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#include "services.h"

/** Entry point for the thread
 * @param paramter A Thread* cast to a void*
 */
static DWORD WINAPI entry_point(void *parameter)
{
	Thread *thread = static_cast<Thread *>(parameter);
	thread->Run();
	thread->SetExitState();
	return 0;
}

/** Join to the thread, sets the exit state to true
 */
void Thread::Join()
{
	this->SetExitState();
	WaitForSingleObject(Handle, INFINITE);
}

/** Exit the thread. Note that the thread still must be joined to free resources!
 */
void Thread::Exit()
{
	this->SetExitState();
	ExitThread(0);
}

/** Launch the thread
 */
void Thread::Start()
{
	this->Handle = CreateThread(NULL, 0, entry_point, this, 0, NULL);

	if (!this->Handle)
	{
		this->SetFlag(SF_DEAD);
		throw CoreException("Unable to create thread: " + Anope::LastError());
	}
}

/** Constructor
 */
Mutex::Mutex()
{
	InitializeCriticalSection(&mutex);
}

/** Destructor
 */
Mutex::~Mutex()
{
	DeleteCriticalSection(&mutex);
}

/** Attempt to lock the mutex, will hang until a lock can be achieved
 */
void Mutex::Lock()
{
	EnterCriticalSection(&mutex);
}

/** Unlock the mutex, it must be locked first
 */
void Mutex::Unlock()
{
	LeaveCriticalSection(&mutex);
}

/** Attempt to lock the mutex, will return true on success and false on fail
 * Does not block
 * @return true or false
 */
bool Mutex::TryLock()
{
	return TryEnterCriticalSection(&mutex);
}

/** Constructor
 */
Condition::Condition() : Mutex()
{
	cond = CreateEvent(NULL, false, false, NULL);
}

/** Destructor
 */
Condition::~Condition()
{
	CloseHandle(cond);
}

/** Called to wakeup the waiter
 */
void Condition::Wakeup()
{
	PulseEvent(cond);
}

/** Called to wait for a Wakeup() call
 */
void Condition::Wait()
{
	LeaveCriticalSection(&mutex);
	WaitForSingleObject(cond, INFINITE);
	EnterCriticalSection(&mutex);
}