/* Unreal IRCD 3.1.x functions * * (C) 2003-2014 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. * * */ /*************************************************************************/ #include "services.h" #include "pseudo.h" #include "unreal31.h" #include "version.h" IRCDVar myIrcd[] = { {"UnrealIRCd 3.1.x", /* ircd name */ "+oS", /* nickserv mode */ "+oS", /* chanserv mode */ "+oS", /* memoserv mode */ "+oS", /* hostserv mode */ "+ioS", /* operserv mode */ "+oS", /* botserv mode */ "+oS", /* helpserv mode */ "+iS", /* Dev/Null mode */ "+ioS", /* Global mode */ "+oS", /* nickserv alias mode */ "+oS", /* chanserv alias mode */ "+oS", /* memoserv alias mode */ "+ioS", /* hostserv alias mode */ "+ioS", /* operserv alias mode */ "+oS", /* botserv alias mode */ "+oS", /* helpserv alias mode */ "+iS", /* Dev/Null alias mode */ "+ioS", /* Global alias mode */ "+qS", /* Used by BotServ Bots */ 5, /* Chan Max Symbols */ "-cilmnpstuzACGHKNOQRSV", /* Modes to Remove */ "+ao", /* Channel Umode used by Botserv bots */ 1, /* SVSNICK */ 1, /* Vhost */ 1, /* Has Owner */ "+q", /* Mode to set for an owner */ "-q", /* Mode to unset for an owner */ "+a", /* Mode to set for channel admin */ "-a", /* Mode to unset for channel admin */ "+rd", /* Mode On Reg */ NULL, /* Mode on ID for Roots */ NULL, /* Mode on ID for Admins */ NULL, /* Mode on ID for Opers */ "-r+d", /* Mode on UnReg */ "-r+d", /* Mode on Nick Change */ 0, /* Supports SGlines */ 1, /* Supports SQlines */ 1, /* Supports SZlines */ 1, /* Supports Halfop +h */ 3, /* Number of server args */ 0, /* Join 2 Set */ 0, /* Join 2 Message */ 1, /* Has exceptions +e */ 1, /* TS Topic Forward */ 0, /* TS Topci Backward */ 0, /* Protected Umode */ 0, /* Has Admin */ 0, /* Chan SQlines */ 0, /* Quit on Kill */ 0, /* SVSMODE unban */ 1, /* Has Protect */ 1, /* Reverse */ 1, /* Chan Reg */ CMODE_r, /* Channel Mode */ 1, /* vidents */ 1, /* svshold */ 1, /* time stamp on mode */ 0, /* NICKIP */ 1, /* O:LINE */ 1, /* UMODE */ 1, /* VHOST ON NICK */ 1, /* Change RealName */ CMODE_K, /* No Knock */ CMODE_A, /* Admin Only */ DEFAULT_MLOCK, /* Default MLOCK */ UMODE_x, /* Vhost Mode */ 1, /* +f */ 1, /* +L */ CMODE_f, CMODE_L, 0, 1, /* No Knock requires +i */ NULL, /* CAPAB Chan Modes */ 0, /* We support Unreal TOKENS */ 1, /* TOKENS are CASE inSensitive */ 0, /* TIME STAMPS are BASE64 */ 0, /* +I support */ 0, /* SJOIN ban char */ 0, /* SJOIN except char */ 0, /* SJOIN invite char */ 0, /* Can remove User Channel Modes with SVSMODE */ 0, /* Sglines are not enforced until user reconnects */ "x", /* vhost char */ 0, /* ts6 */ 1, /* support helper umode */ 0, /* p10 */ NULL, /* character set */ 0, /* reports sync state */ 0, /* CIDR channelbans */ 0, /* +j */ 0, /* +j mode */ 0, /* Use delayed client introduction. */ } , {NULL} }; IRCDCAPAB myIrcdcap[] = { { CAPAB_NOQUIT, /* NOQUIT */ 0, /* TSMODE */ 0, /* UNCONNECT */ 0, /* NICKIP */ 0, /* SJOIN */ CAPAB_ZIP, /* ZIP */ 0, /* BURST */ 0, /* TS5 */ 0, /* TS3 */ 0, /* DKEY */ 0, /* PT4 */ 0, /* SCS */ 0, /* QS */ 0, /* UID */ 0, /* KNOCK */ 0, /* CLIENT */ 0, /* IPV6 */ 0, /* SSJ5 */ 0, /* SN2 */ CAPAB_TOKEN, /* TOKEN */ 0, /* VHOST */ CAPAB_SSJ3, /* SSJ3 */ CAPAB_NICK2, /* NICK2 */ CAPAB_UMODE2, /* UMODE2 */ CAPAB_VL, /* VL */ CAPAB_TLKEXT, /* TLKEXT */ 0, /* DODKEY */ 0, /* DOZIP */ 0, 0, 0} }; unsigned long umodes[128] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, UMODE_A, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, UMODE_a, 0, 0, 0, 0, 0, UMODE_g, UMODE_h, UMODE_i, 0, 0, 0, 0, 0, UMODE_o, 0, 0, UMODE_r, 0, 0, 0, 0, UMODE_w, UMODE_x, 0, 0, 0, 0, 0, 0, 0 }; char myCsmodes[128] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'h', /* (37) % Channel halfops */ 0, 0, 0, 0, 'q', 'v', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'o', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'a', 0 }; CMMode myCmmodes[128] = { {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {add_ban, del_ban}, {NULL}, {NULL}, {add_exception, del_exception}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL} }; CBMode myCbmodes[128] = { {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {CMODE_A, CBM_NO_USER_MLOCK, NULL, NULL}, {0}, /* B */ {CMODE_C, 0, NULL, NULL}, /* C */ {0}, /* D */ {0}, /* E */ {0}, /* F */ {CMODE_G, 0, NULL, NULL}, /* G */ {CMODE_H, CBM_NO_USER_MLOCK, NULL, NULL}, {0}, /* I */ {0}, /* J */ {CMODE_K, 0, NULL, NULL}, /* K */ {CMODE_L, 0, set_redirect, cs_set_redirect}, {0}, /* M */ {CMODE_N, 0, NULL, NULL}, /* N */ {CMODE_O, CBM_NO_USER_MLOCK, NULL, NULL}, {0}, /* P */ {CMODE_Q, 0, NULL, NULL}, /* Q */ {CMODE_R, 0, NULL, NULL}, /* R */ {CMODE_S, 0, NULL, NULL}, /* S */ {0}, /* T */ {0}, /* U */ {CMODE_V, 0, NULL, NULL}, /* V */ {0}, /* W */ {0}, /* X */ {0}, /* Y */ {0}, /* Z */ {0}, {0}, {0}, {0}, {0}, {0}, {0}, /* a */ {0}, /* b */ {CMODE_c, 0, NULL, NULL}, {0}, /* d */ {0}, /* e */ {CMODE_f, 0, set_flood, cs_set_flood}, {0}, /* g */ {0}, /* h */ {CMODE_i, 0, NULL, NULL}, {0}, /* j */ {CMODE_k, 0, chan_set_key, cs_set_key}, {CMODE_l, CBM_MINUS_NO_ARG, set_limit, cs_set_limit}, {CMODE_m, 0, NULL, NULL}, {CMODE_n, 0, NULL, NULL}, {0}, /* o */ {CMODE_p, 0, NULL, NULL}, {0}, /* q */ {CMODE_r, CBM_NO_MLOCK, NULL, NULL}, {CMODE_s, 0, NULL, NULL}, {CMODE_t, 0, NULL, NULL}, {CMODE_u, 0, NULL, NULL}, {0}, /* v */ {0}, /* w */ {0}, /* x */ {0}, /* y */ {CMODE_z, 0, NULL, NULL}, {0}, {0}, {0}, {0} }; CBModeInfo myCbmodeinfos[] = { {'c', CMODE_c, 0, NULL, NULL}, {'f', CMODE_f, 0, get_flood, cs_get_flood}, {'i', CMODE_i, 0, NULL, NULL}, {'k', CMODE_k, 0, get_key, cs_get_key}, {'l', CMODE_l, CBM_MINUS_NO_ARG, get_limit, cs_get_limit}, {'m', CMODE_m, 0, NULL, NULL}, {'n', CMODE_n, 0, NULL, NULL}, {'p', CMODE_p, 0, NULL, NULL}, {'r', CMODE_r, 0, NULL, NULL}, {'s', CMODE_s, 0, NULL, NULL}, {'t', CMODE_t, 0, NULL, NULL}, {'u', CMODE_u, 0, NULL, NULL}, {'z', CMODE_z, 0, NULL, NULL}, {'A', CMODE_A, 0, NULL, NULL}, {'C', CMODE_C, 0, NULL, NULL}, {'G', CMODE_G, 0, NULL, NULL}, {'H', CMODE_H, 0, NULL, NULL}, {'K', CMODE_K, 0, NULL, NULL}, {'L', CMODE_L, 0, get_redirect, cs_get_redirect}, {'N', CMODE_N, 0, NULL, NULL}, {'O', CMODE_O, 0, NULL, NULL}, {'Q', CMODE_Q, 0, NULL, NULL}, {'R', CMODE_R, 0, NULL, NULL}, {'S', CMODE_S, 0, NULL, NULL}, {'V', CMODE_V, 0, NULL, NULL}, {0} }; CUMode myCumodes[128] = { {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {0}, {CUS_PROTECT, CUF_PROTECT_BOTSERV, check_valid_op}, {0}, /* b */ {0}, /* c */ {0}, /* d */ {0}, /* e */ {0}, /* f */ {0}, /* g */ {CUS_HALFOP, 0, check_valid_op}, {0}, /* i */ {0}, /* j */ {0}, /* k */ {0}, /* l */ {0}, /* m */ {0}, /* n */ {CUS_OP, CUF_PROTECT_BOTSERV, check_valid_op}, {0}, /* p */ {CUS_OWNER, 0, check_valid_op}, {0}, /* r */ {0}, /* s */ {0}, /* t */ {0}, /* u */ {CUS_VOICE, 0, NULL}, {0}, /* w */ {0}, /* x */ {0}, /* y */ {0}, /* z */ {0}, {0}, {0}, {0}, {0} }; void unreal_set_umode(User * user, int ac, char **av) { int add = 1; /* 1 if adding modes, 0 if deleting */ char *modes = av[0]; ac--; if (debug) alog("debug: Changing mode for %s to %s", user->nick, modes); while (*modes) { /* This looks better, much better than "add ? (do_add) : (do_remove)". * At least this is readable without paying much attention :) -GD */ if (add) user->mode |= umodes[(int) *modes]; else user->mode &= ~umodes[(int) *modes]; switch (*modes++) { case '+': add = 1; break; case '-': add = 0; break; case 'd': if (ac == 0) { break; } ac--; av++; user->svid = strtoul(*av, NULL, 0); break; case 'o': if (add) { opcnt++; if (WallOper) { anope_cmd_global(s_OperServ, "\2%s\2 is now an IRC operator.", user->nick); } display_news(user, NEWS_OPER); } else { opcnt--; } break; case 'r': if (add && !nick_identified(user)) { common_svsmode(user, "-r", NULL); user->mode &= ~UMODE_r; } break; case 'x': if (!add) { if (user->vhost) free(user->vhost); user->vhost = NULL; } update_host(user); break; } } } /* *INDENT-OFF* */ void moduleAddIRCDMsgs(void) { Message *m; updateProtectDetails("PROTECT","PROTECTME","protect","deprotect","AUTOPROTECT","+a","-a"); m = createMessage("401", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("402", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("436", anope_event_436); addCoreMessage(IRCD,m); m = createMessage("AWAY", anope_event_away); addCoreMessage(IRCD,m); m = createMessage("INVITE", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("JOIN", anope_event_join); addCoreMessage(IRCD,m); m = createMessage("KICK", anope_event_kick); addCoreMessage(IRCD,m); m = createMessage("KILL", anope_event_kill); addCoreMessage(IRCD,m); m = createMessage("MODE", anope_event_mode); addCoreMessage(IRCD,m); m = createMessage("MOTD", anope_event_motd); addCoreMessage(IRCD,m); m = createMessage("NICK", anope_event_nick); addCoreMessage(IRCD,m); m = createMessage("NOTICE", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("PART", anope_event_part); addCoreMessage(IRCD,m); m = createMessage("PASS", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("PING", anope_event_ping); addCoreMessage(IRCD,m); m = createMessage("PRIVMSG", anope_event_privmsg); addCoreMessage(IRCD,m); m = createMessage("QUIT", anope_event_quit); addCoreMessage(IRCD,m); m = createMessage("SERVER", anope_event_server); addCoreMessage(IRCD,m); m = createMessage("SQUIT", anope_event_squit); addCoreMessage(IRCD,m); m = createMessage("TOPIC", anope_event_topic); addCoreMessage(IRCD,m); m = createMessage("USER", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("WALLOPS", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("WHOIS", anope_event_whois); addCoreMessage(IRCD,m); m = createMessage("AKILL", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("GLOBOPS", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("GNOTICE", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("GOPER", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("RAKILL", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("SILENCE", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("SVSKILL", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("SVSMODE", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("SVSNICK", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("SVSNOOP", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("SQLINE", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("UNSQLINE", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("PROTOCTL", anope_event_capab); addCoreMessage(IRCD,m); m = createMessage("CHGHOST", anope_event_chghost); addCoreMessage(IRCD,m); m = createMessage("CHGIDENT", anope_event_chgident); addCoreMessage(IRCD,m); m = createMessage("CHGNAME", anope_event_chgname); addCoreMessage(IRCD,m); m = createMessage("NETINFO", anope_event_null); addCoreMessage(IRCD,m); m = createMessage("SETHOST", anope_event_sethost); addCoreMessage(IRCD,m); m = createMessage("SETIDENT", anope_event_setident); addCoreMessage(IRCD,m); m = createMessage("SETNAME", anope_event_setname); addCoreMessage(IRCD,m); m = createMessage("REHASH", anope_event_rehash); addCoreMessage(IRCD,m); m = createMessage("ADMIN", anope_event_admin); addCoreMessage(IRCD,m); m = createMessage("CREDITS", anope_event_credits); addCoreMessage(IRCD,m); } /* *INDENT-ON* */ /* Event: PROTOCTL */ int anope_event_capab(char *source, int ac, char **av) { capab_parse(ac, av); return MOD_CONT; } void unreal_cmd_svsnoop(char *server, int set) { send_cmd(NULL, "SVSNOOP %s %s", server, (set ? "+" : "-")); } void unreal_cmd_svsadmin(char *server, int set) { unreal_cmd_svsnoop(server, set); } void unreal_cmd_remove_akill(char *user, char *host) { send_cmd(NULL, "TKL - G %s %s %s", user, host, s_OperServ); } void unreal_cmd_topic(char *whosets, char *chan, char *whosetit, char *topic, time_t when) { send_cmd(whosets, "TOPIC %s %s %lu :%s", chan, whosetit, (unsigned long int) when, topic); } void unreal_cmd_vhost_off(User * u) { common_svsmode(u, "-xt", NULL); common_svsmode(u, "+x", NULL); notice_lang(s_HostServ, u, HOST_OFF_UNREAL, u->nick, ircd->vhostchar); } void unreal_cmd_akill(char *user, char *host, char *who, time_t when, time_t expires, char *reason) { send_cmd(NULL, "TKL + G %s %s %s %ld %ld :%s", user, host, who, (long int) time(NULL) + 86400 * 2, (long int) when, reason); } void unreal_cmd_svskill(char *source, char *user, char *buf) { if (!buf) { return; } if (!source || !user) { return; } send_cmd(source, "SVSKILL %s :%s", user, buf); } void unreal_cmd_svsmode(User * u, int ac, char **av) { send_cmd(ServerName, "SVSMODE %s %s%s%s", u->nick, av[0], (ac == 2 ? " " : ""), (ac == 2 ? av[1] : "")); } void unreal_cmd_372(char *source, char *msg) { send_cmd(ServerName, "372 %s :- %s", source, msg); } void unreal_cmd_372_error(char *source) { send_cmd(ServerName, "422 %s :- MOTD file not found! Please " "contact your IRC administrator.", source); } void unreal_cmd_375(char *source) { send_cmd(ServerName, "375 %s :- %s Message of the Day", source, ServerName); } void unreal_cmd_376(char *source) { send_cmd(ServerName, "376 %s :End of /MOTD command.", source); } void unreal_cmd_nick(char *nick, char *name, char *modes) { EnforceQlinedNick(nick, NULL); send_cmd(NULL, "NICK %s 1 %ld %s %s %s 0 %s * :%s", nick, (long int) time(NULL), ServiceUser, ServiceHost, ServerName, modes, name); unreal_cmd_sqline(nick, "Reserved for services"); } void unreal_cmd_guest_nick(char *nick, char *user, char *host, char *real, char *modes) { send_cmd(NULL, "NICK %s 1 %ld %s %s %s 0 %s * :%s", nick, (long int) time(NULL), user, host, ServerName, modes, real); } void unreal_cmd_mode(char *source, char *dest, char *buf) { if (!buf) { return; } send_cmd(source, "MODE %s %s", dest, buf); } void unreal_cmd_bot_nick(char *nick, char *user, char *host, char *real, char *modes) { EnforceQlinedNick(nick, s_BotServ); send_cmd(NULL, "NICK %s 1 %ld %s %s %s 0 %s * :%s", nick, (long int) time(NULL), user, host, ServerName, modes, real); unreal_cmd_sqline(nick, "Reserved for services"); } void unreal_cmd_kick(char *source, char *chan, char *user, char *buf) { if (buf) { send_cmd(source, "KICK %s %s :%s", chan, user, buf); } else { send_cmd(source, "KICK %s %s", chan, user); } } void unreal_cmd_notice_ops(char *source, char *dest, char *buf) { if (!buf) { return; } send_cmd(NULL, "NOTICE @%s :%s", dest, buf); } void unreal_cmd_notice(char *source, char *dest, char *buf) { if (!buf) { return; } if (NSDefFlags & NI_MSG) { unreal_cmd_privmsg2(source, dest, buf); } else { send_cmd(source, "NOTICE %s :%s", dest, buf); } } void unreal_cmd_notice2(char *source, char *dest, char *msg) { send_cmd(source, "NOTICE %s :%s", dest, msg); } void unreal_cmd_privmsg(char *source, char *dest, char *buf) { if (!buf) { return; } send_cmd(source, "PRIVMSG %s :%s", dest, buf); } void unreal_cmd_privmsg2(char *source, char *dest, char *msg) { send_cmd(source, "PRIVMSG %s :%s", dest, msg); } void unreal_cmd_serv_notice(char *source, char *dest, char *msg) { send_cmd(source, "NOTICE $%s :%s", dest, msg); } void unreal_cmd_serv_privmsg(char *source, char *dest, char *msg) { send_cmd(source, "PRIVMSG $%s :%s", dest, msg); } void unreal_cmd_bot_chan_mode(char *nick, char *chan) { anope_cmd_mode(nick, chan, "%s %s %s", ircd->botchanumode, nick, nick); } void unreal_cmd_351(char *source) { send_cmd(ServerName, "351 %s Anope-%s %s :%s - %s (%s) -- %s", source, version_number, ServerName, ircd->name, version_flags, EncModule, version_build); } /* QUIT */ void unreal_cmd_quit(char *source, char *buf) { if (buf) { send_cmd(source, "QUIT :%s", buf); } else { send_cmd(source, "QUIT"); } } /* PROTOCTL */ void unreal_cmd_protoctl() { /* See Unreal's protoctl.txt for reference VHP - Send hostnames in NICKv2 even if not sethosted */ send_cmd(NULL, "PROTOCTL NICKv2 VHP"); } /* PASS */ void unreal_cmd_pass(char *pass) { send_cmd(NULL, "PASS :%s", pass); } /* SERVER name hop descript */ /* Unreal 3.2 actually sends some info about itself in the descript area */ void unreal_cmd_server(char *servname, int hop, char *descript) { send_cmd(NULL, "SERVER %s %d :%s", servname, hop, descript); } /* PONG */ void unreal_cmd_pong(char *servname, char *who) { send_cmd(servname, "PONG %s", who); } /* JOIN */ /* Althought Unreal 3.2 does not need the timestamp others do so we get it in the common function call */ void unreal_cmd_join(char *user, char *channel, time_t chantime) { send_cmd(user, "JOIN %s", channel); } /* UNSQLINE */ void unreal_cmd_unsqline(char *user) { if (!user) { return; } send_cmd(NULL, "UNSQLINE %s", user); } /* CHGHOST */ void unreal_cmd_chghost(char *nick, char *vhost) { if (!nick || !vhost) { return; } send_cmd(ServerName, "CHGHOST %s %s", nick, vhost); } /* CHGIDENT */ void unreal_cmd_chgident(char *nick, char *vIdent) { if (!nick || !vIdent) { return; } send_cmd(ServerName, "CHGIDENT %s %s", nick, vIdent); } /* INVITE */ void unreal_cmd_invite(char *source, char *chan, char *nick) { if (!source || !chan || !nick) { return; } send_cmd(source, "INVITE %s %s", nick, chan); } /* PART */ void unreal_cmd_part(char *nick, char *chan, char *buf) { if (!nick || !chan) { return; } if (buf) { send_cmd(nick, "PART %s :%s", chan, buf); } else { send_cmd(nick, "PART %s", chan); } } /* 391 */ void unreal_cmd_391(char *source, char *timestr) { if (!timestr) { return; } send_cmd(NULL, "391 :%s %s :%s", source, ServerName, timestr); } /* 250 */ void unreal_cmd_250(char *buf) { if (!buf) { return; } send_cmd(NULL, "250 %s", buf); } /* 307 */ void unreal_cmd_307(char *buf) { if (!buf) { return; } send_cmd(ServerName, "307 %s", buf); } /* 311 */ void unreal_cmd_311(char *buf) { if (!buf) { return; } send_cmd(ServerName, "311 %s", buf); } /* 312 */ void unreal_cmd_312(char *buf) { if (!buf) { return; } send_cmd(ServerName, "312 %s", buf); } /* 317 */ void unreal_cmd_317(char *buf) { if (!buf) { return; } send_cmd(ServerName, "317 %s", buf); } /* 219 */ void unreal_cmd_219(char *source, char *letter) { if (!source) { return; } if (letter) { send_cmd(NULL, "219 %s %c :End of /STATS report.", source, *letter); } else { send_cmd(NULL, "219 %s l :End of /STATS report.", source); } } /* 401 */ void unreal_cmd_401(char *source, char *who) { if (!source || !who) { return; } send_cmd(ServerName, "401 %s %s :No such service.", source, who); } /* 318 */ void unreal_cmd_318(char *source, char *who) { if (!source || !who) { return; } send_cmd(ServerName, "318 %s %s :End of /WHOIS list.", source, who); } /* 242 */ void unreal_cmd_242(char *buf) { if (!buf) { return; } send_cmd(NULL, "242 %s", buf); } /* 243 */ void unreal_cmd_243(char *buf) { if (!buf) { return; } send_cmd(NULL, "243 %s", buf); } /* 211 */ void unreal_cmd_211(char *buf) { if (!buf) { return; } send_cmd(NULL, "211 %s", buf); } /* GLOBOPS */ void unreal_cmd_global(char *source, char *buf) { if (!buf) { return; } send_cmd(source ? source : ServerName, "GLOBOPS :%s", buf); } /* SQLINE */ void unreal_cmd_sqline(char *mask, char *reason) { if (!mask || !reason) { return; } send_cmd(NULL, "SQLINE %s :%s", mask, reason); } /* SQUIT */ void unreal_cmd_squit(char *servname, char *message) { if (!servname || !message) { return; } send_cmd(NULL, "SQUIT %s :%s", servname, message); } /* SVSO */ void unreal_cmd_svso(char *source, char *nick, char *flag) { if (!source || !nick || !flag) { return; } send_cmd(source, "SVSO %s %s", nick, flag); } /* NICK */ void unreal_cmd_chg_nick(char *oldnick, char *newnick) { if (!oldnick || !newnick) { return; } send_cmd(oldnick, "NICK %s", newnick); } /* SVSNICK */ void unreal_cmd_svsnick(char *source, char *guest, time_t when) { if (!source || !guest) { return; } send_cmd(NULL, "SVSNICK %s %s :%ld", source, guest, (long int) when); } /* Functions that use serval cmd functions */ void unreal_cmd_vhost_on(char *nick, char *vIdent, char *vhost) { if (!nick) { return; } if (vIdent) { unreal_cmd_chgident(nick, vIdent); } unreal_cmd_chghost(nick, vhost); } void unreal_cmd_connect(int servernum) { me_server = new_server(NULL, ServerName, ServerDesc, SERVER_ISME, NULL); unreal_cmd_protoctl(); if (servernum == 1) { unreal_cmd_pass(RemotePassword); } if (servernum == 2) { unreal_cmd_pass(RemotePassword2); } if (servernum == 3) { unreal_cmd_pass(RemotePassword3); } unreal_cmd_server(ServerName, 1, ServerDesc); } void unreal_cmd_bob() { /* Not used */ } /* Events */ int anope_event_ping(char *source, int ac, char **av) { if (ac < 1) return MOD_CONT; unreal_cmd_pong(ac > 1 ? av[1] : ServerName, av[0]); return MOD_CONT; } int anope_event_436(char *source, int ac, char **av) { if (ac < 1) return MOD_CONT; m_nickcoll(av[0]); return MOD_CONT; } int anope_event_away(char *source, int ac, char **av) { if (!source) { return MOD_CONT; } m_away(source, (ac ? av[0] : NULL)); return MOD_CONT; } int anope_event_topic(char *source, int ac, char **av) { if (ac != 4) return MOD_CONT; do_topic(source, ac, av); return MOD_CONT; } int anope_event_squit(char *source, int ac, char **av) { if (ac != 2) return MOD_CONT; do_squit(source, ac, av); return MOD_CONT; } int anope_event_quit(char *source, int ac, char **av) { if (ac != 1) return MOD_CONT; do_quit(source, ac, av); return MOD_CONT; } int anope_event_mode(char *source, int ac, char **av) { if (ac < 2) return MOD_CONT; if (*av[0] == '#' || *av[0] == '&') { do_cmode(source, ac, av); } else { do_umode(source, ac, av); } return MOD_CONT; } int anope_event_kill(char *source, int ac, char **av) { if (ac != 2) return MOD_CONT; m_kill(av[0], av[1]); return MOD_CONT; } int anope_event_kick(char *source, int ac, char **av) { if (ac != 3) return MOD_CONT; do_kick(source, ac, av); return MOD_CONT; } int anope_event_join(char *source, int ac, char **av) { if (ac != 1) return MOD_CONT; do_join(source, ac, av); return MOD_CONT; } int anope_event_motd(char *source, int ac, char **av) { if (!source) { return MOD_CONT; } m_motd(source); return MOD_CONT; } int anope_event_setname(char *source, int ac, char **av) { User *u; if (ac != 1) return MOD_CONT; u = finduser(source); if (!u) { if (debug) { alog("debug: SETNAME for nonexistent user %s", source); } return MOD_CONT; } change_user_realname(u, av[0]); return MOD_CONT; } int anope_event_chgname(char *source, int ac, char **av) { User *u; if (ac != 2) return MOD_CONT; u = finduser(av[0]); if (!u) { if (debug) { alog("debug: CHGNAME for nonexistent user %s", av[0]); } return MOD_CONT; } change_user_realname(u, av[1]); return MOD_CONT; } int anope_event_setident(char *source, int ac, char **av) { User *u; if (ac != 1) return MOD_CONT; u = finduser(source); if (!u) { if (debug) { alog("debug: SETIDENT for nonexistent user %s", source); } return MOD_CONT; } change_user_username(u, av[0]); return MOD_CONT; } int anope_event_chgident(char *source, int ac, char **av) { User *u; if (ac != 2) return MOD_CONT; u = finduser(av[0]); if (!u) { if (debug) { alog("debug: CHGIDENT for nonexistent user %s", av[0]); } return MOD_CONT; } change_user_username(u, av[1]); return MOD_CONT; } int anope_event_sethost(char *source, int ac, char **av) { User *u; if (ac != 1) return MOD_CONT; u = finduser(source); if (!u) { if (debug) { alog("debug: SETHOST for nonexistent user %s", source); } return MOD_CONT; } change_user_host(u, av[0]); return MOD_CONT; } int anope_event_nick(char *source, int ac, char **av) { User *user; if (ac != 2) { if (ac == 7) { /* that was a bug that is now fixed in 3.2.1 in some instances it would use the non-nickv2 format it's sent when a nick collision occurs - so we have to leave it around for now -TSL */ do_nick(source, av[0], av[3], av[4], av[5], av[6], strtoul(av[2], NULL, 10), 0, 0, "*", NULL); } else { user = do_nick(source, av[0], av[3], av[4], av[5], av[9], strtoul(av[2], NULL, 10), strtoul(av[6], NULL, 0), 0, av[8], NULL); if (user) anope_set_umode(user, 1, &av[7]); } } else { do_nick(source, av[0], NULL, NULL, NULL, NULL, strtoul(av[1], NULL, 10), 0, 0, NULL, NULL); } return MOD_CONT; } int anope_event_chghost(char *source, int ac, char **av) { User *u; if (ac != 2) return MOD_CONT; u = finduser(av[0]); if (!u) { if (debug) { alog("debug: CHGHOST for nonexistent user %s", av[0]); } return MOD_CONT; } change_user_host(u, av[1]); return MOD_CONT; } /* EVENT: SERVER */ int anope_event_server(char *source, int ac, char **av) { if (!stricmp(av[1], "1")) { uplink = sstrdup(av[0]); } do_server(source, av[0], av[1], av[2], NULL); return MOD_CONT; } int anope_event_privmsg(char *source, int ac, char **av) { if (ac != 2) return MOD_CONT; m_privmsg(source, av[0], av[1]); return MOD_CONT; } int anope_event_part(char *source, int ac, char **av) { if (ac < 1 || ac > 2) return MOD_CONT; do_part(source, ac, av); return MOD_CONT; } int anope_event_whois(char *source, int ac, char **av) { if (source && ac >= 1) { m_whois(source, av[0]); } return MOD_CONT; } /* SVSHOLD - set */ void unreal_cmd_svshold(char *nick) { /* Not supported by this IRCD */ } /* SVSHOLD - release */ void unreal_cmd_release_svshold(char *nick) { /* Not Supported by this IRCD */ } /* UNSGLINE */ void unreal_cmd_unsgline(char *mask) { /* Not Supported by this IRCD */ } /* UNSZLINE */ void unreal_cmd_unszline(char *mask) { send_cmd(NULL, "%s - Z * %s %s", send_token("TKL", "BD"), mask, s_OperServ); } /* SZLINE */ void unreal_cmd_szline(char *mask, char *reason, char *whom) { send_cmd(NULL, "%s + Z * %s %s %ld %ld :%s", send_token("TKL", "BD"), mask, whom, (long int) time(NULL) + 86400 * 2, (long int) time(NULL), reason); } /* SGLINE */ void unreal_cmd_sgline(char *mask, char *reason) { /* Not Supported by this IRCD */ } void unreal_cmd_unban(char *name, char *nick) { /* Not Supported by this IRCD */ } /* SVSMODE channel modes */ void unreal_cmd_svsmode_chan(char *name, char *mode, char *nick) { /* Not Supported by this IRCD */ } /* SVSMODE +d */ /* sent if svid is something weird */ void unreal_cmd_svid_umode(char *nick, time_t ts) { send_cmd(ServerName, "SVSMODE %s +d 1", nick); } /* SVSMODE +d */ /* nc_change was = 1, and there is no na->status */ void unreal_cmd_nc_change(User * u) { common_svsmode(u, "-r+d", "1"); } /* SVSMODE +r */ void unreal_cmd_svid_umode2(User * u, char *ts) { if (u->svid != u->timestamp) { common_svsmode(u, "+rd", ts); } else { common_svsmode(u, "+r", NULL); } } void unreal_cmd_svid_umode3(User * u, char *ts) { /* not used */ } /* svsjoin parv[0] - sender parv[1] - nick to make join parv[2] - channel(s) to join parv[3] - (optional) channel key(s) */ void unreal_cmd_svsjoin(char *source, char *nick, char *chan, char *param) { if (param) { send_cmd(source, "SVSJOIN %s %s :%s", nick, chan, param); } else { send_cmd(source, "SVSJOIN %s :%s", nick, chan); } } /* svspart parv[0] - sender parv[1] - nick to make part parv[2] - channel(s) to part */ void unreal_cmd_svspart(char *source, char *nick, char *chan) { send_cmd(source, "SVSPART %s :%s", nick, chan); } void unreal_cmd_swhois(char *source, char *who, char *mask) { /* Can anyone tell me if 3.1 has this? */ } void unreal_cmd_eob() { /* Can anyone tell me if 3.1 has this? */ } int anope_event_rehash(char *source, int ac, char **av) { return MOD_CONT; } int anope_event_credits(char *source, int ac, char **av) { return MOD_CONT; } int anope_event_admin(char *source, int ac, char **av) { return MOD_CONT; } int unreal_flood_mode_check(char *value) { char *dp, *end; if (value && *value != ':' && (strtoul((*value == '*' ? value + 1 : value), &dp, 10) > 0) && (*dp == ':') && (*(++dp) != 0) && (strtoul(dp, &end, 10) > 0) && (*end == 0)) { return 1; } else { return 0; } } void unreal_cmd_jupe(char *jserver, char *who, char *reason) { char rbuf[256]; snprintf(rbuf, sizeof(rbuf), "Juped by %s%s%s", who, reason ? ": " : "", reason ? reason : ""); if (findserver(servlist, jserver)) unreal_cmd_squit(jserver, rbuf); unreal_cmd_server(jserver, 2, rbuf); new_server(me_server, jserver, rbuf, SERVER_JUPED, NULL); } /* GLOBOPS - to handle old WALLOPS */ void unreal_cmd_global_legacy(char *source, char *fmt) { send_cmd(source ? source : ServerName, "%s :%s", send_token("GLOBOPS", "]"), fmt); } /* 1 = valid nick 0 = nick is in valid */ int unreal_valid_nick(char *nick) { if (!stricmp("ircd", nick)) { return 0; } if (!stricmp("irc", nick)) { return 0; } return 1; } int unreal_valid_chan(char *chan) { if (strchr(chan, ':')) { return 0; } return 1; } void unreal_cmd_ctcp(char *source, char *dest, char *buf) { char *s; if (!buf) { return; } else { s = normalizeBuffer(buf); } send_cmd(source, "NOTICE %s :\1%s \1", dest, s); free(s); } /** * Tell anope which function we want to perform each task inside of anope. * These prototypes must match what anope expects. **/ void moduleAddAnopeCmds() { pmodule_cmd_svsnoop(unreal_cmd_svsnoop); pmodule_cmd_remove_akill(unreal_cmd_remove_akill); pmodule_cmd_topic(unreal_cmd_topic); pmodule_cmd_vhost_off(unreal_cmd_vhost_off); pmodule_cmd_akill(unreal_cmd_akill); pmodule_cmd_svskill(unreal_cmd_svskill); pmodule_cmd_svsmode(unreal_cmd_svsmode); pmodule_cmd_372(unreal_cmd_372); pmodule_cmd_372_error(unreal_cmd_372_error); pmodule_cmd_375(unreal_cmd_375); pmodule_cmd_376(unreal_cmd_376); pmodule_cmd_nick(unreal_cmd_nick); pmodule_cmd_guest_nick(unreal_cmd_guest_nick); pmodule_cmd_mode(unreal_cmd_mode); pmodule_cmd_bot_nick(unreal_cmd_bot_nick); pmodule_cmd_kick(unreal_cmd_kick); pmodule_cmd_notice_ops(unreal_cmd_notice_ops); pmodule_cmd_notice(unreal_cmd_notice); pmodule_cmd_notice2(unreal_cmd_notice2); pmodule_cmd_privmsg(unreal_cmd_privmsg); pmodule_cmd_privmsg2(unreal_cmd_privmsg2); pmodule_cmd_serv_notice(unreal_cmd_serv_notice); pmodule_cmd_serv_privmsg(unreal_cmd_serv_privmsg); pmodule_cmd_bot_chan_mode(unreal_cmd_bot_chan_mode); pmodule_cmd_351(unreal_cmd_351); pmodule_cmd_quit(unreal_cmd_quit); pmodule_cmd_pong(unreal_cmd_pong); pmodule_cmd_join(unreal_cmd_join); pmodule_cmd_unsqline(unreal_cmd_unsqline); pmodule_cmd_invite(unreal_cmd_invite); pmodule_cmd_part(unreal_cmd_part); pmodule_cmd_391(unreal_cmd_391); pmodule_cmd_250(unreal_cmd_250); pmodule_cmd_307(unreal_cmd_307); pmodule_cmd_311(unreal_cmd_311); pmodule_cmd_312(unreal_cmd_312); pmodule_cmd_317(unreal_cmd_317); pmodule_cmd_219(unreal_cmd_219); pmodule_cmd_401(unreal_cmd_401); pmodule_cmd_318(unreal_cmd_318); pmodule_cmd_242(unreal_cmd_242); pmodule_cmd_243(unreal_cmd_243); pmodule_cmd_211(unreal_cmd_211); pmodule_cmd_global(unreal_cmd_global); pmodule_cmd_global_legacy(unreal_cmd_global_legacy); pmodule_cmd_sqline(unreal_cmd_sqline); pmodule_cmd_squit(unreal_cmd_squit); pmodule_cmd_svso(unreal_cmd_svso); pmodule_cmd_chg_nick(unreal_cmd_chg_nick); pmodule_cmd_svsnick(unreal_cmd_svsnick); pmodule_cmd_vhost_on(unreal_cmd_vhost_on); pmodule_cmd_connect(unreal_cmd_connect); pmodule_cmd_bob(unreal_cmd_bob); pmodule_cmd_svshold(unreal_cmd_svshold); pmodule_cmd_release_svshold(unreal_cmd_release_svshold); pmodule_cmd_unsgline(unreal_cmd_unsgline); pmodule_cmd_unszline(unreal_cmd_unszline); pmodule_cmd_szline(unreal_cmd_szline); pmodule_cmd_sgline(unreal_cmd_sgline); pmodule_cmd_unban(unreal_cmd_unban); pmodule_cmd_svsmode_chan(unreal_cmd_svsmode_chan); pmodule_cmd_svid_umode(unreal_cmd_svid_umode); pmodule_cmd_nc_change(unreal_cmd_nc_change); pmodule_cmd_svid_umode2(unreal_cmd_svid_umode2); pmodule_cmd_svid_umode3(unreal_cmd_svid_umode3); pmodule_cmd_svsjoin(unreal_cmd_svsjoin); pmodule_cmd_svspart(unreal_cmd_svspart); pmodule_cmd_swhois(unreal_cmd_swhois); pmodule_cmd_eob(unreal_cmd_eob); pmodule_flood_mode_check(unreal_flood_mode_check); pmodule_cmd_jupe(unreal_cmd_jupe); pmodule_valid_nick(unreal_valid_nick); pmodule_valid_chan(unreal_valid_chan); pmodule_cmd_ctcp(unreal_cmd_ctcp); pmodule_set_umode(unreal_set_umode); } /** * Now tell anope how to use us. **/ int AnopeInit(int argc, char **argv) { moduleAddAuthor("Anope"); moduleAddVersion(VERSION_STRING); moduleSetType(PROTOCOL); pmodule_ircd_version("UnrealIRCd 3.1.1+"); pmodule_ircd_cap(myIrcdcap); pmodule_ircd_var(myIrcd); pmodule_ircd_cbmodeinfos(myCbmodeinfos); pmodule_ircd_cumodes(myCumodes); pmodule_ircd_flood_mode_char_set("+f"); pmodule_ircd_flood_mode_char_remove("-f"); pmodule_ircd_cbmodes(myCbmodes); pmodule_ircd_cmmodes(myCmmodes); pmodule_ircd_csmodes(myCsmodes); pmodule_ircd_useTSMode(0); /** Deal with modes anope _needs_ to know **/ pmodule_invis_umode(UMODE_i); pmodule_oper_umode(UMODE_o); pmodule_invite_cmode(CMODE_i); pmodule_secret_cmode(CMODE_s); pmodule_private_cmode(CMODE_p); pmodule_key_mode(CMODE_k); pmodule_limit_mode(CMODE_l); pmodule_permchan_mode(0); moduleAddAnopeCmds(); moduleAddIRCDMsgs(); return MOD_CONT; }