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path: root/asciifarm/client/display
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2019-01-20when going to a smaller area, the bachground is now clearedtroido
2019-01-20chat now has colourstroido
2019-01-18hide chat cursor at starttroido
2019-01-18changed filenames for resource configstroido
2018-09-09changed selector for menus. All inventory menus now use the same listtroido
2018-09-09switchable menus are now somewhat usable and presentabletroido
2018-09-06made menus switchable so not all menus need to be in view all the timetroido
2018-09-06actually include the superclasstroido
2018-09-06widget implementations now inherit from superclasstroido
2018-09-05made win and argument to update and made it possible for windows to be hiddentroido
2018-09-05return item in devtools and improve spacingtroido
2018-07-29the info widget is now responsible for checking redundancytroido
2018-05-23test has_colors() before COLORStroido
2018-05-23don't try colour mode if the terminal doesn't support ittroido
2018-05-23game doesn't crash anymore when cursor can't be settroido
2018-05-22client doesn't crash anymore when screen too smalltroido
2018-05-22created support for writable objectstroido
2018-04-19client doesn't crash anymore when typing long linestroido
2018-04-18client can now read strings from chat inputtroido
2018-04-15health now shows as 0/0 when deadtroido
2018-01-24Merge branch 'master' of https://github.com/jmdejong/roomstroido
2018-01-18clear a fieldcell before redrawing another charactertroido
2018-01-17fixed selectorvalue crash and selector disappearing when selected is removedtroido
2018-01-17updated maps and refactored client: renamed display parts and removed selectortroido
2018-01-15provided code to set title of list menutroido
2018-01-14added rats as source of seeds. fixed default char error. brought WASD for ↵troido
directional attacks back
2018-01-11Replace None equality checks with identity checksrakiru
Both work, but the identity check is the more correct/idiomatic approach (and also ever-so-slightly more efficient).
2018-01-03changed KEY_ENTER into NEWLINE. made separate module for naming keystroido
2018-01-03fixed long lines messing up chat. fixed global chattroido
2018-01-03fixed keymap doctroido
2018-01-03made scrolling of chat log possibletroido
2018-01-03added intermediary window wrapper for safety. also server now appends logstroido
2018-01-03removed outdated keybindings files, fixed selector crash on empty list, ↵troido
updated keydocs
2018-01-03stopped having all widgets as properties of displaytroido
2018-01-03textinput forces update after done reading stringtroido
2018-01-02keybindings are now executed a bit smarter as hy codetroido
2018-01-02Finally fixed that stupid bug of not redrawing on winchangetroido
2018-01-02sprites without a background will now take the background of the sprite ↵troido
below it (if any)
2018-01-01stop raising debug exception on WINCHtroido
2018-01-01server now sends list of sprites per cell to client. ground uses eventtarget ↵troido
too in interaction with room
2018-01-01inventory, equipment and ground object lists now scroll with the selectortroido
2017-12-30added equipment displaytroido
2017-12-30tried a new approach to remove code duplication in displaytroido
2017-12-29keybinding macros have their own file and selectors can now be used!troido
2017-12-29made selectors for inventorypad and made key config in hytroido
2017-12-28larger field does not show anymore when smaller field is drawntroido
2017-12-28fixed creatures going through boundariestroido
2017-12-28chat now works!troido
2017-11-13centered field in clienttroido
2017-11-13cleanup of display stufftroido