From 40dfa7d5c0dc8e4cb2c95e403b6b4b2c4bf70644 Mon Sep 17 00:00:00 2001 From: Matthijs Kuiper Date: Sat, 4 Feb 2017 16:05:45 +0100 Subject: Original UTStats beta 4.2.8 --- html/pages/help.php | 183 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 183 insertions(+) create mode 100755 html/pages/help.php (limited to 'html/pages/help.php') diff --git a/html/pages/help.php b/html/pages/help.php new file mode 100755 index 0000000..fb7a923 --- /dev/null +++ b/html/pages/help.php @@ -0,0 +1,183 @@ + +

Frequently Asked Questions

+ +

+ 1. Stat Tracking Servers
+ 2. Enabling your personal stats tracking
+ 3. Information about how the stats work
+ 4. What are the \'official\' Unreal Tournament gametypes?
+ 5. How does ranking work?
+ 6. Scoring - Individual player points awarded?
+ 7. Team Scores?
+ 8. Glossary - Terms and abbreviations.
+ 9. Enabling Stats on a Server
+

+ +

Stat Tracking Servers

+

UTStats only does stats tracking for servers that have UTStats + installed.
+ To download and get the latest information, please click the forum link to + the left.

+ +

Enabling your personal stats tracking

+

Currently this is not possible, for now you need to use the same + nick for this group of servers.
+ If the server runs UTGL your stats nick always will be the one you registered + with so there are no stats tracking issues on UTGL servers.

+ +

Information about how the stats work

+

A server with stat tracking enabled will send information to the +stats server about the game - each frag, score, etc.  Once the game is +completed the match is processed and posted on the stats pages.  The best +way to look up a recent match you played is either by your stats ID or the +server ID.  You can search for your user ID or the server ID by name. +The user names used on the stats pages are based on the last player name you +used in a match - your stats user name you entered in the networking settings is +not displayed.

+

Bots are not logged, nor are any kills against them.

+
+ +

What are the \'official\' Unreal Tournament gametypes?

+

Out of the box Unreal Tournament features the gametypes +Deathmatch, Team Deathmatch, Capture the Flag, Assault and Domination.
+There are separate rankings for each of the official game types.

+ +

How does ranking work?

+

Ranking points are based on what you do in a game.
+Points are awarded for fragging and events (eg. flag captures).
+Points are deducted for deaths, suicides and teamkills

+Player ranking points are reduced until they have completed 300 minutes of games.

+ +

Scoring - Individual player points award:

+

These depend on the game type you are playing. There are +individual player scores awarded for special achievements, such as captures, +assists, etc.
+See the Score tables on the Players or Matches subpages to find +out how many points are actually awarded for each score type.

+ +

Team Scores?

+

Aside from the individual player scoring in team based gametypes +(CTF, AS, DOM), there are also Team Scores, that are awarded to +your team as a whole, for fulfilling a gametype specific objective:
+

+Note: A team based game is won by the Team Score; the individual player score +sums do not matter!

+ +


Glossary

+
+ +

Abbreviations

+

Common abbreviations in UTStats.
+- K = Kills, S = Suicides, F = Frags, D = Deaths
+- E = Events, TK = Team Kills, TD = Team Deaths
+- DM = Deathmatch, TDM = Team Deathmatch, CTF = Capture the Flag,
+- AS = Assault, DOM = Domination
+- FPH = Frags per Hour, SPH = Score per Hour
+- [d] = Time in days, [h] = Time in hours,
+- [m],[min] = Time in minutes, [s],[sec] = Time in seconds

+ +

Deaths

+

Number of times a player gets killed by another player.
+- This does not include environment induced deaths, like trap doors. These and +self kills are counted separately, as suicides.
+- Team based deaths are counted as team deaths.
+- In tables with weapon specific information, deaths are the number of times a +player died holding that weapon.

+ +

Dodging

+

Special move in Unreal Tournament, that can be activated by +tapping any movement key twice.  Used by many good players to improve their +maneuverability.

+ +

Efficiency

+

A ratio that denotes the player\'s kill skill by comparing it with +his overall performance.  A perfect efficiency is equal to 1 (100%), +anything less than 0.5 (50%) is below average.
+Formula: Kills / (Kills + Deaths + Suicides [+Team Kills])

+ +

Events

+

Anything not related to frags, deaths, suicides or kills is +hereby defined as an event. Typical events would be a flag capture (score +related) or a flag drop (not score related). Events are mostly used to track all +the other things going on in a game, that are not frag-related.

+ +

First Blood

+

Special event awarded to the player who gets the first kill in a +newly started match.

+ +

Frags

+

A player\'s frag count is equal to their kills minus +suicides.  In team games team kills (not team suicides) are also subtracted +from the player\'s kills.

+ +

Frags Per Hour

+

A ratio between the number of frags a player scores per one +hour.  30 frags in 5 minutes will give you 360 FPH.
+Formula: Frags / (Time played in hours)

+ +

Kills

+

Number of times a player kills another player.
+Note: UTStats only tracks human vs. human kills. Bot kills and other bot +related events are tracked at the admins discretion.

+ +

Multi Kills

+

Special event awarded to the player for killing other players in +a certain time frame.  Every time a player scores a kill he has up to 3 +seconds to make another kill.  So 2 kills in 3 seconds gets you a Double +Kill, 3 kills within 3 seconds apart from another a Multi Kill and so on:
+- Double Kill = 2 kills
+- Multi Kill = 3 kills
+- Ultra Kill = 5 kills
+- Monster Kill = 6 kills

+ +

Ping

+

Measure of your connection quality.  Ping is the round trip +delay in milliseconds that your computer has to the game server.  Low +values are not important for a fun game, but it sure helps.

+ +

Killing Sprees

+

Special event: If you manage to kill 5 or more opponents without +dying yourself, you will be on a killing spree. If you kill more than 10 +opponents, you are on a rampage, etc.:
+- Killing Spree! 5 kills
+- Rampage! 10 kills
+- Dominating! 15 kills
+- Unstoppable! 20 kills
+- God Like! 25 kills

+ +

Suicides

+

Number of times a player dies due to action of their own cause. +Suicides can be environment induced (drowning, getting crushed, falling) or +weapon related (fatal splash damage from their own weapon).

+ +

Team Deaths

+

Number of times a player in a team based game is killed by +someone on their own team.

+ +

Team Kills

+

Number of times a player in a team based game kills someone on +their own team.
+Note: Team kills subtract from a player\'s personal frags and thus the team frags +as a whole.

+ +

TTL

+

TTL is Time to Live.
+Its the length of time you are in a game in seconds divided by how many times you die, +thus giving an average time of how long you will live.

+ +
+ +

Enabling Stats on a Server

+

Download and get the latest information on UTStats by clicking + the forum link to the left.

+ +
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