From 3a58cb2802c8be14f78015105afe759b1c7ce692 Mon Sep 17 00:00:00 2001 From: Matthijs Kuiper Date: Tue, 9 Jan 2018 00:43:43 +0100 Subject: Implement design for pages and update includes --- html/pages/help.php | 477 ++++++++++++++++++++++++++++++++-------------------- 1 file changed, 292 insertions(+), 185 deletions(-) (limited to 'html/pages/help.php') diff --git a/html/pages/help.php b/html/pages/help.php index 2e595aa..c156eae 100755 --- a/html/pages/help.php +++ b/html/pages/help.php @@ -1,189 +1,296 @@ -
-

Help

-

- For help and documentation please visit - https://github.com/sn3p/utstats.
- Please report issues and feature requests in the - issue tracker. -

-
- -

Frequently Asked Questions

- -
    -
  1. Stat Tracking Servers
  2. -
  3. Enabling your personal stats tracking
  4. -
  5. Information about how the stats work
  6. -
  7. What are the 'official' Unreal Tournament gametypes?
  8. -
  9. How does ranking work?
  10. -
  11. Scoring - Individual player points awarded?
  12. -
  13. Team Scores?
  14. -
  15. Glossary - Terms and abbreviations.
  16. -
  17. Enabling Stats on a Server
  18. -
- -

Stat Tracking Servers

-

UTStats only does stats tracking for servers that have UTStats - installed.
- To download and get the latest information, please click the forum link to - the left.

- -

Enabling your personal stats tracking

-

Currently this is not possible, for now you need to use the same - nick for this group of servers.
- If the server runs UTGL your stats nick always will be the one you registered - with so there are no stats tracking issues on UTGL servers.

- -

Information about how the stats work

-

A server with stat tracking enabled will send information to the -stats server about the game - each frag, score, etc. Once the game is -completed the match is processed and posted on the stats pages. The best -way to look up a recent match you played is either by your stats ID or the -server ID. You can search for your user ID or the server ID by name. -The user names used on the stats pages are based on the last player name you -used in a match - your stats user name you entered in the networking settings is -not displayed.

-

Bots are not logged, nor are any kills against them.

-
- -

What are the 'official' Unreal Tournament gametypes?

-

Out of the box Unreal Tournament features the gametypes -Deathmatch, Team Deathmatch, Capture the Flag, Assault and Domination.
-There are separate rankings for each of the official game types.

- -

How does ranking work?

-

Ranking points are based on what you do in a game.
-Points are awarded for fragging and events (eg. flag captures).
-Points are deducted for deaths, suicides and teamkills

-Player ranking points are reduced until they have completed 300 minutes of games.

- -

Scoring - Individual player points award:

-

These depend on the game type you are playing. There are -individual player scores awarded for special achievements, such as captures, -assists, etc.
-See the Score tables on the Players or Matches subpages to find -out how many points are actually awarded for each score type.

- -

Team Scores?

-

Aside from the individual player scoring in team based gametypes -(CTF, AS, DOM), there are also Team Scores, that are awarded to -your team as a whole, for fulfilling a gametype specific objective:
-

    -
  • Capture the Flag - capturing, covering, killing and returning the flag.
  • -
  • Assault - achieving an objective.
  • -
  • Domination - 'holding' domination points.
  • -
-Note: A team based game is won by the Team Score; the individual player score -sums do not matter!

- -


Glossary

-
- -

Abbreviations

-

Common abbreviations in UTStats.
-- K = Kills, S = Suicides, F = Frags, D = Deaths
-- E = Events, TK = Team Kills, TD = Team Deaths
-- DM = Deathmatch, TDM = Team Deathmatch, CTF = Capture the Flag,
-- AS = Assault, DOM = Domination
-- FPH = Frags per Hour, SPH = Score per Hour
-- [d] = Time in days, [h] = Time in hours,
-- [m],[min] = Time in minutes, [s],[sec] = Time in seconds

- -

Deaths

-

Number of times a player gets killed by another player.
-- This does not include environment induced deaths, like trap doors. These and -self kills are counted separately, as suicides.
-- Team based deaths are counted as team deaths.
-- In tables with weapon specific information, deaths are the number of times a -player died holding that weapon.

- -

Dodging

-

Special move in Unreal Tournament, that can be activated by -tapping any movement key twice. Used by many good players to improve their -maneuverability.

- -

Efficiency

-

A ratio that denotes the player's kill skill by comparing it with -his overall performance. A perfect efficiency is equal to 1 (100%), -anything less than 0.5 (50%) is below average.
-Formula: Kills / (Kills + Deaths + Suicides [+Team Kills])

+ + + + + + + + +
Help
+
+

+ For help and documentation please visit + https://github.com/sn3p/utstats. +
+ Please report issues and feature requests in the + issue tracker. +

+
+
-

Events

-

Anything not related to frags, deaths, suicides or kills is -hereby defined as an event. Typical events would be a flag capture (score -related) or a flag drop (not score related). Events are mostly used to track all -the other things going on in a game, that are not frag-related.

- -

First Blood

-

Special event awarded to the player who gets the first kill in a -newly started match.

- -

Frags

-

A player's frag count is equal to their kills minus -suicides. In team games team kills (not team suicides) are also subtracted -from the player's kills.

- -

Frags Per Hour

-

A ratio between the number of frags a player scores per one -hour. 30 frags in 5 minutes will give you 360 FPH.
-Formula: Frags / (Time played in hours)

- -

Kills

-

Number of times a player kills another player.
-Note: UTStats only tracks human vs. human kills. Bot kills and other bot -related events are tracked at the admins discretion.

- -

Multi Kills

-

Special event awarded to the player for killing other players in -a certain time frame. Every time a player scores a kill he has up to 3 -seconds to make another kill. So 2 kills in 3 seconds gets you a Double -Kill, 3 kills within 3 seconds apart from another a Multi Kill and so on:
-- Double Kill = 2 kills
-- Multi Kill = 3 kills
-- Ultra Kill = 5 kills
-- Monster Kill = 6 kills

- -

Ping

-

Measure of your connection quality. Ping is the round trip -delay in milliseconds that your computer has to the game server. Low -values are not important for a fun game, but it sure helps.

- -

Killing Sprees

-

Special event: If you manage to kill 5 or more opponents without -dying yourself, you will be on a killing spree. If you kill more than 10 -opponents, you are on a rampage, etc.:
-- Killing Spree! 5 kills
-- Rampage! 10 kills
-- Dominating! 15 kills
-- Unstoppable! 20 kills
-- God Like! 25 kills

- -

Suicides

-

Number of times a player dies due to action of their own cause. -Suicides can be environment induced (drowning, getting crushed, falling) or -weapon related (fatal splash damage from their own weapon).

- -

Team Deaths

-

Number of times a player in a team based game is killed by -someone on their own team.

- -

Team Kills

-

Number of times a player in a team based game kills someone on -their own team.
-Note: Team kills subtract from a player's personal frags and thus the team frags -as a whole.

- -

TTL

-

TTL is Time to Live.
-Its the length of time you are in a game in seconds divided by how many times you die, -thus giving an average time of how long you will live.

- -
+
-

Enabling Stats on a Server

-

Download and get the latest information on UTStats by clicking - the forum link to the left.

+ + + + + + + + +
Frequently Asked Questions
+
+

1. + Stat Tracking Servers +
2. + Enabling your personal stats tracking +
3. + Information about how the stats work +
4. + What are the \'official\' Unreal Tournament gametypes? +
5. + How does ranking work? +
6. + Scoring - Individual player points awarded? +
7. + Team Scores? +
8. + Glossary - Terms and abbreviations. +
9. + Enabling Stats on a Server +

+
+

+

+ Stat Tracking Servers +

+
+

UTStats only does stats tracking for servers that have UTStats installed. +
To download and get the latest information, please click the forum link to the left.

+
+

+ + Enabling your personal stats tracking +

+
+

Currently this is not possible, for now you need to use the same nick for this group of servers. +
If the server runs UTGL your stats nick always will be the one you registered with so there are no stats + tracking issues on UTGL servers.

+
+

+

+ Information about how the stats work +

+
+

A server with stat tracking enabled will send information to the stats server about the game - each frag, score, + etc. Once the game is completed the match is processed and posted on the stats pages. The best way to look up a + recent match you played is either by your stats ID or the server ID. You can search for your user ID or the server ID + by name. The user names used on the stats pages are based on the last player name you used in a match - your stats + user name you entered in the networking settings is not displayed.

+

Bots are not logged, nor are any kills against them.

+
+

+

+ What are the 'official' Unreal Tournament gametypes? +

+
+

Out of the box Unreal Tournament features the gametypes Deathmatch, Team Deathmatch, Capture the Flag, Assault and + Domination. +
There are separate rankings for each of the official game types.

+
+

+

+ How does ranking work? +

+
+

Ranking points are based on what you do in a game. +
Points are awarded for fragging and events (eg. flag captures). +
Points are deducted for deaths, suicides and teamkills +
+
Player ranking points are reduced until they have completed 300 minutes of games.

+
+

+

+ Scoring - Individual player points award: +

+
+

These depend on the game type you are playing. There are individual player scores awarded for special + achievements, such as captures, assists, etc. +
See the Score tables on the Players or Matches subpages to find out how many points are actually awarded for + each score type.

+
+

+ + Team Scores? +

+
+

Aside from the individual player scoring in team based gametypes (CTF, AS, DOM), there are also Team Scores, that + are awarded to your team as a whole, for fulfilling a gametype specific objective: +

+

Capture the Flag - capturing, covering, killing and returning the flag. +
Assault - achieving an objective. +
Domination - 'holding' domination points. +
+
Note: A team based game is won by the Team Score; the individual player score sums do not matter!

+
+

+

+ Enabling Stats on a Server +

+
+

Download and get the latest information on UTStats by clicking the forum link to the left.

+
+

-Back to Top -
+ + + + + + + + + +
Glossary
+

+

+ Abbreviations +

+
+

Common abbreviations in UTStats. +
- K = Kills, S = Suicides, F = Frags, D = Deaths +
- E = Events, TK = Team Kills, TD = Team Deaths +
- DM = Deathmatch, TDM = Team Deathmatch, CTF = Capture the Flag, +
- AS = Assault, DOM = Domination +
- FPH = Frags per Hour, SPH = Score per Hour +
- [d] = Time in days, [h] = Time in hours, +
- [m],[min] = Time in minutes, [s],[sec] = Time in seconds

+
+

+ + Deaths +

+
+

Number of times a player gets killed by another player. +
- This does not include environment induced deaths, like trap doors. These and self kills are counted + separately, as suicides. +
- Team based deaths are counted as team deaths. +
- In tables with weapon specific information, deaths are the number of times a player died holding that + weapon.

+
+

+

+ Dodging +

+
+

Special move in Unreal Tournament, that can be activated by tapping any movement key twice. Used by many good + players to improve their maneuverability.

+
+

+

+ Efficiency +

+
+

A ratio that denotes the player\'s kill skill by comparing it with his overall performance. A perfect + efficiency is equal to 1 (100%), anything less than 0.5 (50%) is below average. +
Formula: Kills / (Kills + Deaths + Suicides [+Team Kills])

+
+

+

+ Events +

+
+

Anything not related to frags, deaths, suicides or kills is hereby defined as an event. Typical events would be a + flag capture (score related) or a flag drop (not score related). Events are mostly used to track all the other things + going on in a game, that are not frag-related.

+
+

+

+ First Blood +

+
+

Special event awarded to the player who gets the first kill in a newly started match.

+
+

+

+ Frags +

+
+

A player\'s frag count is equal to their kills minus suicides. In team games team kills (not team suicides) + are also subtracted from the player\'s kills.

+
+

+

+ Frags Per Hour +

+
+

A ratio between the number of frags a player scores per one hour. 30 frags in 5 minutes will give you 360 FPH. +
Formula: Frags / (Time played in hours)

+
+

+

+ Kills +

+
+

Number of times a player kills another player. +
Note: UTStats only tracks human vs. human kills. Bot kills and other bot related events are tracked at the + admins discretion.

+
+

+

+ Multi Kills +

+
+

Special event awarded to the player for killing other players in a certain time frame. Every time a player scores + a kill he has up to 3 seconds to make another kill. So 2 kills in 3 seconds gets you a Double Kill, 3 kills within 3 + seconds apart from another a Multi Kill and so on: +
- Double Kill = 2 kills +
- Multi Kill = 3 kills +
- Ultra Kill = 5 kills +
- Monster Kill = 6 kills

+
+

+

+ Ping +

+
+

Measure of your connection quality. Ping is the round trip delay in milliseconds that your computer has to the + game server. Low values are not important for a fun game, but it sure helps.

+
+

+

+ Killing Sprees +

+
+

Special event: If you manage to kill 5 or more opponents without dying yourself, you will be on a killing spree. + If you kill more than 10 opponents, you are on a rampage, etc.: +
- Killing Spree! 5 kills +
- Rampage! 10 kills +
- Dominating! 15 kills +
- Unstoppable! 20 kills +
- God Like! 25 kills

+
+

+

+ Suicides +

+
+

Number of times a player dies due to action of their own cause. Suicides can be environment induced (drowning, + getting crushed, falling) or weapon related (fatal splash damage from their own weapon).

+
+

+ + Team Deaths +

+
+

Number of times a player in a team based game is killed by someone on their own team.

+
+

+

+ Team Kills +

+
+

Number of times a player in a team based game kills someone on their own team. +
Note: Team kills subtract from a player's personal frags and thus the team frags as a whole.

+
+

+

+ TTL +

+
+

TTL is Time to Live. +
Its the length of time you are in a game in seconds divided by how many times you die, thus giving an average + time of how long you will live.

+
+
-- cgit