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-rw-r--r--src/room.rs10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/room.rs b/src/room.rs
index 02a3b75..e7153b7 100644
--- a/src/room.rs
+++ b/src/room.rs
@@ -63,7 +63,8 @@ use crate::{
ControlAI,
Die,
Spawn,
- Interact
+ Interact,
+ DropLoot
}
};
@@ -84,10 +85,11 @@ pub fn default_dispatcher<'a, 'b>() -> Dispatcher<'a, 'b> {
.with(Heal, "heal", &["registernew"])
.with(Attacking, "attacking", &["use", "trapping", "fight", "heal", "interact"])
.with(Die, "die", &["attacking"])
+ .with(DropLoot, "droploot", &["attacking"])
.with(View::default(), "view", &["move", "attacking", "volate", "die"])
.with(Migrate, "migrate", &["view"])
- .with(Create, "create", &["view", "spawn"])
- .with(Remove, "remove", &["view", "move"])
+ .with(Create, "create", &["view", "spawn", "droploot"])
+ .with(Remove, "remove", &["view", "move", "droploot"])
.build()
}
@@ -117,7 +119,7 @@ impl <'a, 'b>Room<'a, 'b> {
world.insert(NewEntities::new(encyclopedia));
register_insert!(
world,
- (Position, Visible, Controller, Movable, Blocking, Floor, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, Dead, Trap, Fighter, Healing, Volatile, ControlCooldown, Autofight, MonsterAI, Home, Mortal, AttackInbox, Item, Spawner, Clan, Faction, Interactable),
+ (Position, Visible, Controller, Movable, Blocking, Floor, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, Dead, Trap, Fighter, Healing, Volatile, ControlCooldown, Autofight, MonsterAI, Home, Mortal, AttackInbox, Item, Spawner, Clan, Faction, Interactable, Loot),
(Ground, Input, Output, Size, Spawn, Players, Emigration, TimeStamp)
);