/* * Anope IRC Services * * Copyright (C) 2003-2017 Anope Team * * This file is part of Anope. Anope is free software; you can * redistribute it and/or modify it under the terms of the GNU * General Public License as published by the Free Software * Foundation, version 2. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see see . */ #include "services.h" #include "modules.h" #include "commands.h" #include "config.h" #include "language.h" #include "modules/nickserv.h" #if GETTEXT_FOUND # include #endif std::vector Language::Languages; std::vector Language::Domains; void Language::InitLanguages() { #if GETTEXT_FOUND Anope::Logger.Debug("Initializing Languages..."); Languages.clear(); if (!bindtextdomain("anope", Anope::LocaleDir.c_str())) Anope::Logger.Log("Error calling bindtextdomain, {0}", Anope::LastError()); else Anope::Logger.Debug("Successfully bound anope to {0}", Anope::LocaleDir); setlocale(LC_ALL, ""); spacesepstream sep(Config->GetBlock("options")->Get("languages")); Anope::string language; while (sep.GetToken(language)) { const Anope::string &lang_name = Translate(language.c_str(), _("English")); if (lang_name == "English") { Anope::Logger.Log("Unable to use language {0}", language); continue; } Anope::Logger.Debug("Found language {0}", language); Languages.push_back(language); } #else Anope::Logger.Log("Unable to initialize languages, gettext is not installed"); #endif } const char *Language::Translate(const char *string) { return Translate("", string); } const char *Language::Translate(const Anope::string &string) { return Translate("", string.c_str()); } const char *Language::Translate(User *u, const char *string) { if (u && u->Account()) return Translate(u->Account(), string); else return Translate("", string); } const char *Language::Translate(User *u, const Anope::string &string) { return Translate(u, string.c_str()); } const char *Language::Translate(NickServ::Account *nc, const char *string) { return Translate(nc ? nc->GetLanguage().c_str() : "", string); } const char *Language::Translate(NickServ::Account *nc, const Anope::string &string) { return Translate(nc, string.c_str()); } #if GETTEXT_FOUND #ifdef __USE_GNU_GETTEXT extern "C" int _nl_msg_cat_cntr; #endif const char *Language::Translate(const char *lang, const char *string) { if (!string || !*string) return ""; if (!lang || !*lang) { if (Config == nullptr) return string; lang = Config->DefLanguage.c_str(); } #ifdef __USE_GNU_GETTEXT ++_nl_msg_cat_cntr; #endif #ifdef _WIN32 SetThreadLocale(MAKELCID(MAKELANGID(WindowsGetLanguage(lang), SUBLANG_DEFAULT), SORT_DEFAULT)); #else /* First, set LANG and LANGUAGE env variables. * Some systems (Debian) don't care about this, so we must setlocale LC_ALL as well. * BUT if this call fails because the LANGUAGE env variable is set, setlocale resets * the locale to "C", which short circuits gettext and causes it to fail on systems that * use the LANGUAGE env variable. We must reset the locale to en_US (or, anything not * C or POSIX) then. */ setenv("LANG", lang, 1); setenv("LANGUAGE", lang, 1); if (setlocale(LC_ALL, lang) == NULL) setlocale(LC_ALL, "en_US"); #endif const char *translated_string = dgettext("anope", string); for (unsigned i = 0; translated_string == string && i < Domains.size(); ++i) translated_string = dgettext(Domains[i].c_str(), string); #ifdef _WIN32 SetThreadLocale(MAKELCID(MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), SORT_DEFAULT)); #else unsetenv("LANGUAGE"); unsetenv("LANG"); setlocale(LC_ALL, ""); #endif return translated_string; } #else const char *Language::Translate(const char *lang, const char *string) { return string != NULL ? string : ""; } #endif