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/*
*
* (C) 2014 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
*/
namespace NickServ
{
class NickServService : public Service
{
public:
NickServService(Module *m) : Service(m, "NickServService", "NickServ")
{
}
virtual void Validate(User *u) anope_abstract;
virtual void Collide(User *u, NickAlias *na) anope_abstract;
virtual void Release(NickAlias *na) anope_abstract;
};
static ServiceReference<NickServService> service("NickServService", "NickServ");
namespace Event
{
struct CoreExport PreNickExpire : Events
{
/** Called before a nick expires
* @param na The nick
* @param expire Set to true to allow the nick to expire
*/
virtual void OnPreNickExpire(NickAlias *na, bool &expire) anope_abstract;
};
static EventHandlersReference<PreNickExpire> OnPreNickExpire("OnPreNickExpire");
struct CoreExport NickExpire : Events
{
/** Called when a nick drops
* @param na The nick
*/
virtual void OnNickExpire(NickAlias *na) anope_abstract;
};
static EventHandlersReference<NickExpire> OnNickExpire("OnNickExpire");
struct CoreExport NickRegister : Events
{
/** Called when a nick is registered
* @param user The user registering the nick, of any
* @param The nick
*/
virtual void OnNickRegister(User *user, NickAlias *na) anope_abstract;
};
static EventHandlersReference<NickRegister> OnNickRegister("OnNickRegister");
struct CoreExport NickValidate : Events
{
/** Called when a nick is validated. That is, to determine if a user is permissted
* to be on the given nick.
* @param u The user
* @param na The nick they are on
* @return EVENT_STOP to force the user off of the nick
*/
virtual EventReturn OnNickValidate(User *u, NickAlias *na) anope_abstract;
};
static EventHandlersReference<NickValidate> OnNickValidate("OnNickValidate");
}
}
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