/* Unreal IRCD 3.2.x functions * * (C) 2003-2012 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. */ /*************************************************************************/ #include "module.h" IRCDVar myIrcd = { "UnrealIRCd 3.2.x", /* ircd name */ "+Soiq", /* Modes used by pseudoclients */ 1, /* SVSNICK */ 1, /* Vhost */ 1, /* Supports SNlines */ 1, /* Supports SQlines */ 1, /* Supports SZlines */ 0, /* Join 2 Message */ 0, /* Chan SQlines */ 0, /* Quit on Kill */ 1, /* vidents */ 1, /* svshold */ 1, /* time stamp on mode */ 1, /* O:LINE */ 1, /* UMODE */ 1, /* No Knock requires +i */ 1, /* Can remove User Channel Modes with SVSMODE */ 0, /* Sglines are not enforced until user reconnects */ 0, /* ts6 */ "$", /* TLD Prefix for Global */ 12, /* Max number of modes we can send per line */ 0 /* IRCd sends a SSL users certificate fingerprint */ }; class UnrealIRCdProto : public IRCDProto { /* SVSNOOP */ void SendSVSNOOP(const Server *server, bool set) anope_override { UplinkSocket::Message() << "f " << server->GetName() << " " << (set ? "+" : "-"); } void SendAkillDel(const XLine *x) anope_override { if (x->IsRegex() || x->HasNickOrReal()) return; /* ZLine if we can instead */ try { if (x->GetUser() == "*") { sockaddrs(x->GetHost()); ircdproto->SendSZLineDel(x); return; } } catch (const SocketException &) { } UplinkSocket::Message() << "BD - G " << x->GetUser() << " " << x->GetHost() << " " << Config->OperServ; } void SendTopic(BotInfo *whosets, Channel *c) anope_override { UplinkSocket::Message(whosets) << ") " << c->name << " " << c->topic_setter << " " << c->topic_time + 1 << " :" << c->topic; } void SendVhostDel(User *u) anope_override { BotInfo *bi = findbot(Config->HostServ); u->RemoveMode(bi, UMODE_CLOAK); u->RemoveMode(bi, UMODE_VHOST); ModeManager::ProcessModes(); u->SetMode(bi, UMODE_CLOAK); } void SendAkill(User *u, XLine *x) anope_override { if (x->IsRegex() || x->HasNickOrReal()) { if (!u) { /* No user (this akill was just added), and contains nick and/or realname. Find users that match and ban them */ for (Anope::insensitive_map::const_iterator it = UserListByNick.begin(); it != UserListByNick.end(); ++it) if (x->manager->Check(it->second, x)) this->SendAkill(it->second, x); return; } XLine *old = x; if (old->manager->HasEntry("*@" + u->host)) return; /* We can't akill x as it has a nick and/or realname included, so create a new akill for *@host */ x = new XLine("*@" + u->host, old->By, old->Expires, old->Reason, old->UID); old->manager->AddXLine(x); Log(findbot(Config->OperServ), "akill") << "AKILL: Added an akill for " << x->Mask << " because " << u->GetMask() << "#" << u->realname << " matches " << old->Mask; } /* ZLine if we can instead */ try { if (x->GetUser() == "*") { sockaddrs(x->GetHost()); ircdproto->SendSZLine(u, x); return; } } catch (const SocketException &) { } // Calculate the time left before this would expire, capping it at 2 days time_t timeleft = x->Expires - Anope::CurTime; if (timeleft > 172800 || !x->Expires) timeleft = 172800; UplinkSocket::Message() << "BD + G " << x->GetUser() << " " << x->GetHost() << " " << x->By << " " << Anope::CurTime + timeleft << " " << x->Created << " :" << x->GetReason(); } void SendSVSKillInternal(const BotInfo *source, const User *user, const Anope::string &buf) anope_override { UplinkSocket::Message(source) << "h " << user->nick << " :" << buf; } void SendModeInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf) anope_override { UplinkSocket::Message(source) << "G " << dest->name << " " << buf; } void SendModeInternal(const BotInfo *bi, const User *u, const Anope::string &buf) anope_override { UplinkSocket::Message(bi) << "v " << u->nick <<" " << buf; } void SendClientIntroduction(const User *u) anope_override { Anope::string modes = "+" + u->GetModes(); UplinkSocket::Message() << "& " << u->nick << " 1 " << u->timestamp << " " << u->GetIdent() << " " << u->host << " " << u->server->GetName() << " 0 " << modes << " " << u->host << " * :" << u->realname; } void SendKickInternal(const BotInfo *source, const Channel *chan, const User *user, const Anope::string &buf) anope_override { if (!buf.empty()) UplinkSocket::Message(source) << "H " << chan->name << " " << user->nick << " :" << buf; else UplinkSocket::Message(source) << "H " << chan->name << " " << user->nick; } /* SERVER name hop descript */ /* Unreal 3.2 actually sends some info about itself in the descript area */ void SendServer(const Server *server) anope_override { if (!Config->Numeric.empty()) UplinkSocket::Message() << "SERVER " << server->GetName() << " " << server->GetHops() << " :U0-*-" << Config->Numeric << " " << server->GetDescription(); else UplinkSocket::Message() << "SERVER " << server->GetName() << " " << server->GetHops() << " :" << server->GetDescription(); } /* JOIN */ void SendJoin(User *user, Channel *c, const ChannelStatus *status) anope_override { UplinkSocket::Message(Me) << "~ " << c->creation_time << " " << c->name << " :" << user->nick; if (status) { /* First save the channel status incase uc->Status == status */ ChannelStatus cs = *status; /* If the user is internally on the channel with flags, kill them so that * the stacker will allow this. */ UserContainer *uc = c->FindUser(user); if (uc != NULL) uc->Status->ClearFlags(); BotInfo *setter = findbot(user->nick); for (unsigned i = 0; i < ModeManager::ChannelModes.size(); ++i) if (cs.HasFlag(ModeManager::ChannelModes[i]->Name)) c->SetMode(setter, ModeManager::ChannelModes[i], user->nick, false); } } /* unsqline */ void SendSQLineDel(const XLine *x) anope_override { UplinkSocket::Message() << "d " << x->Mask; } /* SQLINE */ /* ** - Unreal will translate this to TKL for us ** */ void SendSQLine(User *, const XLine *x) anope_override { UplinkSocket::Message() << "c " << x->Mask << " :" << x->GetReason(); } /* ** svso ** parv[0] = sender prefix ** parv[1] = nick ** parv[2] = options */ void SendSVSO(const BotInfo *source, const Anope::string &nick, const Anope::string &flag) anope_override { UplinkSocket::Message(source) << "BB " << nick << " " << flag; } /* NICK */ void SendChangeBotNick(const BotInfo *oldnick, const Anope::string &newnick) anope_override { UplinkSocket::Message(oldnick) << "& " << newnick << " " << Anope::CurTime; } /* Functions that use serval cmd functions */ void SendVhost(User *u, const Anope::string &vIdent, const Anope::string &vhost) anope_override { if (!vIdent.empty()) UplinkSocket::Message(Me) << "AZ " << u->nick << " " << vIdent; if (!vhost.empty()) UplinkSocket::Message(Me) << "AL " << u->nick << " " << vhost; } void SendConnect() anope_override { /* NICKv2 = Nick Version 2 VHP = Sends hidden host UMODE2 = sends UMODE2 on user modes NICKIP = Sends IP on NICK TOKEN = Use tokens to talk SJ3 = Supports SJOIN NOQUIT = No Quit TKLEXT = Extended TKL we don't use it but best to have it SJB64 = Base64 encoded time stamps ESVID = Allows storing account names as services stamp VL = Version Info NS = Config->Numeric Server */ if (!Config->Numeric.empty()) UplinkSocket::Message() << "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT ESVID VL"; else UplinkSocket::Message() << "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT ESVID"; UplinkSocket::Message() << "PASS :" << Config->Uplinks[CurrentUplink]->password; SendServer(Me); } /* SVSHOLD - set */ void SendSVSHold(const Anope::string &nick) anope_override { UplinkSocket::Message() << "BD + Q H " << nick << " " << Config->ServerName << " " << Anope::CurTime + Config->NSReleaseTimeout << " " << Anope::CurTime << " :Being held for registered user"; } /* SVSHOLD - release */ void SendSVSHoldDel(const Anope::string &nick) anope_override { UplinkSocket::Message() << "BD - Q * " << nick << " " << Config->ServerName; } /* UNSGLINE */ /* * SVSNLINE - :realname mask */ void SendSGLineDel(const XLine *x) anope_override { UplinkSocket::Message() << "BR - :" << x->Mask; } /* UNSZLINE */ void SendSZLineDel(const XLine *x) anope_override { UplinkSocket::Message() << "BD - Z * " << x->GetHost() << " " << Config->OperServ; } /* SZLINE */ void SendSZLine(User *, const XLine *x) anope_override { // Calculate the time left before this would expire, capping it at 2 days time_t timeleft = x->Expires - Anope::CurTime; if (timeleft > 172800 || !x->Expires) timeleft = 172800; UplinkSocket::Message() << "BD + Z * " << x->GetHost() << " " << x->By << " " << Anope::CurTime + timeleft << " " << x->Created << " :" << x->GetReason(); } /* SGLINE */ /* * SVSNLINE + reason_where_is_space :realname mask with spaces */ void SendSGLine(User *, const XLine *x) anope_override { Anope::string edited_reason = x->GetReason(); edited_reason = edited_reason.replace_all_cs(" ", "_"); UplinkSocket::Message() << "BR + " << edited_reason << " :" << x->Mask; } /* svsjoin parv[0] - sender parv[1] - nick to make join parv[2] - channel to join parv[3] - (optional) channel key(s) */ /* In older Unreal SVSJOIN and SVSNLINE tokens were mixed so SVSJOIN and SVSNLINE are broken when coming from a none TOKEN'd server */ void SendSVSJoin(const BotInfo *source, const Anope::string &nick, const Anope::string &chan, const Anope::string ¶m) anope_override { if (!param.empty()) UplinkSocket::Message(source) << "BX " << nick << " " << chan << " :" << param; else UplinkSocket::Message(source) << "BX " << nick << " :" << chan; } void SendSWhois(const BotInfo *source, const Anope::string &who, const Anope::string &mask) anope_override { UplinkSocket::Message(source) << "BA " << who << " :" << mask; } void SendEOB() anope_override { UplinkSocket::Message(Me) << "ES"; } bool IsNickValid(const Anope::string &nick) anope_override { if (nick.equals_ci("ircd") || nick.equals_ci("irc")) return false; return true; } bool IsChannelValid(const Anope::string &chan) anope_override { if (chan.find(':') != Anope::string::npos || chan[0] != '#') return false; return true; } void SendLogin(User *u) anope_override { if (!u->Account()) return; BotInfo *ns = findbot(Config->NickServ); if (Capab.count("ESVID") > 0) ircdproto->SendMode(ns, u, "+d %s", u->Account()->display.c_str()); else ircdproto->SendMode(ns, u, "+d %d", u->timestamp); } void SendLogout(User *u) anope_override { BotInfo *ns = findbot(Config->NickServ); ircdproto->SendMode(ns, u, "+d 1"); } void SendChannel(Channel *c) anope_override { /* Unreal does not support updating a channels TS without actually joining a user, * so we will join and part us now */ BotInfo *bi = c->ci->WhoSends(); if (bi == NULL) ; else if (c->FindUser(bi) == NULL) { bi->Join(c); bi->Part(c); } else { bi->Part(c); bi->Join(c); } } }; class UnrealExtBan : public ChannelModeList { public: UnrealExtBan(ChannelModeName mName, char modeChar) : ChannelModeList(mName, modeChar) { } bool Matches(User *u, const Entry *e) anope_override { const Anope::string &mask = e->mask; if (mask.find("~c:") == 0) { Anope::string channel = mask.substr(3); ChannelMode *cm = NULL; if (channel[0] != '#') { char modeChar = ModeManager::GetStatusChar(channel[0]); channel.erase(channel.begin()); cm = ModeManager::FindChannelModeByChar(modeChar); if (cm != NULL && cm->Type != MODE_STATUS) cm = NULL; } Channel *c = findchan(channel); if (c != NULL) { UserContainer *uc = c->FindUser(u); if (uc != NULL) if (cm == NULL || uc->Status->HasFlag(cm->Name)) return true; } } else if (mask.find("~j:") == 0 || mask.find("~n:") == 0 || mask.find("~q:") == 0) { Anope::string real_mask = mask.substr(3); Entry en(this->Name, real_mask); if (en.Matches(u)) return true; } else if (mask.find("~r:") == 0) { Anope::string real_mask = mask.substr(3); if (Anope::Match(u->realname, real_mask)) return true; } else if (mask.find("~R:") == 0) { if (u->HasMode(UMODE_REGISTERED) && mask.equals_ci(u->nick)) return true; } else if (mask.find("~a:") == 0) { Anope::string real_mask = mask.substr(3); if (u->Account() && Anope::Match(u->Account()->display, real_mask)) return true; } return false; } }; class ChannelModeFlood : public ChannelModeParam { public: ChannelModeFlood(char modeChar, bool minusNoArg) : ChannelModeParam(CMODE_FLOOD, modeChar, minusNoArg) { } /* Borrowed part of this check from UnrealIRCd */ bool IsValid(const Anope::string &value) const anope_override { if (value.empty()) return false; try { Anope::string rest; if (value[0] != ':' && convertTo(value[0] == '*' ? value.substr(1) : value, rest, false) > 0 && rest[0] == ':' && rest.length() > 1 && convertTo(rest.substr(1), rest, false) > 0 && rest.empty()) return true; } catch (const ConvertException &) { } /* '['<1 letter>[optional: '#'+1 letter],[next..]']'':' */ size_t end_bracket = value.find(']', 1); if (end_bracket == Anope::string::npos) return false; Anope::string xbuf = value.substr(0, end_bracket); if (value[end_bracket + 1] != ':') return false; commasepstream args(xbuf.substr(1)); Anope::string arg; while (args.GetToken(arg)) { /* <1 letter>[optional: '#'+1 letter] */ size_t p = 0; while (p < arg.length() && isdigit(arg[p])) ++p; if (p == arg.length() || !(arg[p] == 'c' || arg[p] == 'j' || arg[p] == 'k' || arg[p] == 'm' || arg[p] == 'n' || arg[p] == 't')) continue; /* continue instead of break for forward compatability. */ int v = arg.substr(0, p).is_number_only() ? convertTo(arg.substr(0, p)) : 0; if (v < 1 || v > 999) return false; } return true; } }; class ChannelModeUnrealSSL : public ChannelMode { public: ChannelModeUnrealSSL(ChannelModeName n, char c) : ChannelMode(n, c) { } bool CanSet(User *u) const anope_override { return false; } }; class Unreal32IRCdMessage : public IRCdMessage { public: bool OnMode(const Anope::string &source, const std::vector ¶ms) anope_override { if (params.size() < 2) return true; bool server_source = Server::Find(source) != NULL; Anope::string modes = params[1]; for (unsigned i = 2; i < params.size() - (server_source ? 1 : 0); ++i) modes += " " + params[i]; if (params[0][0] == '#' || params[0][0] == '&') do_cmode(source, params[0], modes, server_source ? params[params.size() - 1] : ""); else do_umode(params[0], modes); return true; } /* ** NICK - new ** source = NULL ** parv[0] = nickname ** parv[1] = hopcount ** parv[2] = timestamp ** parv[3] = username ** parv[4] = hostname ** parv[5] = servername ** if NICK version 1: ** parv[6] = servicestamp ** parv[7] = info ** if NICK version 2: ** parv[6] = servicestamp ** parv[7] = umodes ** parv[8] = virthost, * if none ** parv[9] = info ** if NICKIP: ** parv[9] = ip ** parv[10] = info ** ** NICK - change ** source = oldnick ** parv[0] = new nickname ** parv[1] = hopcount */ bool OnNick(const Anope::string &source, const std::vector ¶ms) anope_override { if (params.size() == 7) { /* that was a bug that is now fixed in 3.2.1 in some instances it would use the non-nickv2 format it's sent when a nick collision occurs - so we have to leave it around for now -TSL */ do_nick(source, params[0], params[3], params[4], params[5], params[6], Anope::string(params[2]).is_pos_number_only() ? convertTo(params[2]) : 0, "", "*", "", ""); } else if (params.size() == 11) { Anope::string decoded_ip; Anope::B64Decode(params[9], decoded_ip); sockaddrs ip; ip.ntop(params[9].length() == 8 ? AF_INET : AF_INET6, decoded_ip.c_str()); Anope::string vhost = params[8]; if (vhost.equals_cs("*")) vhost.clear(); User *user = do_nick(source, params[0], params[3], params[4], params[5], params[10], Anope::string(params[2]).is_pos_number_only() ? convertTo(params[2]) : 0, ip.addr(), vhost, "", params[7]); if (user) { NickAlias *na = NULL; if (params[6] == "0") ; else if (params[6].is_pos_number_only()) { if (convertTo(params[6]) == user->timestamp) na = findnick(user->nick); } else { na = findnick(params[6]); } if (na) { user->Login(na->nc); if (!Config->NoNicknameOwnership && na->nc->HasFlag(NI_UNCONFIRMED) == false && nickserv) user->SetMode(findbot(Config->NickServ), UMODE_REGISTERED); } else if (nickserv) nickserv->Validate(user); } } else if (params.size() != 2) { Anope::string vhost = params[8]; if (vhost.equals_cs("*")) vhost.clear(); /* NON NICKIP */ User *user = do_nick(source, params[0], params[3], params[4], params[5], params[9], Anope::string(params[2]).is_pos_number_only() ? convertTo(params[2]) : 0, "", vhost, "", params[7]); if (user) { NickAlias *na = NULL; if (params[6] == "0") ; else if (params[6].is_pos_number_only()) { if (convertTo(params[6]) == user->timestamp) na = findnick(user->nick); } else { na = findnick(params[6]); } if (na) { user->Login(na->nc); if (!Config->NoNicknameOwnership && na->nc->HasFlag(NI_UNCONFIRMED) == false && nickserv) user->SetMode(findbot(Config->NickServ), UMODE_REGISTERED); } else if (nickserv) nickserv->Validate(user); } } else do_nick(source, params[0], "", "", "", "", Anope::string(params[1]).is_pos_number_only() ? convertTo(params[1]) : 0, "", "", "", ""); return true; } bool OnServer(const Anope::string &source, const std::vector ¶ms) anope_override { if (params[1].equals_cs("1")) { Anope::string vl = myStrGetToken(params[2], ' ', 0); Anope::string upnumeric = myStrGetToken(vl, '-', 2); Anope::string desc = myStrGetTokenRemainder(params[2], ' ', 1); do_server(source, params[0], Anope::string(params[1]).is_pos_number_only() ? convertTo(params[1]) : 0, desc, upnumeric); } else do_server(source, params[0], Anope::string(params[1]).is_pos_number_only() ? convertTo(params[1]) : 0, params[2], ""); ircdproto->SendPing(Config->ServerName, params[0]); return true; } /* ** source = sender prefix ** parv[0] = channel name ** parv[1] = topic nickname ** parv[2] = topic time ** parv[3] = topic text */ bool OnTopic(const Anope::string &, const std::vector ¶ms) anope_override { if (params.size() != 4) return true; Channel *c = findchan(params[0]); if (!c) { Log() << "TOPIC for nonexistant channel " << params[0]; return true; } c->ChangeTopicInternal(params[1], params[3], Anope::string(params[2]).is_pos_number_only() ? convertTo(params[2]) : Anope::CurTime); return true; } bool OnCapab(const Anope::string &source, const std::vector ¶ms) anope_override { for (unsigned i = 0; i < params.size(); ++i) { Anope::string capab = params[i]; if (capab.find("CHANMODES") != Anope::string::npos) { Anope::string modes(capab.begin() + 10, capab.end()); commasepstream sep(modes); Anope::string modebuf; sep.GetToken(modebuf); for (size_t t = 0, end = modebuf.length(); t < end; ++t) { switch (modebuf[t]) { case 'b': ModeManager::AddChannelMode(new UnrealExtBan(CMODE_BAN, 'b')); continue; case 'e': ModeManager::AddChannelMode(new UnrealExtBan(CMODE_EXCEPT, 'e')); continue; case 'I': ModeManager::AddChannelMode(new UnrealExtBan(CMODE_INVITEOVERRIDE, 'I')); continue; default: ModeManager::AddChannelMode(new ChannelModeList(CMODE_END, modebuf[t])); } } sep.GetToken(modebuf); for (size_t t = 0, end = modebuf.length(); t < end; ++t) { switch (modebuf[t]) { case 'k': ModeManager::AddChannelMode(new ChannelModeKey('k')); continue; case 'f': ModeManager::AddChannelMode(new ChannelModeFlood('f', false)); continue; case 'L': ModeManager::AddChannelMode(new ChannelModeParam(CMODE_REDIRECT, 'L')); continue; default: ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, modebuf[t])); } } sep.GetToken(modebuf); for (size_t t = 0, end = modebuf.length(); t < end; ++t) { switch (modebuf[t]) { case 'l': ModeManager::AddChannelMode(new ChannelModeParam(CMODE_LIMIT, 'l', true)); continue; case 'j': ModeManager::AddChannelMode(new ChannelModeParam(CMODE_JOINFLOOD, 'j', true)); continue; default: ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, modebuf[t], true)); } } sep.GetToken(modebuf); for (size_t t = 0, end = modebuf.length(); t < end; ++t) { switch (modebuf[t]) { case 'p': ModeManager::AddChannelMode(new ChannelMode(CMODE_PRIVATE, 'p')); continue; case 's': ModeManager::AddChannelMode(new ChannelMode(CMODE_SECRET, 's')); continue; case 'm': ModeManager::AddChannelMode(new ChannelMode(CMODE_MODERATED, 'm')); continue; case 'n': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOEXTERNAL, 'n')); continue; case 't': ModeManager::AddChannelMode(new ChannelMode(CMODE_TOPIC, 't')); continue; case 'i': ModeManager::AddChannelMode(new ChannelMode(CMODE_INVITE, 'i')); continue; case 'r': ModeManager::AddChannelMode(new ChannelModeRegistered('r')); continue; case 'R': ModeManager::AddChannelMode(new ChannelMode(CMODE_REGISTEREDONLY, 'R')); continue; case 'c': ModeManager::AddChannelMode(new ChannelMode(CMODE_BLOCKCOLOR, 'c')); continue; case 'O': ModeManager::AddChannelMode(new ChannelModeOper('O')); continue; case 'A': ModeManager::AddChannelMode(new ChannelModeAdmin('A')); continue; case 'Q': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKICK, 'Q')); continue; case 'K': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKNOCK, 'K')); continue; case 'V': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOINVITE, 'V')); continue; case 'C': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOCTCP, 'C')); continue; case 'u': ModeManager::AddChannelMode(new ChannelMode(CMODE_AUDITORIUM, 'u')); continue; case 'z': ModeManager::AddChannelMode(new ChannelMode(CMODE_SSL, 'z')); continue; case 'N': ModeManager::AddChannelMode(new ChannelMode(CMODE_NONICK, 'N')); continue; case 'S': ModeManager::AddChannelMode(new ChannelMode(CMODE_STRIPCOLOR, 'S')); continue; case 'M': ModeManager::AddChannelMode(new ChannelMode(CMODE_REGMODERATED, 'M')); continue; case 'T': ModeManager::AddChannelMode(new ChannelMode(CMODE_NONOTICE, 'T')); continue; case 'G': ModeManager::AddChannelMode(new ChannelMode(CMODE_FILTER, 'G')); continue; case 'Z': ModeManager::AddChannelMode(new ChannelModeUnrealSSL(CMODE_END, 'Z')); continue; default: ModeManager::AddChannelMode(new ChannelMode(CMODE_END, modebuf[t])); } } } } IRCdMessage::OnCapab(source, params); return true; } bool OnSJoin(const Anope::string &source, const std::vector ¶ms) anope_override { Channel *c = findchan(params[1]); time_t ts = Anope::string(params[0]).is_pos_number_only() ? convertTo(params[0]) : 0; bool keep_their_modes = true; if (!c) { c = new Channel(params[1], ts); c->SetFlag(CH_SYNCING); } /* Our creation time is newer than what the server gave us */ else if (c->creation_time > ts) { c->creation_time = ts; c->Reset(); } /* Their TS is newer than ours, our modes > theirs, unset their modes if need be */ else if (ts > c->creation_time) keep_their_modes = false; /* If we need to keep their modes, and this SJOIN string contains modes */ if (keep_their_modes && params.size() >= 4) { Anope::string modes; for (unsigned i = 2; i < params.size() - 1; ++i) modes += " " + params[i]; if (!modes.empty()) modes.erase(modes.begin()); /* Set the modes internally */ c->SetModesInternal(NULL, modes); } ChannelMode *ban = ModeManager::FindChannelModeByName(CMODE_BAN), *except = ModeManager::FindChannelModeByName(CMODE_EXCEPT), *invex = ModeManager::FindChannelModeByName(CMODE_INVITEOVERRIDE); spacesepstream sep(params[params.size() - 1]); Anope::string buf; while (sep.GetToken(buf)) { /* Ban */ if (keep_their_modes && ban && buf[0] == '&') { buf.erase(buf.begin()); c->SetModeInternal(NULL, ban, buf); } /* Except */ else if (keep_their_modes && except && buf[0] == '"') { buf.erase(buf.begin()); c->SetModeInternal(NULL, except, buf); } /* Invex */ else if (keep_their_modes && invex && buf[0] == '\'') { buf.erase(buf.begin()); c->SetModeInternal(NULL, invex, buf); } else { std::list Status; char ch; /* Get prefixes from the nick */ while ((ch = ModeManager::GetStatusChar(buf[0]))) { buf.erase(buf.begin()); ChannelMode *cm = ModeManager::FindChannelModeByChar(ch); if (!cm) { Log() << "Received unknown mode prefix " << ch << " in SJOIN string"; continue; } if (keep_their_modes) Status.push_back(cm); } User *u = finduser(buf); if (!u) { Log(LOG_DEBUG) << "SJOIN for nonexistant user " << buf << " on " << c->name; continue; } EventReturn MOD_RESULT; FOREACH_RESULT(I_OnPreJoinChannel, OnPreJoinChannel(u, c)); /* Add the user to the channel */ c->JoinUser(u); /* Update their status internally on the channel * This will enforce secureops etc on the user */ for (std::list::iterator it = Status.begin(), it_end = Status.end(); it != it_end; ++it) c->SetModeInternal(NULL, *it, buf); /* Now set whatever modes this user is allowed to have on the channel */ chan_set_correct_modes(u, c, 1); /* Check to see if modules want the user to join, if they do * check to see if they are allowed to join (CheckKick will kick/ban them) * Don't trigger OnJoinChannel event then as the user will be destroyed */ if (MOD_RESULT != EVENT_STOP && c->ci && c->ci->CheckKick(u)) continue; FOREACH_MOD(I_OnJoinChannel, OnJoinChannel(u, c)); } } /* Channel is done syncing */ if (c->HasFlag(CH_SYNCING)) { /* Unset the syncing flag */ c->UnsetFlag(CH_SYNCING); c->Sync(); } return true; } }; /** This is here because: * * If we had three servers, A, B & C linked like so: A<->B<->C * If Anope is linked to A and B splits from A and then reconnects * B introduces itself, introduces C, sends EOS for C, introduces Bs clients * introduces Cs clients, sends EOS for B. This causes all of Cs clients to be introduced * with their server "not syncing". We now send a PING immediately when receiving a new server * and then finish sync once we get a pong back from that server. */ bool event_pong(const Anope::string &source, const std::vector ¶ms) { Server *s = Server::Find(source); if (s && !s->IsSynced()) s->Sync(false); return true; } /* netinfo * argv[0] = max global count * argv[1] = time of end sync * argv[2] = unreal protocol using (numeric) * argv[3] = cloak-crc (> u2302) * argv[4] = free(**) * argv[5] = free(**) * argv[6] = free(**) * argv[7] = ircnet */ bool event_netinfo(const Anope::string &source, const std::vector ¶ms) { UplinkSocket::Message() << "AO " << maxusercnt << " " << Anope::CurTime << " " << convertTo(params[2]) << " " << params[3] << " 0 0 0 :" << params[7]; return true; } /* Unreal sends USER modes with this */ /* umode2 parv[0] - sender parv[1] - modes to change */ bool event_umode2(const Anope::string &source, const std::vector ¶ms) { if (params.size() < 1) return true; do_umode(source, params[0]); return true; } bool event_setname(const Anope::string &source, const std::vector ¶ms) { if (params.size() != 1) return true; User *u = finduser(source); if (!u) { Log(LOG_DEBUG) << "SETNAME for nonexistent user " << source; return true; } u->SetRealname(params[0]); return true; } bool event_chgname(const Anope::string &source, const std::vector ¶ms) { if (params.size() != 2) return true; User *u = finduser(params[0]); if (!u) { Log(LOG_DEBUG) << "CHGNAME for nonexistent user " << params[0]; return true; } u->SetRealname(params[1]); return true; } bool event_setident(const Anope::string &source, const std::vector ¶ms) { if (params.size() != 1) return true; User *u = finduser(source); if (!u) { Log(LOG_DEBUG) << "SETIDENT for nonexistent user " << source; return true; } u->SetVIdent(params[0]); return true; } bool event_chgident(const Anope::string &source, const std::vector ¶ms) { if (params.size() != 2) return true; User *u = finduser(params[0]); if (!u) { Log(LOG_DEBUG) << "CHGIDENT for nonexistent user " << params[0]; return true; } u->SetVIdent(params[1]); return true; } bool event_sethost(const Anope::string &source, const std::vector ¶ms) { if (params.size() != 1) return true; User *u = finduser(source); if (!u) { Log(LOG_DEBUG) << "SETHOST for nonexistent user " << source; return true; } /* When a user sets +x we recieve the new host and then the mode change */ if (u->HasMode(UMODE_CLOAK)) u->SetDisplayedHost(params[0]); else u->SetCloakedHost(params[0]); return true; } bool event_chghost(const Anope::string &source, const std::vector ¶ms) { if (params.size() != 2) return true; User *u = finduser(params[0]); if (!u) { Log(LOG_DEBUG) << "debug: CHGHOST for nonexistent user " << params[0]; return true; } u->SetDisplayedHost(params[1]); return true; } bool event_sdesc(const Anope::string &source, const std::vector ¶ms) { Server *s = Server::Find(source); if (s) s->SetDescription(params[0]); return true; } class ProtoUnreal : public Module { Message message_away, message_join, message_kick, message_kill, message_mode, message_nick, message_part, message_ping, message_pong, message_pong2, message_privmsg, message_quit, message_server, message_squit, message_topic, message_svsmode, message_svsmode2, message_svs2mode, message_svs2mode2, message_whois, message_capab, message_capab2, message_chghost, message_chghost2, message_chgident, message_chgident2, message_chgname, message_chgname2, message_netinfo, message_netinfo2, message_sethost, message_sethost2, message_setident, message_setident2, message_setname, message_setname2, message_error, message_umode2, message_umode22, message_sjoin, message_sdesc, message_sdesc2; /* Non-token of these in messages.cpp */ Message message_stats, message_time, message_version; UnrealIRCdProto ircd_proto; Unreal32IRCdMessage ircd_message; void AddModes() { ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_VOICE, 'v', '+', 0)); ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_HALFOP, 'h', '%', 1)); ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OP, 'o', '@', 2)); /* Unreal sends +q as * and +a as ~ */ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_PROTECT, 'a', '~', 3)); ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OWNER, 'q', '*', 4)); /* Add user modes */ ModeManager::AddUserMode(new UserMode(UMODE_SERV_ADMIN, 'A')); ModeManager::AddUserMode(new UserMode(UMODE_BOT, 'B')); ModeManager::AddUserMode(new UserMode(UMODE_CO_ADMIN, 'C')); ModeManager::AddUserMode(new UserMode(UMODE_FILTER, 'G')); ModeManager::AddUserMode(new UserMode(UMODE_HIDEOPER, 'H')); ModeManager::AddUserMode(new UserMode(UMODE_HIDEIDLE, 'I')); ModeManager::AddUserMode(new UserMode(UMODE_NETADMIN, 'N')); ModeManager::AddUserMode(new UserMode(UMODE_REGPRIV, 'R')); ModeManager::AddUserMode(new UserMode(UMODE_PROTECTED, 'S')); ModeManager::AddUserMode(new UserMode(UMODE_NOCTCP, 'T')); ModeManager::AddUserMode(new UserMode(UMODE_WEBTV, 'V')); ModeManager::AddUserMode(new UserMode(UMODE_WHOIS, 'W')); ModeManager::AddUserMode(new UserMode(UMODE_ADMIN, 'a')); ModeManager::AddUserMode(new UserMode(UMODE_DEAF, 'd')); ModeManager::AddUserMode(new UserMode(UMODE_GLOBOPS, 'g')); ModeManager::AddUserMode(new UserMode(UMODE_HELPOP, 'h')); ModeManager::AddUserMode(new UserMode(UMODE_INVIS, 'i')); ModeManager::AddUserMode(new UserMode(UMODE_OPER, 'o')); ModeManager::AddUserMode(new UserMode(UMODE_PRIV, 'p')); ModeManager::AddUserMode(new UserMode(UMODE_GOD, 'q')); ModeManager::AddUserMode(new UserMode(UMODE_REGISTERED, 'r')); ModeManager::AddUserMode(new UserMode(UMODE_SNOMASK, 's')); ModeManager::AddUserMode(new UserMode(UMODE_VHOST, 't')); ModeManager::AddUserMode(new UserMode(UMODE_WALLOPS, 'w')); ModeManager::AddUserMode(new UserMode(UMODE_CLOAK, 'x')); ModeManager::AddUserMode(new UserMode(UMODE_SSL, 'z')); } public: ProtoUnreal(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, PROTOCOL), message_away("6", OnAway), message_join("C", OnJoin), message_kick("H", OnKick), message_kill(".", OnKill), message_mode("G", OnMode), message_nick("&", OnNick), message_part("D", OnPart), message_ping("8", OnPing), message_pong("PONG", event_pong), message_pong2("9", event_pong), message_privmsg("!", ::OnPrivmsg), message_quit(",", OnQuit), message_server("'", OnServer), message_squit("-", OnSQuit), message_topic(")", OnTopic), message_svsmode("SVSMODE", OnMode), message_svsmode2("n", OnMode), message_svs2mode("SVS2MODE", OnMode), message_svs2mode2("v", OnMode), message_whois("#", OnWhois), message_capab("PROTOCTL", OnCapab), message_capab2("_", OnCapab), message_chghost("CHGHOST", event_chghost), message_chghost2("AL", event_chghost), message_chgident("CHGIDENT", event_chgident), message_chgident2("AZ", event_chgident), message_chgname("CHGNAME", event_chgname), message_chgname2("BK", event_chgname), message_netinfo("NETINFO", event_netinfo), message_netinfo2("AO", event_netinfo), message_sethost("SETHOST", event_sethost), message_sethost2("AA", event_sethost), message_setident("SETIDENT", event_setident), message_setident2("AD", event_setident), message_setname("SETNAME", event_setname), message_setname2("AE", event_setname), message_error("5", OnError), message_umode2("UMODE2", event_umode2), message_umode22("|", event_umode2), message_sjoin("~", OnSJoin), message_sdesc("SDESC", event_sdesc), message_sdesc2("AG", event_sdesc), message_stats("2", OnStats), message_time(">", OnTime), message_version("+", OnVersion) { this->SetAuthor("Anope"); pmodule_ircd_var(&myIrcd); pmodule_ircd_proto(&this->ircd_proto); pmodule_ircd_message(&this->ircd_message); this->AddModes(); ModuleManager::Attach(I_OnUserNickChange, this); } ~ProtoUnreal() { pmodule_ircd_var(NULL); pmodule_ircd_proto(NULL); pmodule_ircd_message(NULL); } void OnUserNickChange(User *u, const Anope::string &) anope_override { u->RemoveModeInternal(ModeManager::FindUserModeByName(UMODE_REGISTERED)); } }; MODULE_INIT(ProtoUnreal)