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2020-04-06minor refactoring with cargo clippytroido
2020-04-06improved error handlingtroido
2020-04-06shortcut or defining some entities like cropstroido
2020-04-06made parseerrors their own thingtroido
2020-04-05trading now workstroido
2020-04-05items are now mostly replaced by itemids, with a mapping to the item in the ↵troido
encyclopedia
2020-04-05interactions can have an argumenttroido
2020-04-04draw the room after new entities have been addedtroido
2020-04-04listen to sounds in the worldtroido
2020-04-03private rooms work!troido
2020-04-03fix teststroido
2020-04-03process assemblage shortcuts before processing componentstroido
2020-04-03aerr! has formatting functionality; better errors; radishses -> radishestroido
2020-04-03added command line optionstroido
2020-04-03load servers from string adresseswtroido
2020-04-03also replace lootlist parameter with listtroido
2020-04-03allow lists as parameter types, sacrificing some type safety for expressabilitytroido
2020-04-02built doorstroido
2020-04-02short value for flags; radish plants now have occupied flagtroido
2020-04-02added flags component, and conditions for buildingtroido
2020-04-01fixed broken teststroido
2020-04-01room unloading works nowtroido
2020-04-01removed Sometime parametertroido
2020-04-01growing should theoretically work after room unloadingtroido
2020-04-01better time handling for growing plantstroido
2020-03-09can now include variables (like health) in serialisationtroido
2020-03-06saved a few characters in componentwrapper definition but at macro costtroido
2020-03-06shortcut for defining itemstroido
2020-03-05equipment is savedtroido
2020-03-05print any failures in room loading to stdouttroido
2020-03-05longer temp filenametroido
2020-03-05write files to a tempfile firsttroido
2020-03-05removed code duplication from save_playerstroido
2020-03-05don't equip 2 objects in the same slottroido
2020-03-05equipment is now a part of the inventorytroido
2020-03-05new componentparameters to get own template and nametroido
2020-03-05equipent now kinda workstroido
2020-03-04controls work with old client now tootroido
2020-03-04useitem now actually respects ranktroido
2020-03-04implemented growthtroido
2020-03-04added loot/harvesttroido
2020-03-04interacting now workstroido
2020-03-04implemented concat in entity language in order to build letterstroido
2020-03-03updated todotroido
2020-03-03backup actions if room is unloadabletroido
2020-03-03moved default encyclopedia to data filetroido
2020-03-03factions now worktroido
2020-03-03randomise attack damagetroido
2020-03-03implemented autoretaliatetroido
2020-03-03monsters tend to stay around their hometroido