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<title>rustifarm.git/src/playerid.rs, branch main</title>
<subtitle>fork of: https://github.com/jmdejong/rustifarm
</subtitle>
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<entry>
<title>turned sprite, playerid and roomid into tuple structs</title>
<updated>2020-09-24T20:18:30+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-09-24T20:18:30+00:00</published>
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</entry>
<entry>
<title>monsters tend to stay around their home</title>
<updated>2020-03-03T15:28:19+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-03-03T15:28:19+00:00</published>
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<entry>
<title>players can get damage from traps</title>
<updated>2020-02-23T21:12:21+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-02-23T21:12:21+00:00</published>
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<entry>
<title>refactoring: roomid is now a type, not string anymore</title>
<updated>2020-02-18T01:27:21+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-02-18T01:27:21+00:00</published>
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<entry>
<title>added playerid to avoid stringly typing</title>
<updated>2020-02-16T22:25:04+00:00</updated>
<author>
<name>troido</name>
<email>troido@protonmail.com</email>
</author>
<published>2020-02-16T22:25:04+00:00</published>
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