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<title>rustifarm.git/src/componentwrapper.rs, branch main</title>
<subtitle>fork of: https://github.com/jmdejong/rustifarm
</subtitle>
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<title>entities can now have descriptions</title>
<updated>2021-12-30T20:20:46+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
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<published>2021-12-30T20:20:46+00:00</published>
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<entry>
<title>added dense grass; home is now part of monsterAI component</title>
<updated>2020-10-03T13:20:52+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
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<published>2020-10-03T13:20:52+00:00</published>
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<entry>
<title>better type validation and spawners set home argument on their spawned template</title>
<updated>2020-09-28T19:34:12+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
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<published>2020-09-28T19:34:12+00:00</published>
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<entry>
<title>removed parametertype</title>
<updated>2020-09-28T12:29:53+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-09-28T12:29:53+00:00</published>
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<entry>
<title>remove deduplicate</title>
<updated>2020-09-26T12:58:30+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-09-26T12:58:30+00:00</published>
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<entry>
<title>spawned entities are now saved but not spawned again until removed</title>
<updated>2020-09-26T12:05:14+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-09-26T12:05:14+00:00</published>
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<entry>
<title>assemlage uses proper serialization too</title>
<updated>2020-09-25T12:18:13+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-09-25T12:18:13+00:00</published>
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<entry>
<title>proper serialisation for playerstate; strum for old-style enums</title>
<updated>2020-09-25T06:54:20+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-09-25T06:54:20+00:00</published>
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<entry>
<title>turned sprite, playerid and roomid into tuple structs</title>
<updated>2020-09-24T20:18:30+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-09-24T20:18:30+00:00</published>
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<entry>
<title>don't try to read into the json data structure all manually</title>
<updated>2020-09-24T07:38:18+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-09-24T07:38:18+00:00</published>
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