/* Routines to maintain a list of connected servers * * (C) 2004 Anope Team / GeniusDex * Contact us at info@anope.org * * Please read COPYING and README for furhter details. * * Based on the original code of Epona by Lara. * Based on the original code of Services by Andy Church. * * $Id$ * */ #include "services.h" Server *servlist = NULL; Server *me_server = NULL; #ifdef IRC_BAHAMUT uint16 uplink_capab; #endif /* For first_server / next_server */ static Server *server_cur; /*************************************************************************/ /* Walk through the servers list */ Server *first_server(int flags) { server_cur = servlist; if (flags > -1) { while (server_cur && (server_cur->flags != flags)) server_cur = next_server(flags); } return server_cur; } Server *next_server(int flags) { if (!server_cur) return NULL; do { if (server_cur->links) { server_cur = server_cur->links; } else if (server_cur->next) { server_cur = server_cur->next; } else { do { server_cur = server_cur->uplink; if (server_cur && server_cur->next) { server_cur = server_cur->next; break; } } while (server_cur); } } while (server_cur && ((flags > -1) || (server_cur->flags != flags))); return server_cur; } /*************************************************************************/ /* This function makes a new Server structure and links it in the right * places in the linked list if a Server struct to it's uplink if provided. * It can also be NULL to indicate it's the uplink and should be first in * the server list. */ Server *new_server(Server * uplink, const char *name, const char *desc, uint16 flags) { Server *serv; serv = scalloc(sizeof(Server), 1); if (!name) name = ""; serv->name = sstrdup(name); serv->desc = sstrdup(desc); serv->flags = flags; serv->uplink = uplink; serv->links = NULL; serv->prev = NULL; if (!uplink) { serv->hops = 0; serv->next = servlist; if (servlist) servlist->prev = serv; servlist = serv; } else { serv->hops = uplink->hops + 1; serv->next = uplink->links; if (uplink->links) uplink->links->prev = serv; uplink->links = serv; } return serv; } /*************************************************************************/ /* Remove and free a Server structure. This function is the most complete * remove treatment a server can get, as it first quits all clients which * still pretend to be on this server, then it walks through all connected * servers and disconnects them too. If all mess is cleared, the server * itself will be too. */ static void delete_server(Server * serv, const char *quitreason) { Server *s, *snext; #ifdef IRC_BAHAMUT User *u, *unext; NickAlias *na; #endif if (!serv) { alog("delete_server() called with NULL arg!"); return; } if (debug) alog("delete_server() called for %s", serv->name); #ifdef IRC_BAHAMUT if (uplink_capab & CAPAB_NOQUIT) { u = firstuser(); while (u) { unext = nextuser(); if (u->server == serv) { if ((na = u->na) && !(na->status & NS_VERBOTEN) && (na->status & (NS_IDENTIFIED | NS_RECOGNIZED))) { na->last_seen = time(NULL); if (na->last_quit) free(na->last_quit); na->last_quit = (quitreason ? sstrdup(quitreason) : NULL); } #ifndef STREAMLINED if (LimitSessions) del_session(u->host); #endif delete_user(u); } u = unext; } if (debug >= 2) alog("delete_server() cleared all users"); } #endif s = serv->links; while (s) { snext = s->next; delete_server(s, quitreason); s = snext; } if (debug >= 2) alog("delete_server() cleared all servers"); free(serv->name); free(serv->desc); if (serv->prev) serv->prev->next = serv->next; if (serv->next) serv->next->prev = serv->prev; if (serv->uplink->links == serv) serv->uplink->links = serv->next; if (debug) alog("delete_server() completed"); } /*************************************************************************/ /* Find a server by name, returns NULL if not found */ Server *findserver(Server * s, const char *name) { Server *sl; if (debug >= 3) alog("debug: findserver(%p)", name); while (s && (stricmp(s->name, name) != 0)) { if (s->links) { sl = findserver(s->links, name); if (sl) s = sl; else s = s->next; } else { s = s->next; } } if (debug >= 3) alog("debug: findserver(%s) -> %p", name, s); return s; } /*************************************************************************/ /* : SERVER : */ void do_server(const char *source, int ac, char **av) { Server *s; if (debug) alog("debug: Server introduced (%s) from %s", av[0], source); if (source[0] == '\0') s = me_server; else s = findserver(servlist, source); #ifdef IRC_PTLINK if (ac < 4) alog("Malformed SERVER received (less than 4 params)"); else new_server(s, av[0], av[3], 0); #else if (ac < 3) alog("Malformed SERVER received (less than 3 params)"); else new_server(s, av[0], av[2], 0); #endif } /*************************************************************************/ /* SQUIT : */ void do_squit(const char *source, int ac, char **av) { char buf[BUFSIZE]; Server *s; s = findserver(servlist, av[0]); if (!s) { alog("SQUIT for nonexistent server (%s)!!", av[0]); return; } snprintf(buf, sizeof(buf), "%s %s", s->name, (s->uplink ? s->uplink->name : "")); #ifdef IRC_BAHAMUT if ((s->uplink == me_server) && (uplink_capab & CAPAB_UNCONNECT)) { if (debug) alog("debuf: Sending UNCONNECT SQUIT for %s", s->name); send_cmd(ServerName, "SQUIT %s :%s", s->name, buf); } #endif delete_server(s, buf); } /* EOF */