| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-18 | switched curses to ratuil | troido | |
| 2019-01-18 | client doesn't crash anymore on empty '/' | troido | |
| 2019-01-18 | config templates are now actually used | troido | |
| 2019-01-18 | made input handling server side more rigorous; client doesn't split strings ↵ | troido | |
| anymore; optional support for hy | |||
| 2018-04-19 | fixed relative import error | troido | |
| 2018-04-19 | tab now returns to game keeping entered string; / starts string with text / | troido | |
| 2018-04-18 | client can now read strings from chat input | troido | |
| 2018-04-18 | improved input handling | troido | |
| renamed InputHandler to CommandHandler. made InputHandler for input code that used to be in gameclient also started my own getstr() replacement. | |||
| 2018-04-15 | chat scrolling works again | troido | |
| 2018-04-14 | Stopped using hy for keybindings | troido | |
| keybindings are now a JSON format. Somehow hy errored for me, and the cleanest solution seemed not to use hy at all Thinking about it, the client was basically loading a new interpreter to optimize something that didn't need optimizing. It didn't make it more readable/writable either, and it always was a lot of hassle. | |||
