| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-28 | make player movable | troido | |
| 2020-02-28 | added cooldowns for moving and fighting | troido | |
| 2020-02-24 | healing works now too, the first time based system | troido | |
| 2020-02-23 | players can now attack other objects | troido | |
| 2020-02-23 | players can get damage from traps | troido | |
| 2020-02-23 | more consistent imports | troido | |
| 2020-02-23 | rooms have named locations to be used by portals | troido | |
| 2020-02-22 | it is now possible to use items | troido | |
| 2020-02-22 | items now have an action enum | troido | |
| 2020-02-21 | visible component now also has a name | troido | |
| 2020-02-21 | sprites are not strings anymore | troido | |
| 2020-02-21 | players can now go to different rooms | troido | |
| 2020-02-18 | refactored with cargo clippy | troido | |
| 2020-02-18 | refactoring: roomid is now a type, not string anymore | troido | |
| 2020-02-18 | Players are now saved/loaded too | troido | |
| 2020-02-17 | added trait for interacting with persistent storage; tried to make Results ↵ | troido | |
| easier | |||
| 2020-02-16 | add forgotten playerstate file | troido | |
