "MSG"); return; } void Execute(CommandSource &source, const std::vector ¶ms) { this->Run(source, source.u->Account()->display, params[0]); } bool OnHelp(CommandSource &source, const Anope::string &) { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Allows you to choose the way Services are communicating with \n" "you. With \002MSG\002 set, Services will use messages, else they'll \n" "use notices.")); return true; } }; class CommandNSSASetMessage : public CommandNSSetMessage { public: CommandNSSASetMessage(Module *creator) : CommandNSSetMessage(creator, "nickserv/saset/message", 2) { this->ClearSyntax(); this->SetSyntax(_("\037nickname\037 {ON | OFF}")); } bool OnHelp(CommandSource &source, const Anope::string &) { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Allows you to choose the way Services are communicating with \n" "the given user. With \002MSG\002 set, Services will use messages,\n" "else they'll use notices.")); return true; } void Execute(CommandSource &source, const std::vector ¶ms) { this->Run(source, params[0], params[1]); } }; class NSSetMessage : public Module { CommandNSSetMessage commandnssetmessage; CommandNSSASetMessage commandnssasetmessage; public: NSSetMessage(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE), commandnssetmessage(this), commandnssasetmessage(this) { this->SetAuthor("Anope"); ModuleManager::RegisterService(&commandnssetmessage); ModuleManager::RegisterService(&commandnssasetmessage); } }; MODULE_INIT(NSSetMessage)