/* Global core functions * * (C) 2003-2024 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. */ #include "module.h" #define QUEUE_EMPTY _("You have no messages queued.") class QueueDelCallback final : public NumberList { private: unsigned deleted = 0; ServiceReference &global; CommandSource &source; public: QueueDelCallback(CommandSource &src, ServiceReference& gl, const Anope::string &list) : NumberList(list, true) , global(gl) , source(src) { } ~QueueDelCallback() override { switch (deleted) { case 0: source.Reply(_("No matching entries in your message queue.")); break; case 1: source.Reply(_("Deleted one entry from your message queue.")); break; default: source.Reply(_("Deleted %u entries from your message queue."), deleted); break; } } void HandleNumber(unsigned number) override { if (!number || number > global->CountQueue(source.nc)) return; if (global->Unqueue(source.nc, number - 1)) deleted++; } }; class CommandGLQueue final : public Command { private: ServiceReference global; void DoAdd(CommandSource &source, const Anope::string &message) { if (message.empty()) { this->OnSyntaxError(source, "ADD"); return; } auto maxqueue = Config->GetModule(this->module)->Get("maxqueue", "10"); if (global->CountQueue(source.nc) >= maxqueue) { source.Reply(_("You can not queue any more messages.")); return; } global->Queue(source.nc, message); source.Reply(_("Your message has been queued.")); Log(LOG_ADMIN, source, this) << "to queue: " << message; } void DoClear(CommandSource &source) { if (!global->CountQueue(source.nc)) { source.Reply(_("You do not have any queued messages.")); return; } global->ClearQueue(source.nc); source.Reply(_("Your message queue has been cleared.")); Log(LOG_ADMIN, source, this); } void DoDel(CommandSource &source, const Anope::string &what) { if (what.empty()) { this->OnSyntaxError(source, "DEL"); return; } if (!global->CountQueue(source.nc)) { source.Reply(QUEUE_EMPTY); return; } QueueDelCallback(source, global, what).Process(); } void DoList(CommandSource &source) { const auto *q = global->GetQueue(source.nc); if (!q || q->empty()) { source.Reply(QUEUE_EMPTY); return; } ListFormatter list(source.nc); list.AddColumn(_("Number")).AddColumn(_("Message")); for (size_t i = 0; i < q->size(); ++i) { ListFormatter::ListEntry entry; entry["Number"] = Anope::ToString(i + 1); entry["Message"] = (*q)[i]; list.AddEntry(entry); } std::vector replies; list.Process(replies); for (const auto &reply : replies) source.Reply(reply); } public: CommandGLQueue(Module *creator) : Command(creator, "global/queue", 1, 2) , global("GlobalService", "Global") { this->SetDesc(_("Manages your pending message queue.")); this->SetSyntax(_("ADD \037message\037")); this->SetSyntax(_("DEL \037entry-num\037")); this->SetSyntax("LIST"); this->SetSyntax("CLEAR"); } void Execute(CommandSource &source, const std::vector ¶ms) override { if (!global) { source.Reply(SERVICE_UNAVAILABLE, source.service->nick.c_str()); return; } const auto &cmd = params[0]; const auto &what = params.size() > 1 ? params[1] : ""; if (cmd.equals_ci("ADD")) this->DoAdd(source, what); else if (cmd.equals_ci("CLEAR")) this->DoClear(source); else if (cmd.equals_ci("DEL")) this->DoDel(source, what); else if (cmd.equals_ci("LIST")) this->DoList(source); else this->OnSyntaxError(source, ""); } bool OnHelp(CommandSource &source, const Anope::string &subcommand) override { this->SendSyntax(source); source.Reply(""); source.Reply(_( "Allows queueing messages to send to users on the network.\n" "\n" "The \002QUEUE ADD\002 command adds the given message to the message queue." "\n" "The \002QUEUE CLEAR\002 command clears the message queue." "\n" "The \002QUEUE DEL\002 command removes the specified message from the message queue. The\n" "message number can be obtained from the output of the \002QUEUE LIST\002 command." "\n" "The \002QUEUE LIST\002 command lists all messages that are currently in the message queue." )); return true; } }; class GLQueue final : public Module { private: CommandGLQueue commandglqueue; public: GLQueue(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, VENDOR) , commandglqueue(this) { } }; MODULE_INIT(GLQueue)