/* Unreal IRCD 3.2.x functions * * (C) 2003-2008 Anope Team * Contact us at info@unreal.org * * Please read COPYING and README for furhter details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. * * */ /*************************************************************************/ /* User Modes */ #define UMODE_a 0x00000001 /* a Services Admin */ #define UMODE_h 0x00000002 /* h Available for help (HelpOp) */ #define UMODE_i 0x00000004 /* i Invisible (not shown in /who) */ #define UMODE_o 0x00000008 /* o Global IRC Operator */ #define UMODE_r 0x00000010 /* r Identifies the nick as being registered */ #define UMODE_w 0x00000020 /* w Can listen to wallop messages */ #define UMODE_A 0x00000040 /* A Server Admin */ #define UMODE_N 0x00000080 /* N Network Administrator */ #define UMODE_O 0x00000100 /* O Local IRC Operator */ #define UMODE_C 0x00000200 /* C Co-Admin */ #define UMODE_d 0x00000400 /* d Makes it so you can not receive channel PRIVMSGs */ #define UMODE_p 0x00000800 /* Hides the channels you are in in a /whois reply */ #define UMODE_q 0x00001000 /* q Only U:Lines can kick you (Services Admins Only) */ #define UMODE_s 0x00002000 /* s Can listen to server notices */ #define UMODE_t 0x00004000 /* t Says you are using a /vhost */ #define UMODE_v 0x00008000 /* v Receives infected DCC Send Rejection notices */ #define UMODE_z 0x00010000 /* z Indicates that you are an SSL client */ #define UMODE_B 0x00020000 /* B Marks you as being a Bot */ #define UMODE_G 0x00040000 /* G Filters out all the bad words per configuration */ #define UMODE_H 0x00080000 /* H Hide IRCop Status (IRCop Only) */ #define UMODE_S 0x00100000 /* S services client */ #define UMODE_V 0x00200000 /* V Marks you as a WebTV user */ #define UMODE_W 0x00400000 /* W Lets you see when people do a /whois on you */ #define UMODE_T 0x00800000 /* T Prevents you from receiving CTCPs */ #define UMODE_g 0x20000000 /* g Can send & read globops and locops */ #define UMODE_x 0x40000000 /* x Gives user a hidden hostname */ #define UMODE_R 0x80000000 /* Allows you to only receive PRIVMSGs/NOTICEs from registered (+r) users */ /*************************************************************************/ /* Channel Modes */ #define CMODE_i 0x00000001 #define CMODE_m 0x00000002 #define CMODE_n 0x00000004 #define CMODE_p 0x00000008 #define CMODE_s 0x00000010 #define CMODE_t 0x00000020 #define CMODE_k 0x00000040 /* These two used only by ChanServ */ #define CMODE_l 0x00000080 #define CMODE_R 0x00000100 /* Only identified users can join */ #define CMODE_r 0x00000200 /* Set for all registered channels */ #define CMODE_c 0x00000400 #define CMODE_A 0x00000800 /* #define CMODE_H 0x00001000 Was now +I may not join, but Unreal Removed it and it will not set in 3.2 */ #define CMODE_K 0x00002000 #define CMODE_L 0x00004000 #define CMODE_O 0x00008000 #define CMODE_Q 0x00010000 #define CMODE_S 0x00020000 #define CMODE_V 0x00040000 #define CMODE_f 0x00080000 #define CMODE_G 0x00100000 #define CMODE_C 0x00200000 #define CMODE_u 0x00400000 #define CMODE_z 0x00800000 #define CMODE_N 0x01000000 #define CMODE_T 0x02000000 #define CMODE_M 0x04000000 /* Default Modes with MLOCK */ #define DEFAULT_MLOCK CMODE_n | CMODE_t | CMODE_r void unreal_set_umode(User * user, int ac, const char **av); void unreal_cmd_topic(const char *whosets, const char *chan, const char *whosetit, const char *topic, time_t when); void unreal_cmd_vhost_off(User * u); void unreal_cmd_akill(const char *user, const char *host, const char *who, time_t when,time_t expires, const char *reason); void unreal_cmd_svskill(const char *source, const char *user, const char *buf); void unreal_cmd_svsmode(User * u, int ac, const char **av); void unreal_cmd_372(const char *source, const char *msg); void unreal_cmd_372_error(const char *source); void unreal_cmd_375(const char *source); void unreal_cmd_376(const char *source); void unreal_cmd_nick(const char *nick, const char *name, const char *modes); void unreal_cmd_guest_nick(const char *nick, const char *user, const char *host, const char *real, const char *modes); void unreal_cmd_mode(const char *source, const char *dest, const char *buf); void unreal_cmd_bot_nick(const char *nick, const char *user, const char *host, const char *real, const char *modes); void unreal_cmd_kick(const char *source, const char *chan, const char *user, const char *buf); void unreal_cmd_notice_ops(const char *source, const char *dest, const char *buf); void unreal_cmd_notice(const char *source, const char *dest, const char *buf); void unreal_cmd_notice2(const char *source, const char *dest, const char *msg); void unreal_cmd_privmsg(const char *source, const char *dest, const char *buf); void unreal_cmd_serv_notice(const char *source, const char *dest, const char *msg); void unreal_cmd_serv_privmsg(const char *source, const char *dest, const char *msg); void unreal_cmd_bot_chan_mode(const char *nick, const char *chan); void unreal_cmd_351(const char *source); void unreal_cmd_quit(const char *source, const char *buf); void unreal_cmd_pong(const char *servname, const char *who); void unreal_cmd_join(const char *user, const char *channel, time_t chantime); void unreal_cmd_unsqline(const char *user); void unreal_cmd_invite(const char *source, const char *chan, const char *nick); void unreal_cmd_part(const char *nick, const char *chan, const char *buf); void unreal_cmd_391(const char *source, const char *timestr); void unreal_cmd_250(const char *buf); void unreal_cmd_307(const char *buf); void unreal_cmd_311(const char *buf); void unreal_cmd_312(const char *buf); void unreal_cmd_317(const char *buf); void unreal_cmd_219(const char *source, const char *letter); void unreal_cmd_401(const char *source, const char *who); void unreal_cmd_318(const char *source, const char *who); void unreal_cmd_242(const char *buf); void unreal_cmd_243(const char *buf); void unreal_cmd_211(const char *buf); void unreal_cmd_global(const char *source, const char *buf); void unreal_cmd_sqline(const char *mask, const char *reason); void unreal_cmd_squit(const char *servname, const char *message); void unreal_cmd_svso(const char *source, const char *nick, const char *flag); void unreal_cmd_chg_nick(const char *oldnick, const char *newnick); void unreal_cmd_svsnick(const char *source, const char *guest, time_t when); void unreal_cmd_vhost_on(const char *nick, const char *vIdent, const char *vhost); void unreal_cmd_connect(int servernum); void unreal_cmd_svshold(const char *nick); void unreal_cmd_release_svshold(const char *nick); void unreal_cmd_unsgline(const char *mask); void unreal_cmd_unszline(const char *mask); void unreal_cmd_szline(const char *mask, const char *reason, const char *whom); void unreal_cmd_sgline(const char *mask, const char *reason); void unreal_cmd_unban(const char *name, const char *nick); void unreal_cmd_svsmode_chan(const char *name, const char *mode, const char *nick); void unreal_cmd_svid_umode(const char *nick, time_t ts); void unreal_cmd_nc_change(User * u); void unreal_cmd_svid_umode2(User * u, const char *ts); void unreal_cmd_svid_umode3(User * u, const char *ts); void unreal_cmd_eob(); int unreal_flood_mode_check(const char *value); void unreal_cmd_jupe(const char *jserver, const char *who, const char *reason); int unreal_valid_nick(const char *nick); void unreal_cmd_ctcp(const char *source, const char *dest, const char *buf); class UnrealIRCdProto : public IRCDProtoNew { public: void cmd_svsnoop(const char *, int); void cmd_remove_akill(const char *, const char *); } ircd_proto;