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#include "services.h"
ThreadEngine threadEngine;
/** Check for finished threads
*/
void ThreadEngine::Process()
{
for (unsigned i = this->threads.size(); i > 0; --i)
{
Thread *t = this->threads[i - 1];
if (t->GetExitState())
{
t->Join();
delete t;
}
}
}
/** Threads constructor
*/
Thread::Thread() : Exit(false)
{
threadEngine.threads.push_back(this);
}
/** Threads destructor
*/
Thread::~Thread()
{
std::vector<Thread *>::iterator it = std::find(threadEngine.threads.begin(), threadEngine.threads.end(), this);
if (it != threadEngine.threads.end())
{
threadEngine.threads.erase(it);
}
}
/** Sets the exit state as true informing the thread we want it to shut down
*/
void Thread::SetExitState()
{
Exit = true;
}
/** Returns the exit state of the thread
* @return true if we want to exit
*/
bool Thread::GetExitState() const
{
return Exit;
}
/** Called to run the thread, should be overloaded
*/
void Thread::Run()
{
}
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