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<?php
require_once 'renderer-general-import.php';
/**
Render team DM graph for 2 teams scenario
*/
function renderFragBarsTeams($datafragsteam,$derivfragsteam,$topTeams,$counter) {
global $matchid;
$teamLabels = generateTeamLabels();
if($playernumberofteams == 2) {
// Net frags for first 2 teams
for($i=0;$i<($counter-1);$i++) {
$netfragsteam[0][$i] = $derivfragsteam[0][$i]-$derivfragsteam[1][$i];
$netfragsteam[1][$i] = $derivfragsteam[1][$i]-$derivfragsteam[0][$i];
$netfragsteam[0][$i] = $netfragsteam[0][$i]>0 ? $netfragsteam[0][$i] : 0;
$netfragsteam[1][$i] = $netfragsteam[1][$i]>0 ? $netfragsteam[1][$i] : 0;
}
// Save net frags in db for first 2 teams
mysql_query("INSERT INTO uts_chartdata (mid,chartid,data,labels) VALUES (".$matchid.", ".RENDERER_CHART_FRAGS_TEAMDERIV.",
'".mysql_real_escape_string(gzencode(serialize(array($netfragsteam,$datafragsteam))))."',
'".mysql_real_escape_string(gzencode(serialize($teamLabels)))."')") or die(mysql_error());
} else {
// Save team score over team for teams
mysql_query("INSERT INTO uts_chartdata (mid,chartid,data,labels) VALUES (".$matchid.", ".RENDERER_CHART_FRAGS_TEAMSCORE.",
'".mysql_real_escape_string(gzencode(serialize($datafragsteam)))."',
'".mysql_real_escape_string(gzencode(serialize($teamLabels)))."')") or die(mysql_error());
}
// Generate normalized data (vs #2) & store it
$normalfragsteam = normalizeDMdata($datafragsteam,$topTeams,$counter);
mysql_query("INSERT INTO uts_chartdata (mid,chartid,data,labels) VALUES (".$matchid.", ".RENDERER_CHART_FRAGS_TEAMNORMAL.",
'".mysql_real_escape_string(gzencode(serialize($normalfragsteam)))."',
'".mysql_real_escape_string(gzencode(serialize($teamLabels)))."')") or die(mysql_error());
}
/**
Basically generates all the different graphs wrt frags over time
*/
function renderFragBars($datafrags, $derivfrags, $topFraggers,$counter) {
global $matchid;
// base frags based on amount of players
$countPlayers = count($topFraggers);
$topFraggersLabels = array_chunk(generateLabelsFraggers($topFraggers),4);
$datafragschunks = array_chunk(sortDMdata($datafrags,$topFraggers),4);
// Only do something if there are frags & players
if($countPlayers > 1 && count($datafrags[$topFraggers[0]])>0 && count($derivfrags[$topFraggers[0]])>0) {
// In duel, show bar chart like DOM
if($countPlayers == 2) {
// Net frags for first 2 players
for($i=0;$i<($counter-1);$i++) {
$netfrags[0][$i] = $derivfrags[$topFraggers[0]][$i]-$derivfrags[$topFraggers[1]][$i];
$netfrags[1][$i] = $derivfrags[$topFraggers[1]][$i]-$derivfrags[$topFraggers[0]][$i];
$netfrags[0][$i] = $netfrags[0][$i]>0 ? $netfrags[0][$i] : 0;
$netfrags[1][$i] = $netfrags[1][$i]>0 ? $netfrags[1][$i] : 0;
}
mysql_query("INSERT INTO uts_chartdata (mid,chartid,data,labels) VALUES (".$matchid.", ".RENDERER_CHART_FRAGS_PLAYERDERIV.",
'".mysql_real_escape_string(gzencode(serialize(array($netfrags,$datafragschunks[0]))))."',
'".mysql_real_escape_string(gzencode(serialize($topFraggersLabels[0])))."')") or die(mysql_error());
} else {
// Generate graph for player 1 to 4
mysql_query("INSERT INTO uts_chartdata (mid,chartid,data,labels) VALUES (".$matchid.", ".RENDERER_CHART_FRAGS_PLAYERSCORE.",
'".mysql_real_escape_string(gzencode(serialize($datafragschunks[0])))."',
'".mysql_real_escape_string(gzencode(serialize($topFraggersLabels[0])))."')") or die(mysql_error());
}
// Normalize frags
$normalfrags = normalizeDMdata($datafrags,$topFraggers,$counter);
$normalfragschunks = array_chunk(sortDMdata($normalfrags,$topFraggers),4);
mysql_query("INSERT INTO uts_chartdata (mid,chartid,data,labels) VALUES (".$matchid.", ".RENDERER_CHART_FRAGS_PLAYERNORMAL.",
'".mysql_real_escape_string(gzencode(serialize($normalfragschunks[0])))."', '".mysql_real_escape_string(gzencode(serialize($topFraggersLabels[0])))."')") or die(mysql_error());
// If at least 8 players, also great second graph for 5 to 8
if($countPlayers >= 8) {
mysql_query("INSERT INTO uts_chartdata (mid,chartid,data,labels) VALUES (".$matchid.", ".RENDERER_CHART_FRAGS_PLAYERSCORE5.",
'".mysql_real_escape_string(gzencode(serialize($datafragschunks[1])))."',
'".mysql_real_escape_string(gzencode(serialize($topFraggersLabels[1])))."')") or die(mysql_error());
mysql_query("INSERT INTO uts_chartdata (mid,chartid,data,labels) VALUES (".$matchid.", ".RENDERER_CHART_FRAGS_PLAYERNORMAL5.",
'".mysql_real_escape_string(gzencode(serialize($normalfragschunks[1])))."',
'".mysql_real_escape_string(gzencode(serialize($topFraggersLabels[1])))."')") or die(mysql_error());
}
}
}
/**
Sort data based on ranking of players
*/
function sortDMdata($datafrags,$topFraggers) {
$sortedArray = array();
foreach($topFraggers as $fragger) {
$sortedArray[] = $datafrags[$fragger];
}
return $sortedArray;
}
/**
Normalize data vs #2 in rank to show gap over time
*/
function normalizeDMdata($datafrags, $topFraggers,$counter) {
// base frags based on amount of players
$countPlayers = count($topFraggers);
$player3hasData = (count($datafrags[$topFraggers[2]])>0);
$player4hasData = (count($datafrags[$topFraggers[3]])>0);
// Generate normalized data for players
for($i=0;$i<$counter;$i++) {
// Normalize data vs #2 for first 4 players
$normalfrags[$topFraggers[0]][$i] = $datafrags[$topFraggers[0]][$i] - $datafrags[$topFraggers[1]][$i];
$normalfrags[$topFraggers[1]][$i] = 0;
if($countPlayers >=3 && $player3hasData)
$normalfrags[$topFraggers[2]][$i] = $datafrags[$topFraggers[2]][$i] - $datafrags[$topFraggers[1]][$i];
if($countPlayers >=4 && $player4hasData)
$normalfrags[$topFraggers[3]][$i] = $datafrags[$topFraggers[3]][$i] - $datafrags[$topFraggers[1]][$i];
// Also do this vs 6 for player 5 to 8 if we have at least 8 players
if($countPlayers >= 8) {
$normalfrags[$topFraggers[4]][$i] = $datafrags[$topFraggers[4]][$i] - $datafrags[$topFraggers[5]][$i];
$normalfrags[$topFraggers[6]][$i] = $datafrags[$topFraggers[6]][$i] - $datafrags[$topFraggers[5]][$i];
$normalfrags[$topFraggers[7]][$i] = $datafrags[$topFraggers[7]][$i] - $datafrags[$topFraggers[5]][$i];
$normalfrags[$topFraggers[5]][$i] = 0;
}
}
return $normalfrags;
}
/**
Get data wrt frags over time
*/
function parseDMdata($uid) {
global $time_gamestart;
global $time_gameend;
global $time_ratio_correction;
global $playernumberofteams;
global $playerteams;
$uid = mysql_real_escape_string($uid);
// Get all frags related events + start & end
$q_frags = mysql_query("SELECT * FROM `uts_temp_$uid` WHERE col0>=".mysql_real_escape_string($time_gamestart)." ORDER BY id ASC") or die(mysql_error());
// Get all unique player id's
$q_ids = mysql_query("SELECT DISTINCT col2 FROM `uts_temp_$uid` WHERE col1='kill'");
while($data = mysql_fetch_array($q_ids)) {
$ids[] = $data[0];
}
// Iterate over frags
$prevx = 0;
$prevfrags = array();
$prevfragsteam = array();
$counter = 1;
$firstrun = true;
$realTimeEnd = ($time_gameend-$time_gamestart)/$time_ratio_correction/60;
while($data = mysql_fetch_array($q_frags)) {
// Collect data from utstats own table
$r_time = ($data[1]-$time_gamestart)/$time_ratio_correction/60; // Transform UT time to real time
$r_type = $data[2];
$r_killer = $data[3];
// If game_end event & game ended cause timelimit reached, round the time down to prevent UT gay timing to screw the graph
if($r_type == "game_end" && $r_capper == "timelimit")
$r_time = floor($r_time);
// Add frag if kill event, deduct if suicide
if($r_type == "kill") {
$frags[$r_killer]++;
$fragsteam[$playerteams[$r_killer]]++;
} else if($r_type == "suicide" || $r_type == "teamkill") {
$frags[$r_killer]--;
$fragsteam[$playerteams[$r_killer]]--;
}
// Only save the data each minute. Added game_start & game_end for first & last tick
// Add 0.05 sec to counter for gay UT timing rounding error
if($r_type == "game_start" || ($r_time>$counter && ($realTimeEnd-$r_time)>0.4) || $r_type == "game_end") {
foreach($ids as $id) {
// On first run, everyone has score 0
if($firstrun)
$frags[$id] = 0;
else
$derivfrags[$id][] = $frags[$id] - $prevfrags[$id];
$datafrags[$id][] = $frags[$id];
}
$prevfrags = $frags;
for($i=0;$i<$playernumberofteams;$i++) {
// On first run, everyone has score 0
if($firstrun)
$fragsteam[$i] = 0;
else
$derivfragsteam[$i][] = $fragsteam[$i] - $prevfragsteam[$i];
$datafragsteam[$i][] = $fragsteam[$i];
}
$prevfragsteam = $fragsteam;
if(!$firstrun)
$counter++;
else
$firstrun = false;
}
}
// Get top 8 - no time for the noobies
arsort($frags);
arsort($fragsteam);
$topFraggers = array_slice(array_keys($frags),0,8);
$topTeams = array_slice(array_keys($fragsteam),0,$playernumberofteams);
return array($datafrags, $derivfrags, $topFraggers,$counter,$datafragsteam,$derivfragsteam,$topTeams);
}
?>
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