/* Unreal IRCD 3.2.x functions * * (C) 2003-2010 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. * * */ /*************************************************************************/ #include "services.h" #include "modules.h" IRCDVar myIrcd[] = { {"UnrealIRCd 3.2.x", /* ircd name */ "+Soi", /* Modes used by pseudoclients */ 5, /* Chan Max Symbols */ "+ao", /* Channel Umode used by Botserv bots */ 1, /* SVSNICK */ 1, /* Vhost */ 1, /* Supports SNlines */ 1, /* Supports SQlines */ 1, /* Supports SZlines */ 3, /* Number of server args */ 0, /* Join 2 Set */ 0, /* Join 2 Message */ 1, /* TS Topic Forward */ 0, /* TS Topci Backward */ 0, /* Chan SQlines */ 0, /* Quit on Kill */ 1, /* SVSMODE unban */ 1, /* Reverse */ 1, /* vidents */ 1, /* svshold */ 1, /* time stamp on mode */ 1, /* NICKIP */ 1, /* O:LINE */ 1, /* UMODE */ 1, /* VHOST ON NICK */ 1, /* Change RealName */ 1, /* No Knock requires +i */ 1, /* We support Unreal TOKENS */ 1, /* TIME STAMPS are BASE64 */ 1, /* Can remove User Channel Modes with SVSMODE */ 0, /* Sglines are not enforced until user reconnects */ 0, /* ts6 */ 0, /* p10 */ 0, /* CIDR channelbans */ "$", /* TLD Prefix for Global */ 12, /* Max number of modes we can send per line */ } , {NULL} }; /* svswatch * parv[0] - sender * parv[1] - target nick * parv[2] - parameters */ void unreal_cmd_svswatch(const char *sender, const char *nick, const char *parm) { send_cmd(sender, "Bw %s :%s", nick, parm); } void unreal_cmd_netinfo(int ac, const char **av) { send_cmd(NULL, "AO %ld %ld %d %s 0 0 0 :%s", static_cast(maxusercnt), static_cast(time(NULL)), atoi(av[2]), av[3], av[7]); } /* PROTOCTL */ /* NICKv2 = Nick Version 2 VHP = Sends hidden host UMODE2 = sends UMODE2 on user modes NICKIP = Sends IP on NICK TOKEN = Use tokens to talk SJ3 = Supports SJOIN NOQUIT = No Quit TKLEXT = Extended TKL we don't use it but best to have it SJB64 = Base64 encoded time stamps VL = Version Info NS = Config.Numeric Server */ void unreal_cmd_capab() { if (Config.Numeric) { send_cmd(NULL, "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT SJB64 VL"); } else { send_cmd(NULL, "PROTOCTL NICKv2 VHP UMODE2 NICKIP TOKEN SJOIN SJOIN2 SJ3 NOQUIT TKLEXT SJB64"); } } /* PASS */ void unreal_cmd_pass(const char *pass) { send_cmd(NULL, "PASS :%s", pass); } /* CHGHOST */ void unreal_cmd_chghost(const char *nick, const char *vhost) { if (!nick || !vhost) { return; } send_cmd(Config.ServerName, "AL %s %s", nick, vhost); } /* CHGIDENT */ void unreal_cmd_chgident(const char *nick, const char *vIdent) { if (!nick || !vIdent) { return; } send_cmd(Config.ServerName, "AZ %s %s", nick, vIdent); } class UnrealIRCdProto : public IRCDProto { /* SVSNOOP */ void SendSVSNOOP(const char *server, int set) { send_cmd(NULL, "f %s %s", server, set ? "+" : "-"); } void SendAkillDel(XLine *x) { send_cmd(NULL, "BD - G %s %s %s", x->GetUser().c_str(), x->GetHost().c_str(), Config.s_OperServ); } void SendTopic(BotInfo *whosets, Channel *c, const char *whosetit, const char *topic) { send_cmd(whosets->nick, ") %s %s %lu :%s", c->name.c_str(), whosetit, static_cast(c->topic_time), topic); } void SendVhostDel(User *u) { BotInfo *bi = HostServ; u->RemoveMode(bi, UMODE_CLOAK); u->RemoveMode(bi, UMODE_VHOST); ModeManager::ProcessModes(); u->SetMode(bi, UMODE_CLOAK); ModeManager::ProcessModes(); } void SendAkill(XLine *x) { // Calculate the time left before this would expire, capping it at 2 days time_t timeleft = x->Expires - time(NULL); if (timeleft > 172800) timeleft = 172800; send_cmd(NULL, "BD + G %s %s %s %ld %ld :%s", x->GetUser().c_str(), x->GetHost().c_str(), x->By.c_str(), static_cast(time(NULL) + timeleft), static_cast(x->Expires), x->Reason.c_str()); } void SendSVSKillInternal(BotInfo *source, User *user, const char *buf) { send_cmd(source ? source->nick : Config.ServerName, "h %s :%s", user->nick.c_str(), buf); } /* * m_svsmode() added by taz * parv[0] - sender * parv[1] - username to change mode for * parv[2] - modes to change * parv[3] - Service Stamp (if mode == d) */ void SendSVSMode(User *u, int ac, const char **av) { if (ac >= 1) { if (!u || !av[0]) return; this->SendModeInternal(NULL, u, merge_args(ac, av)); } } void SendModeInternal(BotInfo *source, Channel *dest, const char *buf) { if (!buf) return; send_cmd(source->nick, "G %s %s", dest->name.c_str(), buf); } void SendModeInternal(BotInfo *bi, User *u, const char *buf) { if (!buf) return; send_cmd(bi ? bi->nick : Config.ServerName, "v %s %s", u->nick.c_str(), buf); } void SendClientIntroduction(const std::string &nick, const std::string &user, const std::string &host, const std::string &real, const char *modes, const std::string &uid) { EnforceQlinedNick(nick, Config.ServerName); send_cmd(NULL, "& %s 1 %ld %s %s %s 0 %s %s%s :%s", nick.c_str(), static_cast(time(NULL)), user.c_str(), host.c_str(), Config.ServerName, modes, host.c_str(), myIrcd->nickip ? " *" : " ", real.c_str()); } void SendKickInternal(BotInfo *source, Channel *chan, User *user, const char *buf) { if (buf) send_cmd(source->nick, "H %s %s :%s", chan->name.c_str(), user->nick.c_str(), buf); else send_cmd(source->nick, "H %s %s", chan->name.c_str(), user->nick.c_str()); } void SendNoticeChanopsInternal(BotInfo *source, Channel *dest, const char *buf) { if (!buf) return; send_cmd(source->nick, "B @%s :%s", dest->name.c_str(), buf); } /* SERVER name hop descript */ /* Unreal 3.2 actually sends some info about itself in the descript area */ void SendServer(Server *server) { if (Config.Numeric) send_cmd(NULL, "SERVER %s %d :U0-*-%s %s", server->GetName().c_str(), server->GetHops(), Config.Numeric, server->GetDescription().c_str()); else send_cmd(NULL, "SERVER %s %d :%s", server->GetName().c_str(), server->GetHops(), server->GetDescription().c_str()); } /* JOIN */ void SendJoin(BotInfo *user, const char *channel, time_t chantime) { send_cmd(Config.ServerName, "~ !%s %s :%s", base64enc(static_cast(chantime)), channel, user->nick.c_str()); } /* unsqline */ void SendSQLineDel(XLine *x) { send_cmd(NULL, "d %s", x->Mask.c_str()); } /* SQLINE */ /* ** - Unreal will translate this to TKL for us ** */ void SendSQLine(XLine *x) { send_cmd(NULL, "c %s :%s", x->Mask.c_str(), x->Reason.c_str()); } /* ** svso ** parv[0] = sender prefix ** parv[1] = nick ** parv[2] = options */ void SendSVSO(const char *source, const char *nick, const char *flag) { if (!source || !nick || !flag) return; send_cmd(source, "BB %s %s", nick, flag); } /* NICK */ void SendChangeBotNick(BotInfo *oldnick, const char *newnick) { if (!oldnick || !newnick) return; send_cmd(oldnick->nick, "& %s %ld", newnick, static_cast(time(NULL))); } /* Functions that use serval cmd functions */ void SendVhost(User *u, const std::string &vIdent, const std::string &vhost) { if (!vIdent.empty()) unreal_cmd_chgident(u->nick.c_str(), vIdent.c_str()); if (!vhost.empty()) unreal_cmd_chghost(u->nick.c_str(), vhost.c_str()); } void SendConnect() { Me = new Server(NULL, Config.ServerName, 0, Config.ServerDesc, (Config.Numeric ? Config.Numeric : "")); unreal_cmd_capab(); unreal_cmd_pass(uplink_server->password); SendServer(Me); } /* SVSHOLD - set */ void SendSVSHold(const char *nick) { send_cmd(NULL, "BD + Q H %s %s %ld %ld :%s", nick, Config.ServerName, static_cast(time(NULL) + Config.NSReleaseTimeout), static_cast(time(NULL)), "Being held for registered user"); } /* SVSHOLD - release */ void SendSVSHoldDel(const char *nick) { send_cmd(NULL, "BD - Q * %s %s", nick, Config.ServerName); } /* UNSGLINE */ /* * SVSNLINE - :realname mask */ void SendSGLineDel(XLine *x) { send_cmd(NULL, "BR - :%s", x->Mask.c_str()); } /* UNSZLINE */ void SendSZLineDel(XLine *x) { send_cmd(NULL, "BD - Z * %s %s", x->Mask.c_str(), Config.s_OperServ); } /* SZLINE */ void SendSZLine(XLine *x) { send_cmd(NULL, "BD + Z * %s %s %ld %ld :%s", x->Mask.c_str(), x->By.c_str(), static_cast(time(NULL) + 172800), static_cast(time(NULL)), x->Reason.c_str()); } /* SGLINE */ /* * SVSNLINE + reason_where_is_space :realname mask with spaces */ void SendSGLine(XLine *x) { char edited_reason[BUFSIZE]; strlcpy(edited_reason, x->Reason.c_str(), BUFSIZE); strnrepl(edited_reason, BUFSIZE, " ", "_"); send_cmd(NULL, "BR + %s :%s", edited_reason, x->Mask.c_str()); } /* SVSMODE -b */ void SendBanDel(Channel *c, const std::string &nick) { SendSVSModeChan(c, "-b", nick.empty() ? NULL : nick.c_str()); } /* SVSMODE channel modes */ void SendSVSModeChan(Channel *c, const char *mode, const char *nick) { if (nick) send_cmd(Config.ServerName, "n %s %s %s", c->name.c_str(), mode, nick); else send_cmd(Config.ServerName, "n %s %s", c->name.c_str(), mode); } /* svsjoin parv[0] - sender parv[1] - nick to make join parv[2] - channel to join parv[3] - (optional) channel key(s) */ /* In older Unreal SVSJOIN and SVSNLINE tokens were mixed so SVSJOIN and SVSNLINE are broken when coming from a none TOKEN'd server */ void SendSVSJoin(const char *source, const char *nick, const char *chan, const char *param) { if (param) send_cmd(source, "BX %s %s :%s", nick, chan, param); else send_cmd(source, "BX %s :%s", nick, chan); } /* svspart parv[0] - sender parv[1] - nick to make part parv[2] - channel(s) to part */ void SendSVSPart(const char *source, const char *nick, const char *chan) { send_cmd(source, "BT %s :%s", nick, chan); } void SendSWhois(const char *source, const char *who, const char *mask) { send_cmd(source, "BA %s :%s", who, mask); } void SendEOB() { send_cmd(Config.ServerName, "ES"); } /* 1 = valid nick 0 = nick is in valid */ int IsNickValid(const char *nick) { if (!stricmp("ircd", nick) || !stricmp("irc", nick)) return 0; return 1; } int IsChannelValid(const char *chan) { if (strchr(chan, ':') || *chan != '#') return 0; return 1; } void SetAutoIdentificationToken(User *u) { char svidbuf[15]; if (!u->Account()) return; srand(time(NULL)); snprintf(svidbuf, sizeof(svidbuf), "%d", rand()); u->Account()->Shrink("authenticationtoken"); u->Account()->Extend("authenticationtoken", new ExtensibleItemPointerArray(sstrdup(svidbuf))); BotInfo *bi = NickServ; u->SetMode(bi, UMODE_REGISTERED); ircdproto->SendMode(bi, u, "+d %s", svidbuf); } void SendUnregisteredNick(User *u) { BotInfo *bi = NickServ; u->RemoveMode(bi, UMODE_REGISTERED); ircdproto->SendMode(bi, u, "+d 1"); } } ircd_proto; /* Event: PROTOCTL */ int anope_event_capab(const char *source, int ac, const char **av) { for (int i = 0; i < ac; ++i) { std::string capab = av[i]; if (capab.find("CHANMODES") != std::string::npos) { std::string modes(capab.begin() + 10, capab.end()); commasepstream sep(modes); std::string modebuf; sep.GetToken(modebuf); for (size_t t = 0; t < modebuf.size(); ++t) { switch (modebuf[t]) { case 'b': ModeManager::AddChannelMode(new ChannelModeBan('b')); continue; case 'e': ModeManager::AddChannelMode(new ChannelModeExcept('e')); continue; case 'I': ModeManager::AddChannelMode(new ChannelModeInvex('I')); continue; default: ModeManager::AddChannelMode(new ChannelModeList(CMODE_END, "", modebuf[t])); } } sep.GetToken(modebuf); for (size_t t = 0; t < modebuf.size(); ++t) { switch (modebuf[t]) { case 'k': ModeManager::AddChannelMode(new ChannelModeKey('k')); continue; case 'f': ModeManager::AddChannelMode(new ChannelModeFlood('f')); continue; case 'L': ModeManager::AddChannelMode(new ChannelModeParam(CMODE_REDIRECT, "CMODE_REDIRECT", 'L')); continue; default: ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, "", modebuf[t])); } } sep.GetToken(modebuf); for (size_t t = 0; t < modebuf.size(); ++t) { switch (modebuf[t]) { case 'l': ModeManager::AddChannelMode(new ChannelModeParam(CMODE_LIMIT, "CMODE_LIMIT", 'l', true)); continue; case 'j': ModeManager::AddChannelMode(new ChannelModeParam(CMODE_JOINFLOOD, "CMODE_JOINFLOOD", 'j', true)); continue; default: ModeManager::AddChannelMode(new ChannelModeParam(CMODE_END, "", modebuf[t], true)); } } sep.GetToken(modebuf); for (size_t t = 0; t < modebuf.size(); ++t) { switch (modebuf[t]) { case 'p': ModeManager::AddChannelMode(new ChannelMode(CMODE_PRIVATE, "CMODE_PRIVATE", 'p')); continue; case 's': ModeManager::AddChannelMode(new ChannelMode(CMODE_SECRET, "CMODE_SECRET", 's')); continue; case 'm': ModeManager::AddChannelMode(new ChannelMode(CMODE_MODERATED, "CMODE_MODERATED", 'm')); continue; case 'n': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOEXTERNAL, "CMODE_NOEXTERNAL", 'n')); continue; case 't': ModeManager::AddChannelMode(new ChannelMode(CMODE_TOPIC, "CMODE_TOPIC", 't')); continue; case 'i': ModeManager::AddChannelMode(new ChannelMode(CMODE_INVITE, "CMODE_INVITE", 'i')); continue; case 'r': ModeManager::AddChannelMode(new ChannelModeRegistered('r')); continue; case 'R': ModeManager::AddChannelMode(new ChannelMode(CMODE_REGISTEREDONLY, "CMODE_REGISTEREDONLY", 'R')); continue; case 'c': ModeManager::AddChannelMode(new ChannelMode(CMODE_BLOCKCOLOR, "CMODE_BLOCKCOLOR", 'c')); continue; case 'O': ModeManager::AddChannelMode(new ChannelModeOper('O')); continue; case 'A': ModeManager::AddChannelMode(new ChannelModeAdmin('A')); continue; case 'Q': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKICK, "CMODE_NOKICK", 'Q')); continue; case 'K': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOKNOCK, "CMODE_NOKNOCK", 'K')); continue; case 'V': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOINVITE, "CMODE_NOINVITE", 'V')); continue; case 'C': ModeManager::AddChannelMode(new ChannelMode(CMODE_NOCTCP, "CMODE_NOCTCP", 'C')); continue; case 'u': ModeManager::AddChannelMode(new ChannelMode(CMODE_AUDITORIUM, "CMODE_AUDITORIUM", 'u')); continue; case 'z': ModeManager::AddChannelMode(new ChannelMode(CMODE_SSL, "CMODE_SSL", 'z')); continue; case 'N': ModeManager::AddChannelMode(new ChannelMode(CMODE_NONICK, "CMODE_NONICK", 'N')); continue; case 'S': ModeManager::AddChannelMode(new ChannelMode(CMODE_STRIPCOLOR, "CMODE_STRIPCOLOR", 'S')); continue; case 'M': ModeManager::AddChannelMode(new ChannelMode(CMODE_REGMODERATED, "CMODE_REGMODERATED", 'M')); continue; case 'T': ModeManager::AddChannelMode(new ChannelMode(CMODE_NONOTICE, "CMODE_NONOTICE", 'T')); continue; case 'G': ModeManager::AddChannelMode(new ChannelMode(CMODE_FILTER, "CMODE_FILTER", 'G')); continue; default: ModeManager::AddChannelMode(new ChannelMode(CMODE_END, "", modebuf[t])); } } } } CapabParse(ac, av); return MOD_CONT; } /* Events */ int anope_event_ping(const char *source, int ac, const char **av) { if (ac < 1) return MOD_CONT; ircdproto->SendPong(ac > 1 ? av[1] : Config.ServerName, av[0]); return MOD_CONT; } /** This is here because: * * If we had servers three servers, A, B & C linked like so: A<->B<->C * If Anope is (linked to) A and B splits from A and then reconnects * B introduces itself, introduces C, sends EOS for C, introduces Bs clients * introduces Cs clients, sends EOS for B. This causes all of Cs clients to be introduced * with their server "not syncing". We now send a PING immediatly when receiving a new server * and then finish sync once we get a pong back from that server */ int anope_event_pong(const char *source, int ac, const char **av) { Server *s = Server::Find(source); if (s && !s->IsSynced()) s->Sync(false); return MOD_CONT; } /* netinfo * argv[0] = max global count * argv[1] = time of end sync * argv[2] = unreal protocol using (numeric) * argv[3] = cloak-crc (> u2302) * argv[4] = free(**) * argv[5] = free(**) * argv[6] = free(**) * argv[7] = ircnet */ int anope_event_netinfo(const char *source, int ac, const char **av) { unreal_cmd_netinfo(ac, av); return MOD_CONT; } int anope_event_436(const char *source, int ac, const char **av) { if (ac < 1) return MOD_CONT; m_nickcoll(av[0]); return MOD_CONT; } /* ** away ** parv[0] = sender prefix ** parv[1] = away message */ int anope_event_away(const char *source, int ac, const char **av) { if (!source) { return MOD_CONT; } m_away(source, (ac ? av[0] : NULL)); return MOD_CONT; } /* ** m_topic ** parv[0] = sender prefix ** parv[1] = topic text ** ** For servers using TS: ** parv[0] = sender prefix ** parv[1] = channel name ** parv[2] = topic nickname ** parv[3] = topic time ** parv[4] = topic text */ int anope_event_topic(const char *source, int ac, const char **av) { if (ac != 4) return MOD_CONT; do_topic(source, ac, av); return MOD_CONT; } int anope_event_squit(const char *source, int ac, const char **av) { if (ac != 2) return MOD_CONT; do_squit(source, ac, av); return MOD_CONT; } int anope_event_quit(const char *source, int ac, const char **av) { if (ac != 1) return MOD_CONT; do_quit(source, ac, av); return MOD_CONT; } int anope_event_mode(const char *source, int ac, const char **av) { if (ac < 2) return MOD_CONT; if (*av[0] == '#' || *av[0] == '&') { do_cmode(source, ac, av); } else { do_umode(source, ac, av); } return MOD_CONT; } /* This is used to strip the TS from the end of the mode stirng */ int anope_event_gmode(const char *source, int ac, const char **av) { if (Server::Find(source)) --ac; return anope_event_mode(source, ac, av); } /* Unreal sends USER modes with this */ /* umode2 parv[0] - sender parv[1] - modes to change */ int anope_event_umode2(const char *source, int ac, const char **av) { if (ac < 1) return MOD_CONT; const char *newav[4]; newav[0] = source; newav[1] = av[0]; do_umode(source, ac, newav); return MOD_CONT; } int anope_event_kill(const char *source, int ac, const char **av) { if (ac != 2) return MOD_CONT; m_kill(av[0], av[1]); return MOD_CONT; } int anope_event_kick(const char *source, int ac, const char **av) { if (ac != 3) return MOD_CONT; do_kick(source, ac, av); return MOD_CONT; } int anope_event_join(const char *source, int ac, const char **av) { if (ac != 1) return MOD_CONT; do_join(source, ac, av); return MOD_CONT; } int anope_event_motd(const char *source, int ac, const char **av) { if (!source) { return MOD_CONT; } m_motd(source); return MOD_CONT; } int anope_event_setname(const char *source, int ac, const char **av) { User *u; if (ac != 1) return MOD_CONT; u = finduser(source); if (!u) { Alog(LOG_DEBUG) << "SETNAME for nonexistent user " << source; return MOD_CONT; } u->SetRealname(av[0]); return MOD_CONT; } int anope_event_chgname(const char *source, int ac, const char **av) { User *u; if (ac != 2) return MOD_CONT; u = finduser(av[0]); if (!u) { Alog(LOG_DEBUG) << "CHGNAME for nonexistent user " << av[0]; return MOD_CONT; } u->SetRealname(av[1]); return MOD_CONT; } int anope_event_setident(const char *source, int ac, const char **av) { User *u; if (ac != 1) return MOD_CONT; u = finduser(source); if (!u) { Alog(LOG_DEBUG) << "SETIDENT for nonexistent user " << source; return MOD_CONT; } u->SetVIdent(av[0]); return MOD_CONT; } int anope_event_chgident(const char *source, int ac, const char **av) { User *u; if (ac != 2) return MOD_CONT; u = finduser(av[0]); if (!u) { Alog(LOG_DEBUG) << "CHGIDENT for nonexistent user " << av[0]; return MOD_CONT; } u->SetVIdent(av[1]); return MOD_CONT; } int anope_event_sethost(const char *source, int ac, const char **av) { User *u; if (ac != 1) return MOD_CONT; u = finduser(source); if (!u) { Alog(LOG_DEBUG) << "SETHOST for nonexistent user " << source; return MOD_CONT; } /* When a user sets +x we recieve the new host and then the mode change */ if (u->HasMode(UMODE_CLOAK)) { u->SetDisplayedHost(av[0]); } else { u->SetCloakedHost(av[0]); } return MOD_CONT; } /* ** NICK - new ** source = NULL ** parv[0] = nickname ** parv[1] = hopcount ** parv[2] = timestamp ** parv[3] = username ** parv[4] = hostname ** parv[5] = servername ** if NICK version 1: ** parv[6] = servicestamp ** parv[7] = info ** if NICK version 2: ** parv[6] = servicestamp ** parv[7] = umodes ** parv[8] = virthost, * if none ** parv[9] = info ** if NICKIP: ** parv[9] = ip ** parv[10] = info ** ** NICK - change ** source = oldnick ** parv[0] = new nickname ** parv[1] = hopcount */ /* do_nick(const char *source, char *nick, char *username, char *host, char *server, char *realname, time_t ts, uint32 ip, char *vhost, char *uid) */ int anope_event_nick(const char *source, int ac, const char **av) { User *user; if (ac != 2) { if (ac == 7) { /* that was a bug that is now fixed in 3.2.1 in some instances it would use the non-nickv2 format it's sent when a nick collision occurs - so we have to leave it around for now -TSL */ do_nick(source, av[0], av[3], av[4], av[5], av[6], strtoul(av[2], NULL, 10), 0, "*", NULL); } else if (ac == 11) { user = do_nick(source, av[0], av[3], av[4], av[5], av[10], strtoul(av[2], NULL, 10), ntohl(decode_ip(av[9])), av[8], NULL); if (user) { /* Check to see if the user should be identified because their * services id matches the one in their nickcore */ user->CheckAuthenticationToken(av[6]); UserSetInternalModes(user, 1, &av[7]); } } else { /* NON NICKIP */ user = do_nick(source, av[0], av[3], av[4], av[5], av[9], strtoul(av[2], NULL, 10), 0, av[8], NULL); if (user) { /* Check to see if the user should be identified because their * services id matches the one in their nickcore */ user->CheckAuthenticationToken(av[6]); UserSetInternalModes(user, 1, &av[7]); } } } else { do_nick(source, av[0], NULL, NULL, NULL, NULL, strtoul(av[1], NULL, 10), 0, NULL, NULL); } return MOD_CONT; } int anope_event_chghost(const char *source, int ac, const char **av) { User *u; if (ac != 2) return MOD_CONT; u = finduser(av[0]); if (!u) { Alog(LOG_DEBUG) << "debug: CHGHOST for nonexistent user " << av[0]; return MOD_CONT; } u->SetDisplayedHost(av[1]); return MOD_CONT; } /* EVENT: SERVER */ int anope_event_server(const char *source, int ac, const char **av) { char *desc; char *vl; char *upnumeric; if (!stricmp(av[1], "1")) { vl = myStrGetToken(av[2], ' ', 0); upnumeric = myStrGetToken(vl, '-', 2); desc = myStrGetTokenRemainder(av[2], ' ', 1); do_server(source, av[0], atoi(av[1]), desc, upnumeric); delete [] vl; delete [] desc; delete [] upnumeric; } else { do_server(source, av[0], atoi(av[1]), av[2], ""); } ircdproto->SendPing(Config.ServerName, av[0]); return MOD_CONT; } int anope_event_privmsg(const char *source, int ac, const char **av) { if (ac != 2) return MOD_CONT; m_privmsg(source, av[0], av[1]); return MOD_CONT; } int anope_event_part(const char *source, int ac, const char **av) { if (ac < 1 || ac > 2) return MOD_CONT; do_part(source, ac, av); return MOD_CONT; } int anope_event_whois(const char *source, int ac, const char **av) { if (source && ac >= 1) { m_whois(source, av[0]); } return MOD_CONT; } int anope_event_error(const char *source, int ac, const char **av) { if (av[0]) { Alog(LOG_DEBUG) << av[0]; if(strstr(av[0],"No matching link configuration")!=0) Alog() << "Error: Your IRCD's link block may not be setup correctly, please check unrealircd.conf"; } return MOD_CONT; } int anope_event_sdesc(const char *source, int ac, const char **av) { Server *s = Server::Find(source ? source : ""); if (s) s->SetDescription(av[0]); return MOD_CONT; } int anope_event_sjoin(const char *source, int ac, const char **av) { Channel *c = findchan(av[1]); time_t ts = base64dects(av[0]); bool keep_their_modes = true; bool was_created = false; if (!c) { c = new Channel(av[1], ts); was_created = true; } /* Our creation time is newer than what the server gave us */ else if (c->creation_time > ts) { c->creation_time = ts; for (std::list::const_iterator it =ModeManager::Modes.begin(), it_end = ModeManager::Modes.end(); it != it_end; ++it) { Mode *m = *it; if (m->Type != MODE_STATUS) continue; ChannelMode *cm = dynamic_cast(m); for (CUserList::const_iterator uit = c->users.begin(), uit_end = c->users.end(); uit != uit_end; ++uit) { UserContainer *uc = *uit; c->RemoveMode(NULL, cm, uc->user->nick); } } if (c->ci) { /* Rejoin the bot to fix the TS */ if (c->ci->bi) { c->ci->bi->Part(c, "TS reop"); c->ci->bi->Join(c); } /* Reset mlock */ check_modes(c); } } /* Their TS is newer than ours, our modes > theirs, unset their modes if need be */ else keep_their_modes = false; /* Mark the channel as syncing */ if (was_created) c->SetFlag(CH_SYNCING); /* If we need to keep their modes, and this SJOIN string contains modes */ if (keep_their_modes && ac >= 4) { /* Set the modes internally */ ChanSetInternalModes(c, ac - 3, av + 2); } spacesepstream sep(av[ac - 1]); std::string buf; while (sep.GetToken(buf)) { /* Ban */ if (keep_their_modes && buf[0] == '&') { buf.erase(buf.begin()); ChannelModeList *cml = dynamic_cast(ModeManager::FindChannelModeByName(CMODE_BAN)); if (cml->IsValid(buf)) cml->AddMask(c, buf.c_str()); } /* Except */ else if (keep_their_modes && buf[0] == '"') { buf.erase(buf.begin()); ChannelModeList *cml = dynamic_cast(ModeManager::FindChannelModeByName(CMODE_EXCEPT)); if (cml->IsValid(buf)) cml->AddMask(c, buf.c_str()); } /* Invex */ else if (keep_their_modes && buf[0] == '\'') { buf.erase(buf.begin()); ChannelModeList *cml = dynamic_cast(ModeManager::FindChannelModeByName(CMODE_INVITEOVERRIDE)); if (cml->IsValid(buf)) cml->AddMask(c, buf.c_str()); } else { std::list Status; Status.clear(); char ch; /* Get prefixes from the nick */ while ((ch = ModeManager::GetStatusChar(buf[0]))) { buf.erase(buf.begin()); ChannelMode *cm = ModeManager::FindChannelModeByChar(ch); if (!cm) { Alog() << "Recieved unknown mode prefix " << buf[0] << " in SJOIN string"; continue; } Status.push_back(cm); } User *u = finduser(buf); if (!u) { Alog(LOG_DEBUG) << "SJOIN for nonexistant user " << buf << " on " << c->name; continue; } EventReturn MOD_RESULT; FOREACH_RESULT(I_OnPreJoinChannel, OnPreJoinChannel(u, c)); /* Add the user to the channel */ c->JoinUser(u); /* Update their status internally on the channel * This will enforce secureops etc on the user */ for (std::list::iterator it = Status.begin(); it != Status.end(); ++it) { c->SetModeInternal(*it, buf); } /* Now set whatever modes this user is allowed to have on the channel */ chan_set_correct_modes(u, c, 1); /* Check to see if modules want the user to join, if they do * check to see if they are allowed to join (CheckKick will kick/ban them) * Don't trigger OnJoinChannel event then as the user will be destroyed */ if (MOD_RESULT != EVENT_STOP && c->ci && c->ci->CheckKick(u)) continue; FOREACH_MOD(I_OnJoinChannel, OnJoinChannel(u, c)); } } /* Channel is done syncing */ if (was_created) { /* Unset the syncing flag */ c->UnsetFlag(CH_SYNCING); /* If there are users in the channel they are allowed to be, set topic mlock etc. */ if (!c->users.empty()) c->Sync(); /* If there are no users in the channel, there is a ChanServ timer set to part the service bot * and destroy the channel soon */ } return MOD_CONT; } void moduleAddIRCDMsgs() { Anope::AddMessage("436", anope_event_436); Anope::AddMessage("AWAY", anope_event_away); Anope::AddMessage("6", anope_event_away); Anope::AddMessage("JOIN", anope_event_join); Anope::AddMessage("C", anope_event_join); Anope::AddMessage("KICK", anope_event_kick); Anope::AddMessage("H", anope_event_kick); Anope::AddMessage("KILL", anope_event_kill); Anope::AddMessage(".", anope_event_kill); Anope::AddMessage("MODE", anope_event_mode); Anope::AddMessage("G", anope_event_gmode); Anope::AddMessage("MOTD", anope_event_motd); Anope::AddMessage("F", anope_event_motd); Anope::AddMessage("NICK", anope_event_nick); Anope::AddMessage("&", anope_event_nick); Anope::AddMessage("PART", anope_event_part); Anope::AddMessage("D", anope_event_part); Anope::AddMessage("PING", anope_event_ping); Anope::AddMessage("8", anope_event_ping); Anope::AddMessage("PONG", anope_event_pong); Anope::AddMessage("9", anope_event_pong); Anope::AddMessage("PRIVMSG", anope_event_privmsg); Anope::AddMessage("!", anope_event_privmsg); Anope::AddMessage("QUIT", anope_event_quit); Anope::AddMessage(",", anope_event_quit); Anope::AddMessage("SERVER", anope_event_server); Anope::AddMessage("'", anope_event_server); Anope::AddMessage("SQUIT", anope_event_squit); Anope::AddMessage("-", anope_event_squit); Anope::AddMessage("TOPIC", anope_event_topic); Anope::AddMessage(")", anope_event_topic); Anope::AddMessage("SVSMODE", anope_event_mode); Anope::AddMessage("n", anope_event_mode); Anope::AddMessage("SVS2MODE", anope_event_mode); Anope::AddMessage("v", anope_event_mode); Anope::AddMessage("WHOIS", anope_event_whois); Anope::AddMessage("#", anope_event_whois); Anope::AddMessage("PROTOCTL", anope_event_capab); Anope::AddMessage("_", anope_event_capab); Anope::AddMessage("CHGHOST", anope_event_chghost); Anope::AddMessage("AL", anope_event_chghost); Anope::AddMessage("CHGIDENT", anope_event_chgident); Anope::AddMessage("AZ", anope_event_chgident); Anope::AddMessage("CHGNAME", anope_event_chgname); Anope::AddMessage("BK", anope_event_chgname); Anope::AddMessage("NETINFO", anope_event_netinfo); Anope::AddMessage("AO", anope_event_netinfo); Anope::AddMessage("SETHOST", anope_event_sethost); Anope::AddMessage("AA", anope_event_sethost); Anope::AddMessage("SETIDENT", anope_event_setident); Anope::AddMessage("AD", anope_event_setident); Anope::AddMessage("SETNAME", anope_event_setname); Anope::AddMessage("AE", anope_event_setname); Anope::AddMessage("ERROR", anope_event_error); Anope::AddMessage("5", anope_event_error); Anope::AddMessage("UMODE2", anope_event_umode2); Anope::AddMessage("|", anope_event_umode2); Anope::AddMessage("SJOIN", anope_event_sjoin); Anope::AddMessage("~", anope_event_sjoin); Anope::AddMessage("SDESC", anope_event_sdesc); Anope::AddMessage("AG", anope_event_sdesc); /* The non token version of these is in messages.c */ Anope::AddMessage("2", m_stats); Anope::AddMessage(">", m_time); Anope::AddMessage("+", m_version); } /* Borrowed part of this check from UnrealIRCd */ bool ChannelModeFlood::IsValid(const std::string &value2) { const char *value = value2.c_str(); char *dp, *end; /* NEW +F */ char xbuf[256], *p, *p2, *x = xbuf + 1; int v; if (!value) return 0; if (*value != ':' && strtoul((*value == '*' ? value + 1 : value), &dp, 10) > 0 && *dp == ':' && *(++dp) && strtoul(dp, &end, 10) > 0 && !*end) return 1; else { /* '['<1 letter>[optional: '#'+1 letter],[next..]']'':' */ strlcpy(xbuf, value, sizeof(xbuf)); p2 = strchr(xbuf + 1, ']'); if (!p2) return 0; *p2 = '\0'; if (*(p2 + 1) != ':') return 0; for (x = strtok(xbuf + 1, ","); x; x = strtok(NULL, ",")) { /* <1 letter>[optional: '#'+1 letter] */ p = x; while (isdigit(*p)) ++p; if (!*p || !(*p == 'c' || *p == 'j' || *p == 'k' || *p == 'm' || *p == 'n' || *p == 't')) continue; /* continue instead of break for forward compatability. */ *p = '\0'; v = atoi(x); if (v < 1 || v > 999) return 0; ++p; } return 1; } } static void AddModes() { ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_VOICE, "CMODE_VOICE", 'v', '+')); ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_HALFOP, "CMODE_HALFOP", 'h', '%')); ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OP, "CMODE_OP", 'o', '@')); /* Unreal sends +q as * and +a as ~ */ ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_PROTECT, "CMODE_PROTECT", 'a', '~')); ModeManager::AddChannelMode(new ChannelModeStatus(CMODE_OWNER, "CMODE_OWNER", 'q', '*')); /* Unreal sends +q as * */ /* Add user modes */ ModeManager::AddUserMode(new UserMode(UMODE_SERV_ADMIN, "UMODE_SERV_ADMIN", 'A')); ModeManager::AddUserMode(new UserMode(UMODE_BOT, "UMODE_BOT", 'B')); ModeManager::AddUserMode(new UserMode(UMODE_CO_ADMIN, "UMODE_CO_ADMIN", 'C')); ModeManager::AddUserMode(new UserMode(UMODE_FILTER, "UMODE_FILTER", 'G')); ModeManager::AddUserMode(new UserMode(UMODE_HIDEOPER, "UMODE_HIDEOPER", 'H')); ModeManager::AddUserMode(new UserMode(UMODE_NETADMIN, "UMODE_NETADMIN", 'N')); ModeManager::AddUserMode(new UserMode(UMODE_REGPRIV, "UMODE_REGPRIV", 'R')); ModeManager::AddUserMode(new UserMode(UMODE_PROTECTED, "UMODE_PROTECTED", 'S')); ModeManager::AddUserMode(new UserMode(UMODE_NO_CTCP, "UMODE_NO_CTCP", 'T')); ModeManager::AddUserMode(new UserMode(UMODE_WEBTV, "UMODE_WEBTV", 'V')); ModeManager::AddUserMode(new UserMode(UMODE_WHOIS, "UMODE_WHOIS", 'W')); ModeManager::AddUserMode(new UserMode(UMODE_ADMIN, "UMODE_ADMIN", 'a')); ModeManager::AddUserMode(new UserMode(UMODE_DEAF, "UMODE_DEAF", 'd')); ModeManager::AddUserMode(new UserMode(UMODE_GLOBOPS, "UMODE_GLOBOPS", 'g')); ModeManager::AddUserMode(new UserMode(UMODE_HELPOP, "UMODE_HELPOP", 'h')); ModeManager::AddUserMode(new UserMode(UMODE_INVIS, "UMODE_INVIS", 'i')); ModeManager::AddUserMode(new UserMode(UMODE_OPER, "UMODE_OPER", 'o')); ModeManager::AddUserMode(new UserMode(UMODE_PRIV, "UMODE_PRIV", 'p')); ModeManager::AddUserMode(new UserMode(UMODE_GOD, "UMODE_GOD", 'q')); ModeManager::AddUserMode(new UserMode(UMODE_REGISTERED, "UMODE_REGISTERED", 'r')); ModeManager::AddUserMode(new UserMode(UMODE_SNOMASK, "UMODE_SNOMASK", 's')); ModeManager::AddUserMode(new UserMode(UMODE_VHOST, "UMODE_VHOST", 't')); ModeManager::AddUserMode(new UserMode(UMODE_WALLOPS, "UMODE_WALLOPS", 'w')); ModeManager::AddUserMode(new UserMode(UMODE_CLOAK, "UMODE_CLOAK", 'x')); ModeManager::AddUserMode(new UserMode(UMODE_SSL, "UMODE_SSL", 'z')); } class ProtoUnreal : public Module { public: ProtoUnreal(const std::string &modname, const std::string &creator) : Module(modname, creator) { this->SetAuthor("Anope"); this->SetType(PROTOCOL); pmodule_ircd_version("UnrealIRCd 3.2+"); pmodule_ircd_var(myIrcd); pmodule_ircd_useTSMode(0); CapabType c[] = { CAPAB_NOQUIT, CAPAB_NICKIP, CAPAB_ZIP, CAPAB_TOKEN, CAPAB_SSJ3, CAPAB_NICK2, CAPAB_VL, CAPAB_TLKEXT, CAPAB_CHANMODE, CAPAB_SJB64, CAPAB_NICKCHARS }; for (unsigned i = 0; i < 11; ++i) Capab.SetFlag(c[i]); AddModes(); pmodule_ircd_proto(&ircd_proto); moduleAddIRCDMsgs(); ModuleManager::Attach(I_OnUserNickChange, this); } void OnUserNickChange(User *u, const std::string &) { u->RemoveModeInternal(ModeManager::FindUserModeByName(UMODE_REGISTERED)); } }; MODULE_INIT(ProtoUnreal)