diff options
Diffstat (limited to 'src/room.rs')
| -rw-r--r-- | src/room.rs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/room.rs b/src/room.rs index 0b8ee3b..9034e9e 100644 --- a/src/room.rs +++ b/src/room.rs @@ -70,7 +70,9 @@ use crate::{ Building, Deduplicate, SpawnTrigger, - Replace + Replace, + Talk, + Exchange } }; @@ -86,12 +88,14 @@ pub fn default_dispatcher<'a, 'b>() -> Dispatcher<'a, 'b> { .with(Take, "take", &["controlinput", "controlai"]) .with(Use, "use", &["controlinput", "controlai"]) .with(Interact, "interact", &["controlinput", "controlai"]) + .with(Talk, "talk", &["controlinput", "controlai"]) + .with(Exchange, "exchange", &["controlinput", "controlai"]) .with(SpawnTrigger, "spawntrigger", &["spawn", "deduplicate", "replace"]) .with(Move, "move", &["controlinput", "controlai"]) .with(Trapping, "trapping", &["move"]) .with(Fight, "fight", &["move"]) .with(Heal, "heal", &[]) - .with(Attacking, "attacking", &["use", "trapping", "fight", "heal", "interact", "spawntrigger"]) + .with(Attacking, "attacking", &["use", "trapping", "fight", "heal", "interact", "talk", "exchange", "spawntrigger"]) .with(Die, "die", &["attacking"]) .with(DropLoot, "droploot", &["attacking"]) .with(Building, "building", &["attacking"]) @@ -125,7 +129,7 @@ impl <'a, 'b>Room<'a, 'b> { world.insert(NewEntities::new(encyclopedia)); register_insert!( world, - (Position, Visible, Controller, Movable, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, TriggerBox, Trap, Fighter, Healing, ControlCooldown, Autofight, MonsterAI, Home, AttackInbox, Item, Spawner, Clan, Faction, Interactable, Loot, Timer, Equipment, TimeOffset, Flags, Ear, Build, Whitelist, Dedup, Minable, LootHolder, OnSpawn, Substitute), + (Position, Visible, Controller, Movable, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, TriggerBox, Trap, Fighter, Healing, ControlCooldown, Autofight, MonsterAI, Home, AttackInbox, Item, Spawner, Clan, Faction, Interactable, Loot, Timer, Equipment, TimeOffset, Flags, Ear, Build, Whitelist, Dedup, Minable, LootHolder, OnSpawn, Substitute, Talkable, Exchanger), (Ground, Input, Output, Size, Spawn, Players, Emigration, Time, RoomPermissions) ); |
