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-rw-r--r--asciifarm/client/inputhandler.py30
1 files changed, 15 insertions, 15 deletions
diff --git a/asciifarm/client/inputhandler.py b/asciifarm/client/inputhandler.py
index 2d038d2..b2e4ac9 100644
--- a/asciifarm/client/inputhandler.py
+++ b/asciifarm/client/inputhandler.py
@@ -1,9 +1,9 @@
-import curses
-import curses.ascii
+import string
from .commandhandler import CommandHandler, InvalidCommandException
-from .keynames import nameFromKey
+
+import ratuil.inputs as inp
class InputHandler:
@@ -20,7 +20,7 @@ class InputHandler:
def onInput(self, key):
if not self.typing:
- keyName = nameFromKey(key)
+ keyName = key
if keyName in self.keybindings:
self.commandHandler.execute(self.keybindings[keyName])
else:
@@ -58,36 +58,36 @@ class InputHandler:
self.client.display.setInputString(self.string, self.cursor if self.typing else -1)
def addKey(self, key):
- if curses.ascii.isprint(key):
- self.string = self.string[:self.cursor] + chr(key) + self.string[self.cursor:]
+ if key in string.printable:
+ self.string = self.string[:self.cursor] + key + self.string[self.cursor:]
self.cursor += 1
- elif key == curses.KEY_BACKSPACE or key == curses.ascii.BS or key == curses.ascii.DEL:
+ elif key == inp.BACKSPACE:
self.string = self.string[:self.cursor-1] + self.string[self.cursor:]
self.cursor = max(self.cursor - 1, 0)
- elif key == curses.KEY_RIGHT:
+ elif key == inp.RIGHT:
self.cursor = min(self.cursor + 1, len(self.string))
- elif key == curses.KEY_LEFT:
+ elif key == inp.LEFT:
self.cursor = max(self.cursor - 1, 0)
- elif key == curses.KEY_DC:
+ elif key == inp.DELETE:
self.string = self.string[:self.cursor] + self.string[self.cursor+1:]
- elif key == curses.KEY_HOME:
+ elif key == inp.HOME:
self.cursor = 0
- elif key == curses.KEY_END:
+ elif key == inp.END:
self.cursor = len(self.string)
- elif key == curses.ascii.ESC or key == curses.KEY_DL:
+ elif key == inp.ESCAPE:
# throw away entered string and go back to game
self.typing = False
self.string = ""
self.cursor = 0
- elif key == curses.ascii.LF or key == curses.ascii.CR:
+ elif key == inp.ENTER:
# process entered string and reset it
message = self.string
self.string = ""
self.cursor = 0
self.typing = False
self.processString(message)
- elif key == curses.ascii.TAB:
+ elif key == "^I": # tab
# return to game but keep entered string
self.typing = False