/* base64 routines. * * (C) 2003 Anope Team * Contact us at info@anope.org * * Please read COPYING and README for furhter details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. * * */ /* This is borrowed from Unreal */ #include "services.h" static char *int_to_base64(long); static long base64_to_int(char *); char *base64enc(long i) { if (i < 0) return ("0"); return int_to_base64(i); } long base64dec(char *b64) { if (b64) return base64_to_int(b64); else return 0; } /* ':' and '#' and '&' and '+' and '@' must never be in this table. */ /* these tables must NEVER CHANGE! >) */ char int6_to_base64_map[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '{', '}' }; char base64_to_int6_map[] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, -1, -1, -1, -1, -1, -1, -1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, -1, -1, -1, -1, -1, -1, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, -1, 63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }; static char *int_to_base64(long val) { /* 32/6 == max 6 bytes for representation, * +1 for the null, +1 for byte boundaries */ static char base64buf[8]; long i = 7; base64buf[i] = '\0'; /* Temporary debugging code.. remove before 2038 ;p. * This might happen in case of 64bit longs (opteron/ia64), * if the value is then too large it can easily lead to * a buffer underflow and thus to a crash. -- Syzop */ if (val > 2147483647L) { abort(); } do { base64buf[--i] = int6_to_base64_map[val & 63]; } while (val >>= 6); return base64buf + i; } static long base64_to_int(char *b64) { int v = base64_to_int6_map[(u_char) * b64++]; if (!b64) return 0; while (*b64) { v <<= 6; v += base64_to_int6_map[(u_char) * b64++]; } return v; } long base64dects(char *ts) { char *token; if (!ts) { return 0; } token = myStrGetToken(ts, '!', 1); if (!token) { return strtoul(ts, NULL, 10);; } return base64dec(token); }