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/*
*
* (C) 2003-2014 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*
*/
#include "services.h"
#include "threadengine.h"
#include "anope.h"
#include <system_error>
Thread::Thread() : exit(false)
{
}
Thread::~Thread()
{
}
void Thread::Join()
{
this->SetExitState();
try
{
if (this->handle.joinable())
this->handle.join();
}
catch (const std::system_error &error)
{
throw CoreException("Unable to join thread: " + Anope::string(error.what()));
}
}
void Thread::SetExitState()
{
this->Notify();
exit = true;
}
void Thread::Start()
{
try
{
this->handle = std::thread([this]()
{
try
{
this->Run();
}
catch (...)
{
this->SetExitState();
throw;
}
this->SetExitState();
});
}
catch (const std::system_error &error)
{
this->flags[SF_DEAD] = true;
throw CoreException("Unable to create thread: " + Anope::string(error.what()));
}
}
bool Thread::GetExitState() const
{
return exit;
}
void Thread::OnNotify()
{
this->Join();
this->flags[SF_DEAD] = true;
}
void Mutex::Lock()
{
this->m.lock();
}
bool Mutex::TryLock()
{
return this->m.try_lock();
}
void Mutex::Unlock()
{
this->m.unlock();
}
void Condition::Wait()
{
this->cv.wait(this->m);
}
void Condition::Wakeup()
{
this->cv.notify_one();
}
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