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-rw-r--r--src/systems.rs41
1 files changed, 38 insertions, 3 deletions
diff --git a/src/systems.rs b/src/systems.rs
index 4988434..ac19b45 100644
--- a/src/systems.rs
+++ b/src/systems.rs
@@ -1,4 +1,6 @@
+use std::collections::{HashMap, HashSet};
+
use specs::{
ReadStorage,
WriteStorage,
@@ -13,17 +15,25 @@ use super::components::{
Position,
Visible,
Controller,
- Blocking
+ Blocking,
+ Played
};
-use super::controls::Control;
+use super::controls::{
+ Control,
+ Action
+};
use super::resources::{
TopView,
Size,
- Floor
+ Floor,
+ Input,
+ NewEntities
};
+use super::assemblages::Player;
+
pub struct MakeFloor;
impl <'a> System<'a> for MakeFloor {
@@ -76,6 +86,31 @@ impl <'a> System<'a> for Move {
}
+pub struct ControlInput;
+impl <'a> System<'a> for ControlInput {
+ type SystemData = (Entities<'a>, Read<'a, Input>, WriteStorage<'a, Controller>, ReadStorage<'a, Played>, Write<'a, NewEntities>);
+ fn run(&mut self, (entities, input, mut controllers, players, mut new): Self::SystemData) {
+ let mut playercontrols: HashMap<&str, Control> = HashMap::new();
+ let mut leaving = HashSet::new();
+ for action in &input.actions {
+ match action {
+ Action::Join(name) => {new.assemblages.push((Position{x:10, y:10}, Box::new(Player::new(&name))));}
+ Action::Leave(name) => {leaving.insert(name);}
+ Action::Input(name, control) => {playercontrols.insert(name, control.clone());}
+ }
+ }
+ for (player, entity) in (&players, &entities).join() {
+ if let Some(control) = playercontrols.get(player.name.as_str()){
+ let _ = controllers.insert(entity, Controller(control.clone()));
+ }
+ if leaving.contains(&player.name) {
+ let _ = entities.delete(entity);
+ }
+ }
+ }
+}
+
+
pub struct ClearControllers;
impl <'a> System<'a> for ClearControllers {
type SystemData = (Entities<'a>, WriteStorage<'a, Controller>);