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-rw-r--r--src/systems/take.rs20
-rw-r--r--src/systems/view.rs26
2 files changed, 27 insertions, 19 deletions
diff --git a/src/systems/take.rs b/src/systems/take.rs
index 31634d2..99c66d5 100644
--- a/src/systems/take.rs
+++ b/src/systems/take.rs
@@ -1,5 +1,4 @@
-use std::collections::HashSet;
use specs::{
Entities,
@@ -15,7 +14,8 @@ use crate::components::{
Position,
Removed,
Inventory,
- Item
+ Item,
+ Visible
};
use crate::controls::{Control};
@@ -33,15 +33,21 @@ impl <'a> System<'a> for Take {
WriteStorage<'a, Removed>,
ReadStorage<'a, Item>,
WriteStorage<'a, Inventory>,
- Write<'a, NewEntities>
+ Write<'a, NewEntities>,
+ ReadStorage<'a, Visible>
);
- fn run(&mut self, (entities, controllers, positions, ground, mut removed, items, mut inventories, mut new): Self::SystemData) {
+ fn run(&mut self, (entities, controllers, positions, ground, mut removed, items, mut inventories, mut new, visibles): Self::SystemData) {
for (ent, controller, position, inventory) in (&entities, &controllers, &positions, &mut inventories).join(){
match &controller.0 {
- Control::Take(_rank) if inventory.items.len() < inventory.capacity => {
- let mut ents = ground.cells.get(&position.pos).unwrap_or(&HashSet::new()).clone();
- ents.remove(&ent);
+ Control::Take(rank) if inventory.items.len() < inventory.capacity => {
+ let mut ents = ground.by_height(&position.pos, &visibles, &ent);
+ if let Some(idx) = rank {
+ if *idx >= ents.len() {
+ return
+ }
+ ents = vec!(ents[*idx]);
+ }
for ent in ents {
if let Some(item) = items.get(ent) {
inventory.items.insert(0, item.clone());
diff --git a/src/systems/view.rs b/src/systems/view.rs
index 6e53eb1..7d41820 100644
--- a/src/systems/view.rs
+++ b/src/systems/view.rs
@@ -1,5 +1,5 @@
-use std::collections::{HashMap, HashSet};
+use std::collections::{HashSet};
use specs::{
ReadStorage,
@@ -7,8 +7,7 @@ use specs::{
Write,
System,
Join,
- Entities,
- Entity
+ Entities
};
use crate::{Pos, Sprite};
@@ -53,14 +52,14 @@ impl <'a> System<'a> for View {
let has_changed: bool = !changed.is_empty();
let mut changes: Vec<(Pos, Vec<Sprite>)> = Vec::new();
for pos in changed {
- changes.push((pos, cell_sprites(ground.cells.get(&pos).unwrap_or(&HashSet::new()), &visible)));
+ changes.push((pos, cell_sprites(ground.components_on(pos, &visible))));
}
output.output.clear();
for (ent, player, pos) in (&entities, &players, &positions).join() {
let mut updates = WorldMessage::default();
if new.get(ent).is_some() {
- let (values, mapping) = draw_room(&ground.cells, (size.width, size.height), &visible);
+ let (values, mapping) = draw_room(&ground, (size.width, size.height), &visible);
let field = FieldMessage{
width: size.width,
height: size.height,
@@ -77,6 +76,13 @@ impl <'a> System<'a> for View {
if let Some(health) = healths.get(ent){
updates.health = Some((health.health, health.maxhealth));
}
+ updates.ground = Some(
+ ground
+ .by_height(&pos.pos, &visible, &ent)
+ .into_iter()
+ .map(|ent| visible.get(ent).unwrap().name.clone())
+ .collect()
+ );
updates.pos = Some(pos.pos);
if !updates.is_empty() {
output.output.insert(player.id.clone(), updates);
@@ -85,23 +91,19 @@ impl <'a> System<'a> for View {
}
}
-fn cell_sprites(entities: &HashSet<Entity>, visible: &ReadStorage<Visible>) -> Vec<Sprite> {
- let mut visibles: Vec<&Visible> = entities.iter().filter_map(|ent| visible.get(*ent)).collect();
+fn cell_sprites(mut visibles: Vec<&Visible>) -> Vec<Sprite> {
visibles.sort_by(|a, b| b.height.partial_cmp(&a.height).unwrap());
visibles.iter().map(|vis| vis.sprite.clone()).collect()
}
-fn draw_room(ground: &HashMap<Pos, HashSet<Entity>>, (width, height): (i64, i64), visible: &ReadStorage<Visible>) -> (Vec<usize>, Vec<Vec<Sprite>>){
+fn draw_room(ground: &Read<Ground>, (width, height): (i64, i64), visible: &ReadStorage<Visible>) -> (Vec<usize>, Vec<Vec<Sprite>>){
let size = width * height;
let mut values :Vec<usize> = Vec::with_capacity(size as usize);
let mut mapping: Vec<Vec<Sprite>> = Vec::new();
for y in 0..height {
for x in 0..width {
- let sprites: Vec<Sprite> = match ground.get(&Pos{x, y}) {
- Some(ents) => {cell_sprites(ents, visible)}
- None => {vec![]}
- };
+ let sprites: Vec<Sprite> = cell_sprites(ground.components_on(Pos{x, y}, visible));
values.push(
match mapping.iter().position(|x| x == &sprites) {
Some(index) => {