/* Routines to maintain a list of connected servers * * (C) 2003-2014 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for further details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. * * */ #include "services.h" Server *servlist = NULL; Server *me_server = NULL; /* This are we */ Server *serv_uplink = NULL; /* This is our uplink */ uint32 uplink_capab; char *uplink; char *TS6UPLINK; char *TS6SID; /* For first_server / next_server */ static Server *server_cur; CapabInfo capab_info[] = { {"NOQUIT", CAPAB_NOQUIT}, {"TSMODE", CAPAB_TSMODE}, {"UNCONNECT", CAPAB_UNCONNECT}, {"NICKIP", CAPAB_NICKIP}, {"SSJOIN", CAPAB_NSJOIN}, {"ZIP", CAPAB_ZIP}, {"BURST", CAPAB_BURST}, {"TS5", CAPAB_TS5}, {"TS3", CAPAB_TS3}, {"DKEY", CAPAB_DKEY}, {"PT4", CAPAB_PT4}, {"SCS", CAPAB_SCS}, {"QS", CAPAB_QS}, {"UID", CAPAB_UID}, {"KNOCK", CAPAB_KNOCK}, {"CLIENT", CAPAB_CLIENT}, {"IPV6", CAPAB_IPV6}, {"SSJ5", CAPAB_SSJ5}, {"SN2", CAPAB_SN2}, {"TOK1", CAPAB_TOKEN}, {"TOKEN", CAPAB_TOKEN}, {"VHOST", CAPAB_VHOST}, {"SSJ3", CAPAB_SSJ3}, {"SJB64", CAPAB_SJB64}, {"CHANMODES", CAPAB_CHANMODE}, {"NICKCHARS", CAPAB_NICKCHARS}, {NULL, 0} }; /*************************************************************************/ /** * Return the first server in the server struct * @param flags Server Flags, see services.h * @return Server Struct */ Server *first_server(int flags) { server_cur = servlist; if (flags > -1) { while (server_cur && (server_cur->flags != flags)) server_cur = next_server(flags); } return server_cur; } /*************************************************************************/ /** * Return the next server in the server struct * @param flags Server Flags, see services.h * @return Server Struct */ Server *next_server(int flags) { if (!server_cur) return NULL; do { if (server_cur->links) { server_cur = server_cur->links; } else if (server_cur->next) { server_cur = server_cur->next; } else { do { server_cur = server_cur->uplink; if (server_cur && server_cur->next) { server_cur = server_cur->next; break; } } while (server_cur); } } while (server_cur && ((flags > -1) && (server_cur->flags != flags))); return server_cur; } /*************************************************************************/ /** * This function makes a new Server structure and links it in the right * places in the linked list if a Server struct to it's uplink if provided. * It can also be NULL to indicate it's the uplink and should be first in * the server list. * @param uplink Server struct * @param name Server Name * @param desc Server Description * @param flags Server Flags, see services.h * @param suid Server Universal ID * @return Server Struct */ Server *new_server(Server * uplink, const char *name, const char *desc, uint16 flags, char *suid) { Server *serv; if (debug) alog("debug: Creating %s(%s) uplinked to %s", name, suid ? suid : "", uplink ? uplink->name : "No uplink"); serv = scalloc(sizeof(Server), 1); if (!name) name = ""; serv->name = sstrdup(name); serv->desc = sstrdup(desc); serv->flags = flags; serv->uplink = uplink; if (suid) { serv->suid = sstrdup(suid); } else { serv->suid = NULL; } if (ircd->sync) serv->sync = SSYNC_IN_PROGRESS; else serv->sync = SSYNC_UNKNOWN; serv->links = NULL; serv->prev = NULL; if (!uplink) { serv->hops = 0; serv->next = servlist; if (servlist) servlist->prev = serv; servlist = serv; } else { serv->hops = uplink->hops + 1; serv->next = uplink->links; if (uplink->links) uplink->links->prev = serv; uplink->links = serv; } /* Check if this is our uplink server */ if ((uplink == me_server) && !(flags & SERVER_JUPED)) { serv_uplink = serv; serv->flags |= SERVER_ISUPLINK; } /* Write the StartGlobal (to non-juped servers) */ if (GlobalOnCycle && GlobalOnCycleUP && !(flags & SERVER_JUPED)) notice_server(s_GlobalNoticer, serv, "%s", GlobalOnCycleUP); return serv; } /*************************************************************************/ /** * Remove and free a Server structure. This function is the most complete * remove treatment a server can get, as it first quits all clients which * still pretend to be on this server, then it walks through all connected * servers and disconnects them too. If all mess is cleared, the server * itself will be too. * @param Server struct * @param reason the server quit * @return void */ static void delete_server(Server * serv, const char *quitreason) { Server *s, *snext; User *u, *unext; NickAlias *na; if (!serv) { if (debug) alog("debug: delete_server() called with NULL arg!"); return; } if (debug) alog("debug: Deleting %s(%s) uplinked to %s(%s)", serv->name, serv->suid ? serv->suid : "", serv->uplink ? serv->uplink->name : "???", serv->uplink ? serv->uplink->suid : ""); if (ircdcap->noquit || ircdcap->qs) { if ((uplink_capab & ircdcap->noquit) || (uplink_capab & ircdcap->qs)) { u = firstuser(); while (u) { unext = nextuser(); if (u->server == serv) { if ((na = u->na) && !(na->status & NS_VERBOTEN) && (!(na->nc->flags & NI_SUSPENDED)) && (na->status & (NS_IDENTIFIED | NS_RECOGNIZED))) { na->last_seen = time(NULL); if (na->last_quit) free(na->last_quit); na->last_quit = (quitreason ? sstrdup(quitreason) : NULL); } if (LimitSessions && !is_ulined(u->server->name)) { del_session(u->host); } delete_user(u); } u = unext; } if (debug) alog("debug: delete_server() cleared all users"); } } s = serv->links; while (s) { snext = s->next; delete_server(s, quitreason); s = snext; } if (debug) alog("debug: delete_server() cleared all servers"); free(serv->name); free(serv->desc); if (serv->prev) serv->prev->next = serv->next; if (serv->next) serv->next->prev = serv->prev; if (serv->uplink && serv->uplink->links == serv) serv->uplink->links = serv->next; if (debug) alog("debug: delete_server() completed"); } /*************************************************************************/ /** * Find a server by name, returns NULL if not found * @param s Server struct * @param name Server Name * @return Server struct */ Server *findserver(Server * s, const char *name) { Server *sl; if (!name || !*name) { return NULL; } if (debug >= 3) { alog("debug: findserver(%p)", name); } while (s && (stricmp(s->name, name) != 0)) { if (s->links) { sl = findserver(s->links, name); if (sl) { s = sl; } else { s = s->next; } } else { s = s->next; } } if (debug >= 3) { alog("debug: findserver(%s) -> %p", name, (void *) s); } return s; } /*************************************************************************/ /** * Find a server by UID, returns NULL if not found * @param s Server struct * @param name Server Name * @return Server struct */ Server *findserver_uid(Server * s, const char *name) { Server *sl; if (!name || !*name) { return NULL; } if (debug >= 3) { alog("debug: findserver_uid(%p)", name); } while (s && s->suid && (stricmp(s->suid, name) != 0)) { if (s->links) { sl = findserver_uid(s->links, name); if (sl) { s = sl; } else { s = s->next; } } else { s = s->next; } } if (debug >= 3) { alog("debug: findserver_uid(%s) -> %p", name, (void *) s); } return s; } /*************************************************************************/ /** * Find if the server is synced with the network * @param s Server struct * @param name Server Name * @return Not Synced returns -1, Synced returns 1, Error returns 0 */ int anope_check_sync(const char *name) { Server *s; s = findserver(servlist, name); if (!s) return 0; if (is_sync(s)) return 1; else return -1; } /*************************************************************************/ /** * Handle adding the server to the Server struct * @param source Name of the uplink if any * @param servername Name of the server being linked * @param hops Number of hops to reach this server * @param descript Description of the server * @param numeric Server Numberic/SUID * @return void */ void do_server(const char *source, char *servername, char *hops, char *descript, char *numeric) { Server *s; if (debug) { if (!*source) { alog("debug: Server introduced (%s)", servername); } else { alog("debug: Server introduced (%s) from %s", servername, source); } } if (source[0] == '\0') s = me_server; else if (UseTS6 && ircd->ts6) { s = findserver_uid(servlist, source); if (!s) s = findserver(servlist, source); } else s = findserver(servlist, source); if (!s) fatal("FATAL ERROR: Received new server from nonexistant uplink."); new_server(s, servername, descript, 0, numeric); send_event(EVENT_SERVER_CONNECT, 1, servername); } /*************************************************************************/ /** * Handle removing the server from the Server struct * @param source Name of the server leaving * @param ac Number of arguments in av * @param av Agruments as part of the SQUIT * @return void */ void do_squit(const char *source, int ac, char **av) { char buf[BUFSIZE]; Server *s; if (UseTS6 && ircd->ts6) { s = findserver_uid(servlist, av[0]); if (!s) { s = findserver(servlist, av[0]); } } else { s = findserver(servlist, av[0]); } if (!s) { alog("SQUIT for nonexistent server (%s)!!", av[0]); return; } send_event(EVENT_SERVER_SQUIT, 1, s->name); /* If this is a juped server, send a nice global to inform the online * opers that we received it. */ if (s->flags & SERVER_JUPED) { snprintf(buf, BUFSIZE, "Received SQUIT for juped server %s", s->name); anope_cmd_global(s_OperServ, buf); } snprintf(buf, sizeof(buf), "%s %s", s->name, (s->uplink ? s->uplink->name : "")); if (ircdcap->unconnect) { if ((s->uplink == me_server) && (uplink_capab & ircdcap->unconnect)) { if (debug) { alog("debug: Sending UNCONNECT SQUIT for %s", s->name); } /* need to fix */ anope_cmd_squit(s->name, buf); } } delete_server(s, buf); } /*************************************************************************/ /** * Handle parsing the CAPAB/PROTOCTL messages * @param ac Number of arguments in av * @param av Agruments * @return void */ void capab_parse(int ac, char **av) { int i; int j; char *s, *tmp; char *temp; for (i = 0; i < ac; i++) { temp = av[i]; s = myStrGetToken(temp, '=', 0); tmp = myStrGetTokenRemainder(temp, '=', 1); if (!s) continue; for (j = 0; capab_info[j].token; j++) { if (stricmp(s, capab_info[j].token) == 0) uplink_capab |= capab_info[j].flag; /* Special cases */ if ((stricmp(s, "NICKIP") == 0) && !ircd->nickip) ircd->nickip = 1; if ((stricmp(s, "CHANMODES") == 0) && tmp) ircd->chanmodes = sstrdup(tmp); if ((stricmp(s, "NICKCHARS") == 0) && tmp) ircd->nickchars = sstrdup(tmp); } if (s) free(s); if (tmp) free(tmp); } } /*************************************************************************/ /** * Search the uline servers array to find out if the server that just set the * mode is in our uline list * @param server Server Setting the mode * @return int 0 if not found, 1 if found */ int is_ulined(char *server) { int j; for (j = 0; j < NumUlines; j++) { if (stricmp(Ulines[j], server) == 0) { return 1; } } return 0; } /*************************************************************************/ /** * See if the current server is synced, or has an unknown sync state * (in which case we pretend it is always synced) * @param server Server of which we want to know the state * @return int 0 if not synced, 1 if synced */ int is_sync(Server * server) { if ((server->sync == SSYNC_DONE) || (server->sync == SSYNC_UNKNOWN)) return 1; return 0; } /*************************************************************************/ /* Finish the syncing process for this server and (optionally) for all * it's leaves as well * @param serv Server to finish syncing * @param sync_links Should all leaves be synced as well? (1: yes, 0: no) * @return void */ void finish_sync(Server * serv, int sync_links) { Server *s; if (!serv || is_sync(serv)) return; /* Mark each server as in sync */ s = serv; do { if (!is_sync(s)) { if (debug) alog("debug: Finishing sync for server %s", s->name); s->sync = SSYNC_DONE; } if (!sync_links) break; if (s->links) { s = s->links; } else if (s->next) { s = s->next; } else { do { s = s->uplink; if (s == serv) s = NULL; if (s == me_server) s = NULL; } while (s && !(s->next)); if (s) s = s->next; } } while (s); /* Do some general stuff which should only be done once */ restore_unsynced_topics(); alog("Server %s is done syncing", serv->name); } /*******************************************************************/ /* TS6 UID generator common code. * * Derived from atheme-services, uid.c (hg 2954:116d46894b4c). * -nenolod */ static int ts6_uid_initted = 0; static char ts6_new_uid[10]; /* allow for \0 */ static unsigned int ts6_uid_index = 9; /* last slot in uid buf */ void ts6_uid_init(void) { /* check just in case... you can never be too safe. */ if (TS6SID != NULL) { snprintf(ts6_new_uid, 10, "%sAAAAAA", TS6SID); ts6_uid_initted = 1; } else { alog("warning: no TS6SID specified, disabling TS6 support."); UseTS6 = 0; return; } } void ts6_uid_increment(unsigned int slot) { if (slot != strlen(TS6SID)) { if (ts6_new_uid[slot] == 'Z') ts6_new_uid[slot] = '0'; else if (ts6_new_uid[slot] == '9') { ts6_new_uid[slot] = 'A'; ts6_uid_increment(slot - 1); } else ts6_new_uid[slot]++; } else { if (ts6_new_uid[slot] == 'Z') for (slot = 3; slot < 9; slot++) ts6_new_uid[slot] = 'A'; else ts6_new_uid[slot]++; } } char *ts6_uid_retrieve(void) { if (ts6_uid_initted != 1) ts6_uid_init(); ts6_uid_increment(ts6_uid_index - 1); return ts6_new_uid; } /* EOF */