/* NickServ core functions * * (C) 2003-2024 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. */ #include "module.h" class CommandNSSetLanguage : public Command { public: CommandNSSetLanguage(Module *creator, const Anope::string &sname = "nickserv/set/language", size_t min = 1) : Command(creator, sname, min, min + 1) { this->SetDesc(_("Set the language services will use when messaging you")); this->SetSyntax(_("\037language\037")); } void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m) { if (Anope::ReadOnly) { source.Reply(READ_ONLY_MODE); return; } const NickAlias *na = NickAlias::Find(user); if (!na) { source.Reply(NICK_X_NOT_REGISTERED, user.c_str()); return; } NickCore *nc = na->nc; EventReturn MOD_RESULT; FOREACH_RESULT(OnSetNickOption, MOD_RESULT, (source, this, nc, param)); if (MOD_RESULT == EVENT_STOP) return; if (param != "en_US") { for (unsigned j = 0; j < Language::Languages.size(); ++j) { if (Language::Languages[j] == param) break; else if (j + 1 == Language::Languages.size()) { this->OnSyntaxError(source, ""); return; } } } Log(nc == source.GetAccount() ? LOG_COMMAND : LOG_ADMIN, source, this) << "to change the language of " << nc->display << " to " << param; nc->language = param; if (source.GetAccount() == nc) source.Reply(_("Language changed to \002English\002.")); else source.Reply(_("Language for \002%s\002 changed to \002%s\002."), nc->display.c_str(), Language::Translate(param.c_str(), _("English"))); } void Execute(CommandSource &source, const std::vector ¶m) override { this->Run(source, source.nc->display, param[0]); } bool OnHelp(CommandSource &source, const Anope::string &) override { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Changes the language services uses when sending messages to\n" "you (for example, when responding to a command you send).\n" "\037language\037 should be chosen from the following list of\n" "supported languages:")); source.Reply(" en_US (English)"); for (const auto &language : Language::Languages) { const Anope::string &langname = Language::Translate(language.c_str(), _("English")); if (langname != "English") source.Reply(" %s (%s)", language.c_str(), langname.c_str()); } return true; } }; class CommandNSSASetLanguage final : public CommandNSSetLanguage { public: CommandNSSASetLanguage(Module *creator) : CommandNSSetLanguage(creator, "nickserv/saset/language", 2) { this->ClearSyntax(); this->SetSyntax(_("\037nickname\037 \037language\037")); } void Execute(CommandSource &source, const std::vector ¶ms) override { this->Run(source, params[0], params[1]); } bool OnHelp(CommandSource &source, const Anope::string &) override { this->SendSyntax(source); source.Reply(" "); source.Reply(_("Changes the language services uses when sending messages to\n" "the given user (for example, when responding to a command they send).\n" "\037language\037 should be chosen from the following list of\n" "supported languages:")); source.Reply(" en_US (English)"); for (const auto &language : Language::Languages) { const Anope::string &langname = Language::Translate(language.c_str(), _("English")); if (langname != "English") source.Reply(" %s (%s)", language.c_str(), langname.c_str()); } return true; } }; class NSSetLanguage final : public Module { private: CommandNSSetLanguage commandnssetlanguage; CommandNSSASetLanguage commandnssasetlanguage; public: NSSetLanguage(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, VENDOR) , commandnssetlanguage(this) , commandnssasetlanguage(this) { #ifndef HAVE_LOCALIZATION throw ModuleException("Anope was not built with localization support"); #endif } }; MODULE_INIT(NSSetLanguage)