'Y'"; if ($_pid == 0 and $_mid != 0) { $sql_weapons = "SELECT w.matchid, w.pid AS playerid, w.weapon, SUM(w.kills) AS kills, SUM(w.shots) AS shots, SUM(w.hits) AS hits, SUM(w.damage) AS damage, AVG(w.acc) AS acc, pi.name AS playername, pi.country AS country, pi.banned AS banned, wn.id AS weaponid, wn.name AS weaponname, wn.image AS weaponimg, wn.sequence AS sequence, wn.hide AS hideweapon FROM uts_weapons AS wn, uts_weaponstats AS w LEFT JOIN uts_pinfo AS pi ON w.pid = pi.id WHERE w.matchid = '$_mid' AND (wn.id = w.weapon) AND wn.hide <> 'Y' GROUP BY w.pid, w.weapon"; } $q_weapons = mysql_query($sql_weapons) or die(mysql_error()); while ($r_weapons = zero_out(mysql_fetch_array($q_weapons))) { $weaponid = intval($r_weapons['weaponid']); $playerid = intval($r_weapons['playerid']); // Don't include banned players if ($r_weapons['banned'] != 'Y') $psort[$playerid] = strtolower($r_weapons['playername']); if ($r_weapons['damage'] > 1000000) $r_weapons['damage'] = round($r_weapons['damage'] / 1000, 0) .'K'; // if ($r_weapons['damage'] > 1000) $r_weapons['damage'] = round($r_weapons['damage'] / 1000, 0) .'K'; $wd[$playerid]['playername'] = $r_weapons['playername']; $wd[$playerid]['country'] = $r_weapons['country']; $wd[$playerid]['banned'] = $r_weapons['banned']; $wd[$playerid][$weaponid]['kills'] = $r_weapons['kills']; $wd[$playerid][$weaponid]['shots'] = $r_weapons['shots']; $wd[$playerid][$weaponid]['hits'] = $r_weapons['hits']; $wd[$playerid][$weaponid]['damage'] = $r_weapons['damage']; $wd[$playerid][$weaponid]['acc'] = ((!empty($r_weapons['acc'])) ? get_dp($r_weapons['acc']) : ''); if (!isset($wsort[$weaponid]) and $r_weapons['hideweapon'] != 'Y') { $wsort[$weaponid] = intval($r_weapons['sequence']); $weapons[$weaponid]['name'] = $r_weapons['weaponname']; $weapons[$weaponid]['image'] = $r_weapons['weaponimg']; $weapons[$weaponid]['sequence'] = $r_weapons['sequence']; } } if (!isset($psort)) return; asort($psort); asort($wsort); $playercol = 1; if (count($wsort) < 3) { $one = true; $colspan = 5; if (count($psort) == 1) { $playercol = 0; } } else { $one = false; $colspan = 1; } echo' '; if ($one) { ws_header($wsort, $weapons, $colspan, $one, $playercol); echo ''; foreach($wsort as $wid => $bar) { for ($i = 1; $i <= $colspan; $i++) { switch($i) { case 1: $extra = 'Kills'; break; case 2: $extra = 'Shots'; break; case 3: $extra = 'Hits'; break; case 4: $extra = 'Acc'; break; case 5: $extra = 'Dmg'; break; } $extra = ''. $extra .''; echo ' '; } } echo ''; $i = 0; foreach($psort as $pid => $foo) { $i++; echo ''; if ($playercol) { echo ' '; } foreach($wsort as $wid => $bar) { ws_cell($wd, $pid, $wid, 'kills', $i); ws_cell($wd, $pid, $wid, 'shots', $i); ws_cell($wd, $pid, $wid, 'hits', $i); ws_cell($wd, $pid, $wid, 'acc', $i); ws_cell($wd, $pid, $wid, 'damage', $i); } echo ''; } } if (!$one) { ws_block($wd, $weapons, $wsort, $psort, $colspan, $playercol, $one, $_mid, $gamename, 'Kills', 'kills'); ws_block($wd, $weapons, $wsort, $psort, $colspan, $playercol, $one, $_mid, $gamename, 'Shots', 'shots'); ws_block($wd, $weapons, $wsort, $psort, $colspan, $playercol, $one, $_mid, $gamename, 'Hits', 'hits'); ws_block($wd, $weapons, $wsort, $psort, $colspan, $playercol, $one, $_mid, $gamename, 'Damage', 'damage'); ws_block($wd, $weapons, $wsort, $psort, $colspan, $playercol, $one, $_mid, $gamename, 'Accuracy', 'acc'); } echo '
'.htmlentities($title).'
'.$extra.'
'.FormatPlayerName($wd[$pid]['country'], $pid, $wd[$pid]['playername'], $gid, $gamename).'
'; } function ws_header(&$wsort, &$weapons, $colspan, $one, $playercol) { echo ''; if ($playercol and $playercol != -1) echo 'Player'; if ($playercol == -1) echo ' '; foreach($wsort as $wid => $bar) { if (!empty($weapons[$wid]['image'])) { $content = ''.$weapons[$wid]['name'].''; } else { $content = ''.$weapons[$wid]['name'].''; } echo ''.$content.''; } echo ''; } function ws_cell(&$wd, $pid, $wid, $field, $i) { $content = ''; if (isset($wd[$pid][$wid][$field])) $content = $wd[$pid][$wid][$field]; $class = ($i % 2) ? 'grey' : 'grey2'; echo ' '.$content.''; } function ws_block(&$wd, &$weapons, &$wsort, &$psort, &$colspan, $playercol, $one,$_mid, $gamename, $caption, $field) { global $gamename, $gid; if (count($psort) != 1) { echo ' '.$caption.' '; ws_header($wsort, $weapons, $colspan, $one, $playercol); } if (count($psort) == 1) { $playercol = -1; if ($field == 'kills') ws_header($wsort, $weapons, $colspan, $one, $playercol); } $i = 0; foreach($psort as $pid => $foo) { $i++; echo ''; if ($playercol and $playercol != -1) echo ''.FormatPlayerName($wd[$pid]['country'], $pid, $wd[$pid]['playername'], $gid, $gamename).''; if ($playercol == -1) echo ''.$caption.''; foreach($wsort as $wid => $bar) { ws_cell($wd, $pid, $wid, $field, $i); } echo ''; } } ?>