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/*
* Anope IRC Services
*
* Copyright (C) 2016 Anope Team <team@anope.org>
*
* This file is part of Anope. Anope is free software; you can
* redistribute it and/or modify it under the terms of the GNU
* General Public License as published by the Free Software
* Foundation, version 2.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see see <http://www.gnu.org/licenses/>.
*/
#pragma once
template<typename T>
class MessageSender : public Service
{
public:
static constexpr const char *NAME = "messagesender";
MessageSender(Module *owner) : Service(owner, NAME, T::NAME) { }
};
namespace messages
{
class Akill : public MessageSender<Akill>
{
public:
static constexpr const char *NAME = "akill";
using MessageSender::MessageSender;
/** Sets an akill. This is a recursive function that can be called multiple times
* for the same xline, but for different users, if the xline is not one that can be
* enforced by the IRCd, such as a nick/user/host/realname combination ban.
* @param u The user affected by the akill, if known
* @param x The akill
*/
virtual void Send(User *, XLine *) anope_abstract;
};
class AkillDel : public MessageSender<AkillDel>
{
public:
static constexpr const char *NAME = "akilldel";
using MessageSender::MessageSender;
virtual void Send(XLine *) anope_abstract;
};
class MessageChannel : public MessageSender<MessageChannel>
{
public:
static constexpr const char *NAME = "channel";
using MessageSender::MessageSender;
/** Send a channel creation message to the uplink.
* On most IRCds this is a SJOIN with no nicks
*/
virtual void Send(Channel *) anope_abstract;
};
class GlobalNotice : public MessageSender<GlobalNotice>
{
public:
static constexpr const char *NAME = "globalnotice";
using MessageSender::MessageSender;
virtual void Send(const MessageSource &, Server *dest, const Anope::string &msg) anope_abstract;
};
class GlobalPrivmsg : public MessageSender<GlobalPrivmsg>
{
public:
static constexpr const char *NAME = "globalprivmsg";
using MessageSender::MessageSender;
virtual void Send(const MessageSource &, Server *dest, const Anope::string &msg) anope_abstract;
};
class Invite : public MessageSender<Invite>
{
public:
static constexpr const char *NAME = "invite";
using MessageSender::MessageSender;
virtual void Send(const MessageSource &source, Channel *c, User *u) anope_abstract;
};
class Join : public MessageSender<Join>
{
public:
static constexpr const char *NAME = "join";
using MessageSender::MessageSender;
/** Joins one of our users to a channel.
* @param u The user to join
* @param c The channel to join the user to
* @param status The status to set on the user after joining. This may or may not already internally
* be set on the user. This may include the modes in the join, but will usually place them on the mode
* stacker to be set "soon".
*/
virtual void Send(User *u, Channel *c, const ChannelStatus *status) anope_abstract;
};
class Kick : public MessageSender<Kick>
{
public:
static constexpr const char *NAME = "kick";
using MessageSender::MessageSender;
/** Kick a user from a channel
* @param source Who is doing the kick
* @param channel Channel
* @param user Target of the kick
* @param reason Kick reason
*/
virtual void Send(const MessageSource &source, Channel *channel, User *user, const Anope::string &reason) anope_abstract;
};
class Kill : public MessageSender<Kill>
{
public:
static constexpr const char *NAME = "svskill";
using MessageSender::MessageSender;
virtual void Send(const MessageSource &source, const Anope::string &target, const Anope::string &reason) anope_abstract;
/** Kills a user
* @param source Who is doing the kill
* @param user The target to be killed
* @param reason Kill reason
*/
virtual void Send(const MessageSource &source, User *user, const Anope::string &reason) anope_abstract;
};
class Login : public MessageSender<Login>
{
public:
static constexpr const char *NAME = "login";
using MessageSender::MessageSender;
virtual void Send(User *u, NickServ::Nick *na) anope_abstract;
};
class Logout : public MessageSender<Logout>
{
public:
static constexpr const char *NAME = "logout";
using MessageSender::MessageSender;
virtual void Send(User *u) anope_abstract;
};
class ModeChannel : public MessageSender<ModeChannel>
{
public:
static constexpr const char *NAME = "modechannel";
using MessageSender::MessageSender;
/** Changes the mode on a channel
* @param source Who is changing the mode
* @param channel Channel
* @param modes Modes eg +nt
*/
virtual void Send(const MessageSource &source, Channel *channel, const Anope::string &modes) anope_abstract;
};
class ModeUser : public MessageSender<ModeUser>
{
public:
static constexpr const char *NAME = "modeuser";
using MessageSender::MessageSender;
/** Changes the mode on a user
* @param source Who is changing the mode
* @param user user
* @param modes Modes eg +i
*/
virtual void Send(const MessageSource &source, User *user, const Anope::string &modes) anope_abstract;
};
class NickChange : public MessageSender<NickChange>
{
public:
static constexpr const char *NAME = "nickchange";
using MessageSender::MessageSender;
/** Sends a nick change of one of our clients.
*/
virtual void Send(User *u, const Anope::string &newnick, time_t ts) anope_abstract;
};
class NickIntroduction : public MessageSender<NickIntroduction>
{
public:
static constexpr const char *NAME = "nickintroduction";
using MessageSender::MessageSender;
/** Introduces a client to the rest of the network
* @param user The client to introduce
*/
virtual void Send(User *user) anope_abstract;
};
class NOOP : public MessageSender<NOOP>
{
public:
static constexpr const char *NAME = "noop";
using MessageSender::MessageSender;
/** Sets the server in NOOP mode. If NOOP mode is enabled, no users
* will be able to oper on the server.
* @param s The server
* @param mode Whether to turn NOOP on or off
*/
virtual void Send(Server *s, bool mode) anope_abstract;
};
class Notice : public MessageSender<Notice>
{
public:
static constexpr const char *NAME = "notice";
using MessageSender::MessageSender;
/** Send a notice to a target
* @param source Source of the notice
* @param dest Destination user/channel
* @param msg Message to send
*/
virtual void Send(const MessageSource &source, const Anope::string &dest, const Anope::string &msg) anope_abstract;
};
class Part : public MessageSender<Part>
{
public:
static constexpr const char *NAME = "part";
using MessageSender::MessageSender;
virtual void Send(User *, Channel *chan, const Anope::string &reason) anope_abstract;
};
class Ping : public MessageSender<Ping>
{
public:
static constexpr const char *NAME = "ping";
using MessageSender::MessageSender;
virtual void Send(const Anope::string &servname, const Anope::string &who) anope_abstract;
};
class Pong : public MessageSender<Pong>
{
public:
static constexpr const char *NAME = "pong";
using MessageSender::MessageSender;
/**
* Send a PONG reply to a received PING.
* servname should be left empty to send a one param reply.
* @param servname Daemon or client that is responding to the PING.
* @param who Origin of the PING and destination of the PONG message.
**/
virtual void Send(const Anope::string &servname, const Anope::string &who) anope_abstract;
};
class Privmsg : public MessageSender<Privmsg>
{
public:
static constexpr const char *NAME = "privmsg";
using MessageSender::MessageSender;
/** Send a privmsg to a target
* @param source Source of the privmsg
* @param dest Destination user/channel
* @param msg Message to send
*/
virtual void Send(const MessageSource &source, const Anope::string &dest, const Anope::string &msg) anope_abstract;
};
class Quit : public MessageSender<Quit>
{
public:
static constexpr const char *NAME = "quit";
using MessageSender::MessageSender;
virtual void Send(User *user, const Anope::string &reason) anope_abstract;
};
class MessageServer : public MessageSender<MessageServer>
{
public:
static constexpr const char *NAME = "server";
using MessageSender::MessageSender;
/** Introduces a server to the uplink
*/
virtual void Send(Server *s) anope_abstract;
};
class SASL : public MessageSender<SASL>
{
public:
static constexpr const char *NAME = "sasl";
using MessageSender::MessageSender;
virtual void Send(const ::SASL::Message &) anope_abstract;
};
class SASLMechanisms : public MessageSender<SASLMechanisms>
{
public:
static constexpr const char *NAME = "saslmechanisms";
using MessageSender::MessageSender;
virtual void Send(const std::vector<Anope::string> &mechanisms) anope_abstract;
};
// realname ban
class SGLine : public MessageSender<SGLine>
{
public:
static constexpr const char *NAME = "sgline";
using MessageSender::MessageSender;
virtual void Send(User *, XLine *) anope_abstract;
};
class SGLineDel : public MessageSender<SGLineDel>
{
public:
static constexpr const char *NAME = "sglinedel";
using MessageSender::MessageSender;
virtual void Send(XLine *) anope_abstract;
};
// Nick ban (and sometimes channel)
class SQLine : public MessageSender<SQLine>
{
public:
static constexpr const char *NAME = "sqline";
using MessageSender::MessageSender;
virtual void Send(User *, XLine *) anope_abstract;
};
class SQLineDel : public MessageSender<SQLineDel>
{
public:
static constexpr const char *NAME = "sqlinedel";
using MessageSender::MessageSender;
virtual void Send(XLine *) anope_abstract;
};
// IP ban
class SZLine : public MessageSender<SZLine>
{
public:
static constexpr const char *NAME = "szline";
using MessageSender::MessageSender;
virtual void Send(User *, XLine *) anope_abstract;
};
class SZLineDel : public MessageSender<SZLineDel>
{
public:
static constexpr const char *NAME = "szlinedel";
using MessageSender::MessageSender;
virtual void Send(XLine *) anope_abstract;
};
class SQuit : public MessageSender<SQuit>
{
public:
static constexpr const char *NAME = "squit";
using MessageSender::MessageSender;
virtual void Send(Server *s, const Anope::string &message) anope_abstract;
};
class SVSHold : public MessageSender<SVSHold>
{
public:
static constexpr const char *NAME = "svshold";
using MessageSender::MessageSender;
virtual void Send(const Anope::string &, time_t) anope_abstract;
};
class SVSHoldDel : public MessageSender<SVSHoldDel>
{
public:
static constexpr const char *NAME = "svsholddel";
using MessageSender::MessageSender;
virtual void Send(const Anope::string &) anope_abstract;
};
class SVSJoin : public MessageSender<SVSJoin>
{
public:
static constexpr const char *NAME = "svsjoin";
using MessageSender::MessageSender;
/** Force joins a user that isn't ours to a channel.
* @param bi The source of the message
* @param u The user to join
* @param chan The channel to join the user to
* @param key Channel key
*/
virtual void Send(const MessageSource &source, User *u, const Anope::string &chan, const Anope::string &key) anope_abstract;
};
class SVSNick : public MessageSender<SVSNick>
{
public:
static constexpr const char *NAME = "svsnick";
using MessageSender::MessageSender;
virtual void Send(User *u, const Anope::string &newnick, time_t ts) anope_abstract;
};
class SVSPart : public MessageSender<SVSPart>
{
public:
static constexpr const char *NAME = "svspart";
using MessageSender::MessageSender;
/** Force parts a user that isn't ours from a channel.
* @param source The source of the message
* @param u The user to part
* @param chan The channel to part the user from
* @param param part reason, some IRCds don't support this
*/
virtual void Send(const MessageSource &source, User *u, const Anope::string &chan, const Anope::string &reason) anope_abstract;
};
class SVSLogin : public MessageSender<SVSLogin>
{
public:
static constexpr const char *NAME = "svslogin";
using MessageSender::MessageSender;
virtual void Send(const Anope::string &uid, const Anope::string &acc, const Anope::string &vident, const Anope::string &vhost) anope_abstract;
};
class SWhois : public MessageSender<SWhois>
{
public:
static constexpr const char *NAME = "swhois";
using MessageSender::MessageSender;
virtual void Send(const MessageSource &, User *user, const Anope::string &) anope_abstract;
};
class Topic : public MessageSender<Topic>
{
public:
static constexpr const char *NAME = "topic";
using MessageSender::MessageSender;
/** Sets the topic on a channel
* @param source The bot to set the topic from
* @param chan The channel to set the topic on
* @param topic The new topic
* @param topic_ts The desired time set for the new topic
* @param topic_setter Who set the topic
*/
virtual void Send(const MessageSource &source, Channel *channel, const Anope::string &topic, time_t topic_ts, const Anope::string &topic_setter) anope_abstract;
};
class VhostDel : public MessageSender<VhostDel>
{
public:
static constexpr const char *NAME = "vhostdel";
using MessageSender::MessageSender;
virtual void Send(User *u) anope_abstract;
};
class VhostSet : public MessageSender<VhostSet>
{
public:
static constexpr const char *NAME = "vhostset";
using MessageSender::MessageSender;
/** Sets a vhost on a user.
* @param u The user
* @param vident The ident to set
* @param vhost The vhost to set
*/
virtual void Send(User *u, const Anope::string &vident, const Anope::string &vhost) anope_abstract;
};
class Wallops : public MessageSender<Wallops>
{
public:
static constexpr const char *NAME = "wallops";
using MessageSender::MessageSender;
virtual void Send(const MessageSource &source, const Anope::string &msg) anope_abstract;
};
} // namespace messages
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