# Find all the *.c and *.cpp files within the current source directory, and sort the list file(GLOB MODULES_SRCS_C RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "*.c") file(GLOB MODULES_SRCS_CPP RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "*.cpp") set(MODULES_SRCS ${MODULES_SRCS_C} ${MODULES_SRCS_CPP}) if(CMAKE244_OR_BETTER) list(SORT MODULES_SRCS) endif(CMAKE244_OR_BETTER) # If using Windows, add the MODULE_COMPILE define if(WIN32) add_definitions(-DMODULE_COMPILE) endif(WIN32) # Set all the files to use C++ as well as set their compile flags (use the module-specific compile flags, though) set_source_files_properties(${MODULES_SRCS} PROPERTIES LANGUAGE CXX COMPILE_FLAGS "${CXXFLAGS}") # Iterate through all the source files foreach(SRC ${MODULES_SRCS}) # Convert the source file extension to have a .so extension string(REGEX REPLACE "\\.(c|cpp)$" ".so" SO ${SRC}) # Calculate the header file dependencies for the given source file calculate_depends(${SRC}) # Set up a temporary LDFLAGS for this file set(THIS_LDFLAGS "${LDFLAGS}") # Reset extra dependencies set(EXTRA_DEPENDENCIES) # Reset library paths set(LIBRARY_PATHS) # Reset libraries set(LIBRARIES) # Check to see if there are any lines matching: /* RequiredLibraries: [something] */ read_from_file(${SRC} "/\\\\*[ \t]*RequiredLibraries:[ \t]*.*[ \t]*\\\\*/" REQUIRED_LIBRARIES) # Iterate through those lines foreach(REQUIRED_LIBRARY ${REQUIRED_LIBRARIES}) # Strip off the /* RequiredLibraries: and */ from the line string(REGEX REPLACE "/\\*[ \t]*RequiredLibraries:[ \t]*([^ \t]*)[ \t]*\\*/" "\\1" REQUIRED_LIBRARY ${REQUIRED_LIBRARY}) # Replace all commas with semicolons string(REGEX REPLACE "," ";" REQUIRED_LIBRARY ${REQUIRED_LIBRARY}) # Iterate through the libraries given foreach(LIBRARY ${REQUIRED_LIBRARY}) # Locate the library to see if it exists if(MSVC AND WSDK_PATH) find_library(FOUND_${LIBRARY}_LIBRARY NAMES ${LIBRARY} PATHS ${WSDK_PATH}/lib) else(MSVC AND WSDK_PATH) find_library(FOUND_${LIBRARY}_LIBRARY NAMES ${LIBRARY}) endif(MSVC AND WSDK_PATH) # If the library was found, we will add it to the linker flags if(FOUND_${LIBRARY}_LIBRARY) # Get the path only of the library, to add it to linker flags get_filename_component(LIBRARY_PATH ${FOUND_${LIBRARY}_LIBRARY} PATH) if(MSVC) # For Visual Studio, instead of editing the linker flags, we'll add the library to a separate list of extra dependencies append_to_list(EXTRA_DEPENDENCIES "${FOUND_${LIBRARY}_LIBRARY}") else(MSVC) # For all others, add the library paths and libraries append_to_list(LIBRARY_PATHS "${LIBRARY_PATH}") append_to_list(LIBRARIES "${LIBRARY}") endif(MSVC) else(FOUND_${LIBRARY}_LIBRARY) # In the case of the library not being found, we fatally error so CMake stops trying to generate message(FATAL_ERROR "${SRC} need library ${LIBRARY} but we were unable to locate that library! Check that the library is within the search path of your OS.") endif(FOUND_${LIBRARY}_LIBRARY) endforeach(LIBRARY) endforeach(REQUIRED_LIBRARY) # For Visual Studio only, include win32_memory.cpp to the list of sources, required to override Visual Studio's overrides of the new/delete operators if(MSVC) append_to_list(SRC ${Anope_SOURCE_DIR}/src/win32_memory.cpp) set_source_files_properties(${Anope_SOURCE_DIR}/src/win32_memory.cpp LANGUAGE CXX COMPILE_FLAGS "${CXXFLAGS}") endif(MSVC) # Remove duplicates from the library paths if(LIBRARY_PATHS) remove_list_duplicates(LIBRARY_PATHS) endif(LIBRARY_PATHS) # Remove diplicates from the libraries if(LIBRARIES) remove_list_duplicates(LIBRARIES) endif(LIBRARIES) # Iterate through library paths and add them to the linker flags foreach(LIBRARY_PATH ${LIBRARY_PATHS}) find_in_list(DEFAULT_LIBRARY_DIRS ${LIBRARY_PATH} FOUND_IN_DEFAULTS) if(FOUND_IN_DEFAULTS EQUAL -1) set(THIS_LDFLAGS "${THIS_LDFLAGS} -L${LIBRARY_PATH}") endif(FOUND_IN_DEFAULTS EQUAL -1) endforeach(LIBRARY_PATH) # Iterate through libraries and add them to the linker flags foreach(LIBRARY ${LIBRARIES}) set(THIS_LDFLAGS "${THIS_LDFLAGS} -l${LIBRARY}") endforeach(LIBRARY) # Generate the module and set it's linker flags, also set it to depend on the main Anope executable to be built beforehand add_library(${SO} MODULE ${SRC}) set_target_properties(${SO} PROPERTIES LINKER_LANGUAGE CXX PREFIX "" SUFFIX "" LINK_FLAGS "${THIS_LDFLAGS}") add_dependencies(${SO} ${PROGRAM_NAME}) # For Windows only, have the module link to the export library of Anope as well as the wsock32 library (most of the modules probably don't need this, but this is to be on the safe side), also set it's version if(WIN32) target_link_libraries(${SO} ${PROGRAM_NAME} wsock32 ${EXTRA_DEPENDENCIES}) set_target_properties(${PROGRAM_NAME} PROPERTIES VERSION "${VERSION_DOTTED}") endif(WIN32) # Set the module to be installed to the module directory under the data directory install(TARGETS ${SO} DESTINATION data/modules ) endforeach(SRC)